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Froslass

Gen 4 #0478
Legends in snowy regions say that a woman who was lost on an icy mountain was reborn as Froslass.
  • Types iceghost
  • Height / Weight 1.3 m (4′03″) · 26.6 kg (58.6 lbs)
  • Gender Ratio ♂ 0% / ♀ 100%
  • Catch difficulty Medium (75)
  • Training EV Yield +2 Speed Leveling pace Average leveling pace
  • Egg groups Fairy, Mineral · 20 egg cycles

Abilities

Evolution Chain

Snorunt
Snorunt#0361ice
→
Dawn StoneUse Dawn Stone · =Female

Base Stats

HP 70
Attack 80
Defence 70
Sp. Atk 80
Sp. Def 70
Speed 110
Total (BST) 480

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Uncommon Lv. 42-48 Grounded Natural Wild 1.6
Glacial
Weather: Rain Sky Light: 8–15
Uncommon Lv. 42-48 Grounded Natural 0.4
Snowy Tundra
Sky Light: 0–7 Y-Level: ≥ 0
Common Lv. 42-48 Grounded Natural 40
Overworld
Sky Light: 1–15 Structure: Igloo
Uncommon Lv. 42-48 Grounded Natural 0.4
Nether · Frozen
Any

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 5)

Item Quantity Drop Chance
SnowballSnowball 0-2 Guaranteed / Weighted
Dawn StoneDawn Stone 1 5%
Never-Melt IceNever-Melt Ice 1 5%
Babiri BerryBabiri Berry 1 5%

