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Revavroom

Gen 9 #0966
It creates a gas out of poison and minerals from rocks. It then detonates the gas in its cylinders— now numbering eight—to generate energy.
  • Types steelpoison
  • Height / Weight 1.8 m (5′11″) · 120.0 kg (264.6 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Medium (75)
  • Training EV Yield +2 Attack Leveling pace Average leveling pace
  • Egg groups Mineral · 20 egg cycles

Abilities

Evolution Chain

Base Stats

HP 80
Attack 119
Defence 90
Sp. Atk 54
Sp. Def 67
Speed 90
Total (BST) 500

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Uncommon Lv. 40-50 Grounded Natural 7.68
Badlands
Sky Light: 8–15
Uncommon Lv. 40-50 Grounded 7.68
Overworld
Sky Light: 8–15 Surface: Concrete Blocks

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 4)

Item Quantity Drop Chance
Iron NuggetIron Nugget 0-2 Guaranteed / Weighted
Black SludgeBlack Sludge 1 5%
Shuca BerryShuca Berry 1 5%

Riding & World Behavior

Mount / Riding Capabilities (Seats: 2)

LAND Style: Land · Horse
Acceleration 0-5
Jump 15-20
Skill 25-40
Speed 70-85
Stamina 20-40

Behavior Traits

  • Flight Can Fly
  • Sleep Sleeps (Night · Light 0-4)
  • Combat Defends Owner · Defends Self
  • Herd Size Up to 5

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Lick Ghost Physical 30 100% 30 The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis.
Start / 1 Magnet Rise Electric Status — 100% 10 The user levitates using electrically generated magnetism for five turns.
Start / 1 Poison Gas Poison Status — 90% 40 A cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits.
Start / 1 Shift Gear Steel Status — 100% 10 The user rotates its gears, boosting its Attack stat and sharply boosting its Speed stat.
4 Smog STAB Poison Special 30 70% 20 The target is attacked with a discharge of filthy gases. This may also poison the target.
7 Taunt Dark Status — 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
10 Assurance Dark Physical 60 100% 10 This move's power is doubled if the target has already taken some damage in the same turn.
13 Sludge STAB Poison Special 65 100% 20 The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
17 Gyro Ball STAB Steel Physical — 100% 5 The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
21 Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
25 Screech Normal Status — 85% 40 An earsplitting screech harshly lowers the target's Defense stat.
28 Iron Head STAB Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
32 Swagger Normal Status — 85% 15 The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
36 Poison Jab STAB Poison Physical 80 100% 20 The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
46 Uproar Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
52 Spin Out STAB Steel Physical 100 100% 5 The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat.
58 Gunk Shot STAB Poison Physical 120 80% 5 The user shoots filthy garbage at the target to attack. This may also poison the target.
Move Type Category Power Acc. PP Description
Acid Spray STAB Poison Special 40 100% 20 The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
Assurance Dark Physical 60 100% 10 This move's power is doubled if the target has already taken some damage in the same turn.
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Flash Cannon STAB Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Gunk Shot STAB Poison Physical 120 80% 5 The user shoots filthy garbage at the target to attack. This may also poison the target.
Gyro Ball STAB Steel Physical — 100% 5 The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
Hard Press STAB Steel Physical — 100% 10 The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Haze Ice Status — 100% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heavy Slam STAB Steel Physical — 100% 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
High Horsepower Ground Physical 95 95% 10 The user fiercely attacks the target using its entire body.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Iron Head STAB Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Lash Out Dark Physical 75 100% 5 The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
Magnet Rise Electric Status — 100% 10 The user levitates using electrically generated magnetism for five turns.
Metal Sound Steel Status — 85% 40 A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Overheat Fire Special 130 90% 5 The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
Poison Jab STAB Poison Physical 80 100% 20 The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Sandstorm Rock Status — 100% 10 A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Scary Face Normal Status — 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
Screech Normal Status — 85% 40 An earsplitting screech harshly lowers the target's Defense stat.
Self-Destruct Normal Physical 200 100% 5 The user attacks everything around it by causing an explosion. The user faints upon using this move.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Sludge Bomb STAB Poison Special 90 100% 10 The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
Sludge Wave STAB Poison Special 95 100% 10 The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits.
Steel Beam STAB Steel Special 140 95% 5 The user fires a beam of steel that it collected from its entire body. This also damages the user.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Swagger Normal Status — 85% 15 The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Taunt Dark Status — 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Temper Flare Fire Physical 75 100% 10 Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thief Dark Physical 60 100% 25 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Torment Dark Status — 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Toxic Poison Status — 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Toxic Spikes Poison Status — 100% 20 The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Uproar Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Venoshock STAB Poison Special 65 100% 10 The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Move Type Category Power Acc. PP Description
Haze Ice Status — 100% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Parting Shot Dark Status — 100% 20 With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.
Self-Destruct Normal Physical 200 100% 5 The user attacks everything around it by causing an explosion. The user faints upon using this move.
Torment Dark Status — 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Toxic Poison Status — 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Move Type Category Power Acc. PP Description
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Flash Cannon STAB Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Gunk Shot STAB Poison Physical 120 80% 5 The user shoots filthy garbage at the target to attack. This may also poison the target.
High Horsepower Ground Physical 95 95% 10 The user fiercely attacks the target using its entire body.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Iron Head STAB Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Lash Out Dark Physical 75 100% 5 The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
Magnet Rise Electric Status — 100% 10 The user levitates using electrically generated magnetism for five turns.
Poison Jab STAB Poison Physical 80 100% 20 The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Sludge Bomb STAB Poison Special 90 100% 10 The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
Steel Beam STAB Steel Special 140 95% 5 The user fires a beam of steel that it collected from its entire body. This also damages the user.
Uproar Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).