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Pumpkaboo

Gen 6 #0710
It was recently discovered that the different varieties of Pumpkaboo vary not only in size but also in the size of the souls they collect.
  • Types ghostgrass
  • Height / Weight 0.4 m (1′04″) · 5.0 kg (11.0 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Medium (120)
  • Training EV Yield +1 Defence Leveling pace Average leveling pace
  • Egg groups Amorphous · 20 egg cycles

Abilities

Evolution Chain

Base Stats

HP 49
Attack 66
Defence 70
Sp. Atk 44
Sp. Def 55
Speed 51
Total (BST) 335

Alternate Forms

Pumpkaboo (Small) ghostgrass

In keeping with the size of its body, this variety of Pumpkaboo takes the small spirits of children to the afterlife.

Abilities: Pickup, Frisk, Insomnia (H)

HP: 44 Attack: 66 Defence: 70 Sp. Atk: 44 Sp. Def: 55 Speed: 56 BST: 335
Pumpkaboo (Large) ghostgrass

In keeping with the size of its body, this variety of Pumpkaboo takes the large spirits of adults to the afterlife.

Abilities: Pickup, Frisk, Insomnia (H)

HP: 54 Attack: 66 Defence: 70 Sp. Atk: 44 Sp. Def: 55 Speed: 46 BST: 335
Pumpkaboo (Super) ghostgrass

In keeping with the size of its body, this variety of Pumpkaboo takes jumbo spirits to the afterlife.

Abilities: Pickup, Frisk, Insomnia (H)

HP: 59 Attack: 66 Defence: 70 Sp. Atk: 44 Sp. Def: 55 Speed: 41 BST: 335

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Common Lv. 9-34 Grounded Natural 28.5
Overworld
Time: Night Nearby: Pumpkin, Carved Pumpkin
Uncommon Lv. 9-34 Grounded Natural 46
Nether · Overgrowth
Any

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 3)

Item Quantity Drop Chance
Pumpkin SeedsPumpkin Seeds 0-1 Guaranteed / Weighted
Miracle SeedMiracle Seed 1 2.5%
Kasib BerryKasib Berry 1 2.5%

Riding & World Behavior

Behavior Traits

  • Flight Can Fly
  • Sleep Sleeps (Day · Light 11-15)
  • Combat Defends Owner
  • Herd Size Up to 6

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Astonish STAB Ghost Physical 30 100% 15 The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
Start / 1 Trick-or-Treat Ghost Status — 100% 20 The user takes the target trick-or-treating. This adds Ghost type to the target's type.
4 Shadow Sneak STAB Ghost Physical 40 100% 30 The user extends its shadow and attacks the target from behind. This move always goes first.
8 Confuse Ray Ghost Status — 100% 10 The target is exposed to a sinister ray that causes confusion.
12 Razor Leaf STAB Grass Physical 55 95% 25 Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit.
16 Leech Seed Grass Status — 90% 10 A seed is planted on the target. It steals some HP from the target every turn.
20 Bullet Seed STAB Grass Physical 25 100% 30 The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
24 Scary Face Normal Status — 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
28 Worry Seed Grass Status — 100% 10 A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
32 Seed Bomb STAB Grass Physical 80 100% 15 The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
36 Shadow Ball STAB Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
40 Trick Psychic Status — 100% 10 The user catches the target off guard and swaps the target's held item with its own.
44 Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Move Type Category Power Acc. PP Description
Ally Switch Psychic Status — 100% 15 The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Bullet Seed STAB Grass Physical 25 100% 30 The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
Charge Beam Electric Special 50 90% 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Confuse Ray Ghost Status — 100% 10 The target is exposed to a sinister ray that causes confusion.
Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Dream Eater Psychic Special 100 100% 15 The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball STAB Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Explosion Normal Physical 250 100% 5 The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire Blast Fire Special 110 85% 5 The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn.
Flame Charge Fire Physical 50 100% 20 Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Flash Normal Status — 100% 20 The user flashes a bright light that cuts the target's accuracy.
Foul Play Dark Physical 95 100% 15 The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Giga Drain STAB Grass Special 75 100% 10 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Grass Knot STAB Grass Special — 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Grassy Glide STAB Grass Physical 55 100% 20 Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
Gyro Ball Steel Physical — 100% 5 The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
Hex STAB Ghost Special 65 100% 10 This relentless attack does massive damage to a target affected by status conditions.
Imprison Psychic Status — 100% 10 If opposing Pokémon know any move also known by the user, they are prevented from using it.
Incinerate Fire Special 60 100% 15 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Magic Coat Psychic Status — 100% 15 Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Mystical Fire Fire Special 75 100% 10 The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Nature Power Normal Status — 100% 20 This attack makes use of nature's power. Its effects vary depending on the user's environment.
Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Poltergeist STAB Ghost Physical 110 90% 5 The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Role Play Psychic Status — 100% 10 The user mimics the target completely, copying the target's Ability.
Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
Scary Face Normal Status — 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
Seed Bomb STAB Grass Physical 80 100% 15 The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
Shadow Ball STAB Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Skill Swap Psychic Status — 100% 10 The user employs its psychic power to exchange Abilities with the target.
Skitter Smack Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Sludge Bomb Poison Special 90 100% 10 The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
Solar Beam STAB Grass Special 120 100% 10 The user gathers light on the first turn, then blasts a bundled beam on the next turn.
Spite Ghost Status — 100% 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Synthesis Grass Status — 100% 5 The user restores its own HP. The amount of HP regained varies with the weather.
Telekinesis Psychic Status — 100% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thief Dark Physical 60 100% 25 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Trick Psychic Status — 100% 10 The user catches the target off guard and swaps the target's held item with its own.
Trick Room Psychic Status — 100% 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Will-O-Wisp Fire Status — 85% 15 The user shoots a sinister flame at the target to inflict a burn.
Worry Seed Grass Status — 100% 10 A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Move Type Category Power Acc. PP Description
Bestow Normal Status — 100% 15 The user passes its held item to the target when the target isn't holding an item.
Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
Destiny Bond Ghost Status — 100% 5 If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Disable Normal Status — 100% 20 For four turns, the target will be unable to use whichever move it last used.
Move Type Category Power Acc. PP Description
Ally Switch Psychic Status — 100% 15 The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Charge Beam Electric Special 50 90% 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Energy Ball STAB Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Foul Play Dark Physical 95 100% 15 The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Giga Drain STAB Grass Special 75 100% 10 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Grassy Glide STAB Grass Physical 55 100% 20 Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
Magic Coat Psychic Status — 100% 15 Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Mystical Fire Fire Special 75 100% 10 The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Poltergeist STAB Ghost Physical 110 90% 5 The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Role Play Psychic Status — 100% 10 The user mimics the target completely, copying the target's Ability.
Seed Bomb STAB Grass Physical 80 100% 15 The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
Shadow Ball STAB Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Skill Swap Psychic Status — 100% 10 The user employs its psychic power to exchange Abilities with the target.
Skitter Smack Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Sludge Bomb Poison Special 90 100% 10 The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
Spite Ghost Status — 100% 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Synthesis Grass Status — 100% 5 The user restores its own HP. The amount of HP regained varies with the weather.
Telekinesis Psychic Status — 100% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Trick Psychic Status — 100% 10 The user catches the target off guard and swaps the target's held item with its own.
Worry Seed Grass Status — 100% 10 A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).