|
Bug Bite
STAB
|
Bug |
Physical |
60 |
100% |
20 |
The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect. |
|
Bug Buzz
STAB
|
Bug |
Special |
90 |
100% |
10 |
The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. |
|
Calm Mind
|
Psychic |
Status |
— |
100% |
20 |
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
|
Confuse Ray
|
Ghost |
Status |
— |
100% |
10 |
The target is exposed to a sinister ray that causes confusion. |
|
Cosmic Power
|
Psychic |
Status |
— |
100% |
20 |
The user absorbs a mystical power from space to boost its Defense and Sp. Def stats. |
|
Dazzling Gleam
|
Fairy |
Special |
80 |
100% |
10 |
The user damages opposing Pokémon by emitting a powerful flash. |
|
Dig
|
Ground |
Physical |
80 |
100% |
10 |
The user burrows into the ground on the first turn, then attacks on the next turn. |
|
Earth Power
|
Ground |
Special |
90 |
100% |
10 |
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
|
Electro Ball
|
Electric |
Special |
— |
100% |
10 |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
|
Endure
|
Normal |
Status |
— |
100% |
10 |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
|
Energy Ball
|
Grass |
Special |
90 |
100% |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
|
Expanding Force
STAB
|
Psychic |
Special |
80 |
100% |
10 |
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
|
Facade
|
Normal |
Physical |
70 |
100% |
20 |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
|
Fling
|
Dark |
Physical |
— |
100% |
10 |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
|
Future Sight
STAB
|
Psychic |
Special |
120 |
100% |
10 |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
|
Giga Impact
|
Normal |
Physical |
150 |
90% |
5 |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
|
Gravity
|
Psychic |
Status |
— |
100% |
5 |
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
|
Guard Swap
|
Psychic |
Status |
— |
100% |
10 |
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
|
Gunk Shot
|
Poison |
Physical |
120 |
80% |
5 |
The user shoots filthy garbage at the target to attack. This may also poison the target. |
|
Hyper Beam
|
Normal |
Special |
150 |
90% |
5 |
The target is attacked with a powerful beam. The user can't move on the next turn. |
|
Imprison
|
Psychic |
Status |
— |
100% |
10 |
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
|
Iron Defense
|
Steel |
Status |
— |
100% |
15 |
The user hardens its body's surface like iron, sharply boosting its Defense stat. |
|
Leech Life
STAB
|
Bug |
Physical |
80 |
100% |
10 |
The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. |
|
Light Screen
|
Psychic |
Status |
— |
100% |
30 |
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
|
Lunge
STAB
|
Bug |
Physical |
80 |
100% |
15 |
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
|
Mud Shot
|
Ground |
Special |
55 |
95% |
15 |
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
|
Mud-Slap
|
Ground |
Special |
20 |
100% |
10 |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
|
Poltergeist
|
Ghost |
Physical |
110 |
90% |
5 |
The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
|
Pounce
STAB
|
Bug |
Physical |
50 |
100% |
20 |
The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
|
Power Gem
|
Rock |
Special |
80 |
100% |
20 |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
|
Power Swap
|
Psychic |
Status |
— |
100% |
10 |
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
|
Protect
|
Normal |
Status |
— |
100% |
10 |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
|
Psybeam
STAB
|
Psychic |
Special |
65 |
100% |
20 |
The target is attacked with a peculiar ray. This may also confuse the target. |
|
Psychic
STAB
|
Psychic |
Special |
90 |
100% |
10 |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
|
Psychic Noise
STAB
|
Psychic |
Special |
75 |
100% |
10 |
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
|
Psychic Terrain
|
Psychic |
Status |
— |
100% |
10 |
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
|
Psych Up
|
Normal |
Status |
— |
100% |
10 |
The user hypnotizes itself into copying any stat change made by the target. |
|
Psyshock
STAB
|
Psychic |
Special |
80 |
100% |
10 |
The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
|
Rain Dance
|
Water |
Status |
— |
100% |
5 |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
|
Reflect
|
Psychic |
Status |
— |
100% |
20 |
A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
|
Rest
|
Psychic |
Status |
— |
100% |
5 |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
|
Rock Tomb
|
Rock |
Physical |
60 |
95% |
15 |
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
|
Rollout
|
Rock |
Physical |
30 |
90% |
20 |
The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
|
Safeguard
|
Normal |
Status |
— |
100% |
25 |
The user creates a protective field that prevents status conditions for five turns. |
|
Sandstorm
|
Rock |
Status |
— |
100% |
10 |
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
|
Shadow Ball
|
Ghost |
Special |
80 |
100% |
15 |
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
|
Skill Swap
|
Psychic |
Status |
— |
100% |
10 |
The user employs its psychic power to exchange Abilities with the target. |
|
Skitter Smack
STAB
|
Bug |
Physical |
70 |
90% |
10 |
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
|
Sleep Talk
|
Normal |
Status |
— |
100% |
10 |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
|
Sludge Bomb
|
Poison |
Special |
90 |
100% |
10 |
The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
|
Speed Swap
|
Psychic |
Status |
— |
100% |
10 |
The user exchanges Speed stats with the target. |
|
Stored Power
STAB
|
Psychic |
Special |
20 |
100% |
10 |
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
|
Struggle Bug
STAB
|
Bug |
Special |
50 |
100% |
20 |
The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats. |
|
Substitute
|
Normal |
Status |
— |
100% |
10 |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
|
Sunny Day
|
Fire |
Status |
— |
100% |
5 |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
|
Take Down
|
Normal |
Physical |
90 |
85% |
20 |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
|
Tera Blast
|
Normal |
Special |
80 |
100% |
10 |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
|
Thief
|
Dark |
Physical |
60 |
100% |
25 |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
|
Trick
|
Psychic |
Status |
— |
100% |
10 |
The user catches the target off guard and swaps the target's held item with its own. |
|
Trick Room
|
Psychic |
Status |
— |
100% |
5 |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
|
Weather Ball
|
Normal |
Special |
50 |
100% |
10 |
This move's type and power change depending on the weather at the time the move is used. |
|
X-Scissor
STAB
|
Bug |
Physical |
80 |
100% |
15 |
The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
|
Zen Headbutt
STAB
|
Psychic |
Physical |
80 |
90% |
15 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |