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Rotom

Gen 4 #0479
Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.
  • Types electricghost
  • Height / Weight 0.3 m (1′00″) · 0.3 kg (0.7 lbs)
  • Gender Ratio Genderless
  • Catch difficulty Hard (45)
  • Training EV Yield +1 Sp. Atk, +1 Speed Leveling pace Average leveling pace
  • Egg groups Amorphous · 20 egg cycles

Abilities

Base Stats

HP 50
Attack 50
Defence 77
Sp. Atk 95
Sp. Def 77
Speed 91
Total (BST) 440

Alternate Forms

Rotom (Heat) electricfire

This Rotom has possessed a convection microwave oven that uses a special motor. It also has a flair for manipulating flames.

Abilities: Levitate

HP: 50 Attack: 65 Defence: 107 Sp. Atk: 105 Sp. Def: 107 Speed: 86 BST: 520
Rotom (Wash) electricwater

This form of Rotom enjoys coming up with water- based pranks. Be careful with it if you don't want your room flooded.

Abilities: Levitate

HP: 50 Attack: 65 Defence: 107 Sp. Atk: 105 Sp. Def: 107 Speed: 86 BST: 520
Rotom (Frost) electricice

Rotom assumes this form when it takes over a refrigerator powered by a special motor. It battles by spewing cold air.

Abilities: Levitate

HP: 50 Attack: 65 Defence: 107 Sp. Atk: 105 Sp. Def: 107 Speed: 86 BST: 520
Rotom (Fan) electricflying

In this form, Rotom applies its new power over wind to its love of pranks. It will happily blow away any important documents it can find.

Abilities: Levitate

HP: 50 Attack: 65 Defence: 107 Sp. Atk: 105 Sp. Def: 107 Speed: 86 BST: 520
Rotom (Mow) electricgrass

This is Rotom after it's seized control of a lawn mower that has a special motor. As it mows down grass, it scatters the clippings everywhere.

Abilities: Levitate

HP: 50 Attack: 65 Defence: 107 Sp. Atk: 105 Sp. Def: 107 Speed: 86 BST: 520

Where to Find (World Spawns)

Does not spawn naturally in the wild (obtain via evolution, breeding, or special event).

Item Drops & Player Interactions

Right-Click Interactions

Action Use Item Result Cooldown
Bucket BucketBucket Powder Snow BucketPowder Snow Bucket 300s
Bucket BucketBucket Water BucketWater Bucket None

Riding & World Behavior

Behavior Traits

  • Flight Can Fly
  • Combat Defends Owner
  • Herd Size Up to 4

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Astonish STAB Ghost Physical 30 100% 15 The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
Start / 1 Double Team Normal Status — 100% 15 By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
5 Thunder Shock STAB Electric Special 40 100% 30 The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
10 Confuse Ray Ghost Status — 100% 10 The target is exposed to a sinister ray that causes confusion.
15 Charge Electric Status — 100% 20 The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
20 Electro Ball STAB Electric Special — 100% 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
25 Thunder Wave Electric Status — 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
30 Shock Wave STAB Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
35 Hex STAB Ghost Special 65 100% 10 This relentless attack does massive damage to a target affected by status conditions.
40 Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
45 Trick Psychic Status — 100% 10 The user catches the target off guard and swaps the target's held item with its own.
50 Discharge STAB Electric Special 80 100% 15 The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
55 Uproar Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Move Type Category Power Acc. PP Description
Ally Switch Psychic Status — 100% 15 The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Charge Electric Status — 100% 20 The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Charge Beam STAB Electric Special 50 90% 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Confuse Ray Ghost Status — 100% 10 The target is exposed to a sinister ray that causes confusion.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Double Team Normal Status — 100% 15 By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
Dream Eater Psychic Special 100 100% 15 The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
Eerie Impulse Electric Status — 100% 15 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain Electric Status — 100% 10 The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electro Ball STAB Electric Special — 100% 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Electroweb STAB Electric Special 55 95% 15 The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Flash Normal Status — 100% 20 The user flashes a bright light that cuts the target's accuracy.
Foul Play Dark Physical 95 100% 15 The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hex STAB Ghost Special 65 100% 10 This relentless attack does massive damage to a target affected by status conditions.
Hyper Voice Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Nasty Plot Dark Status — 100% 20 The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Night Shade STAB Ghost Special — 100% 15 The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
Ominous Wind STAB Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Poltergeist STAB Ghost Physical 110 90% 5 The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Reflect Psychic Status — 100% 20 A wondrous wall of light is put up to reduce damage from physical moves for five turns.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rising Voltage STAB Electric Special 70 100% 20 The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.
Shadow Ball STAB Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Shock Wave STAB Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Snatch Dark Status — 100% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Spite Ghost Status — 100% 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Stored Power Psychic Special 20 100% 10 The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Telekinesis Psychic Status — 100% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thief Dark Physical 60 100% 25 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thunder STAB Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunderbolt STAB Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Thunder Wave Electric Status — 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
Trick Psychic Status — 100% 10 The user catches the target off guard and swaps the target's held item with its own.
Uproar Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Volt Switch STAB Electric Special 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Will-O-Wisp Fire Status — 85% 15 The user shoots a sinister flame at the target to inflict a burn.

No egg moves listed for this species.

Move Type Category Power Acc. PP Description
Ally Switch Psychic Status — 100% 15 The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Charge Beam STAB Electric Special 50 90% 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Electroweb STAB Electric Special 55 95% 15 The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Foul Play Dark Physical 95 100% 15 The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Voice Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Ominous Wind STAB Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Poltergeist STAB Ghost Physical 110 90% 5 The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rising Voltage STAB Electric Special 70 100% 20 The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.
Shadow Ball STAB Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Shock Wave STAB Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Snatch Dark Status — 100% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Spite Ghost Status — 100% 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Telekinesis Psychic Status — 100% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Thunderbolt STAB Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Trick Psychic Status — 100% 10 The user catches the target off guard and swaps the target's held item with its own.
Uproar Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).