Riding & World Behavior

Behavior Traits

  • Flight Can Fly
  • Combat Defends Owner · Defends Self
  • Herd Size Up to 5

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Astonish STAB Ghost Physical 30 100% 15 The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
Start / 1 Bite Dark Physical 60 100% 25 The target is bitten with viciously sharp fangs. This may also make the target flinch.
Start / 1 Captivate Normal Status — 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Start / 1 Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Start / 1 Destiny Bond Ghost Status — 100% 5 If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Start / 1 Double Team Normal Status — 100% 15 By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
Start / 1 Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Start / 1 Hex STAB Ghost Special 65 100% 10 This relentless attack does massive damage to a target affected by status conditions.
Start / 1 Ice Fang STAB Ice Physical 65 95% 15 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Start / 1 Leer Normal Status — 100% 30 The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
Start / 1 Ominous Wind STAB Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Start / 1 Powder Snow STAB Ice Special 40 100% 25 The user attacks with a chilling gust of powdery snow. This may also leave opposing Pokémon frozen.
Start / 1 Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Start / 1 Wake-Up Slap Fighting Physical 70 100% 10 This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
15 Ice Shard STAB Ice Physical 40 100% 30 The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
20 Draining Kiss Fairy Special 50 100% 10 The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
25 Icy Wind STAB Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
30 Frost Breath STAB Ice Special 60 90% 10 The user attacks by blowing its cold breath on the target. This move always lands a critical hit.
35 Confuse Ray Ghost Status — 100% 10 The target is exposed to a sinister ray that causes confusion.
40 Snowscape Ice Status — 100% 10 The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
47 Will-O-Wisp Fire Status — 85% 15 The user shoots a sinister flame at the target to inflict a burn.
54 Aurora Veil Ice Status — 100% 20 This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.
61 Shadow Ball STAB Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
68 Blizzard STAB Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Move Type Category Power Acc. PP Description
Ally Switch Psychic Status — 100% 15 The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Aurora Veil Ice Status — 100% 20 This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.
Avalanche STAB Ice Physical 60 100% 10 This move's power is doubled if the target has inflicted damage on the user in the same turn.
Blizzard STAB Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Block Normal Status — 100% 5 The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Charm Fairy Status — 100% 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Chilling Water Water Special 50 100% 20 The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Confuse Ray Ghost Status — 100% 10 The target is exposed to a sinister ray that causes confusion.
Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
Double Team Normal Status — 100% 15 By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
Draining Kiss Fairy Special 50 100% 10 The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
Dream Eater Psychic Special 100 100% 15 The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
Embargo Dark Status — 100% 15 This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fake Tears Dark Status — 100% 20 The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
Flash Normal Status — 100% 20 The user flashes a bright light that cuts the target's accuracy.
Fling Dark Physical — 100% 10 The user flings its held item at the target to attack. This move's power and effects depend on the item.
Frost Breath STAB Ice Special 60 90% 10 The user attacks by blowing its cold breath on the target. This move always lands a critical hit.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Hail Ice Status — 100% 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
Haze Ice Status — 100% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hex STAB Ghost Special 65 100% 10 This relentless attack does massive damage to a target affected by status conditions.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Ice Beam STAB Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Fang STAB Ice Physical 65 95% 15 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Ice Punch STAB Ice Physical 75 100% 15 The target is attacked with an icy punch. This may also leave the target frozen.
Ice Spinner STAB Ice Physical 80 100% 15 The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Icicle Spear STAB Ice Physical 25 100% 30 The user attacks by launching sharp icicles at the target. This move hits two to five times in a row.
Icy Wind STAB Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Imprison Psychic Status — 100% 10 If opposing Pokémon know any move also known by the user, they are prevented from using it.
Laser Focus Normal Status — 100% 30 The user concentrates intensely. The attack on the next turn always results in a critical hit.
Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Night Shade STAB Ghost Special — 100% 15 The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
Ominous Wind STAB Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Payback Dark Physical 50 100% 10 The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Poltergeist STAB Ghost Physical 110 90% 5 The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Psych Up Normal Status — 100% 10 The user hypnotizes itself into copying any stat change made by the target.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Reflect Psychic Status — 100% 20 A wondrous wall of light is put up to reduce damage from physical moves for five turns.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
Scary Face Normal Status — 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
Shadow Ball STAB Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Shock Wave Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Snatch Dark Status — 100% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Snowscape Ice Status — 100% 10 The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
Spikes Ground Status — 100% 20 The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
Spite Ghost Status — 100% 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Taunt Dark Status — 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Telekinesis Psychic Status — 100% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunder Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunderbolt Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Thunder Wave Electric Status — 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
Torment Dark Status — 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Trailblaze Grass Physical 50 100% 20 The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Trick Psychic Status — 100% 10 The user catches the target off guard and swaps the target's held item with its own.
Triple Axel STAB Ice Physical 20 90% 10 A consecutive three-kick attack that becomes more powerful with each successful hit.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Weather Ball Normal Special 50 100% 10 This move's type and power change depending on the weather at the time the move is used.
Will-O-Wisp Fire Status — 85% 15 The user shoots a sinister flame at the target to inflict a burn.
Move Type Category Power Acc. PP Description
Bide Normal Physical — 100% 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Block Normal Status — 100% 5 The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Disable Normal Status — 100% 20 For four turns, the target will be unable to use whichever move it last used.
Icicle Crash STAB Ice Physical 85 90% 10 The user attacks by crashing large icicles onto the target. This may also make the target flinch.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Switcheroo Dark Status — 100% 10 The user trades held items with the target faster than the eye can follow.
Move Type Category Power Acc. PP Description
Ally Switch Psychic Status — 100% 15 The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Block Normal Status — 100% 5 The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Ice Beam STAB Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Fang STAB Ice Physical 65 95% 15 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Ice Punch STAB Ice Physical 75 100% 15 The target is attacked with an icy punch. This may also leave the target frozen.
Icy Wind STAB Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Laser Focus Normal Status — 100% 30 The user concentrates intensely. The attack on the next turn always results in a critical hit.
Ominous Wind STAB Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Poltergeist STAB Ghost Physical 110 90% 5 The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Shadow Ball STAB Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Shock Wave Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Snatch Dark Status — 100% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Spikes Ground Status — 100% 20 The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
Spite Ghost Status — 100% 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Telekinesis Psychic Status — 100% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Thunderbolt Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Trick Psychic Status — 100% 10 The user catches the target off guard and swaps the target's held item with its own.
Triple Axel STAB Ice Physical 20 90% 10 A consecutive three-kick attack that becomes more powerful with each successful hit.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).