Abilities
Boosts the Pokémon's Speed stat in harsh sunlight.
View all Pokémon with this abilityThe Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.
View all Pokémon with this abilityRaises the likelihood of additional effects occurring when the Pokémon uses its moves.
View all Pokémon with this abilityEvolution Chain
Base Stats
| HP | 80 | |
|---|---|---|
| Attack | 100 | |
| Defence | 70 | |
| Sp. Atk | 60 | |
| Sp. Def | 70 | |
| Speed | 95 | |
| Total (BST) | 475 |
Alternate Forms
There are many Sawsbuck enthusiasts. The thicker and larger the branches and leaves on its antlers, the more majestic the Sawsbuck is thought to be.
There are many Sawsbuck enthusiasts. The darker the red of the foliage that hangs from its antlers, the more stylish the Sawsbuck is thought to be.
Where to Find (World Spawns)
Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.
| Rarity Bucket | Levels | Context | Weight | Biomes | Conditions |
|---|---|---|---|---|---|
| Common | Lv. 34-48 | Grounded Natural Wild | 2 |
Except: Savanna
|
Sky Light: 8–15
|
| Common | Lv. 34-48 | Grounded Natural | 2 |
Sky Light: 8–15
|
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| Uncommon | Lv. 34-48 | Grounded | 9.6 | Any |
Item Drops & Player Interactions
Wild Item Drops (Max rolls: 3)
| Item | Quantity | Drop Chance |
|---|---|---|
| 0-2 | Guaranteed / Weighted | |
| 1 | 5% |
Riding & World Behavior
Behavior Traits
Moveset
| Lv. | Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|---|
| Start / 1 | Aromatherapy | Grass | Status | — | 100% | 5 | The user releases a soothing scent that heals all status conditions affecting the user's party. |
| Start / 1 | Camouflage | Normal | Status | — | 100% | 20 | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
| Start / 1 | Feint Attack | Dark | Physical | 60 | 100% | 20 | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
| Start / 1 | Growl | Normal | Status | — | 100% | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Start / 1 | Horn Leech STAB | Grass | Physical | 75 | 100% | 10 | The user drains the target's energy with its horns. The user's HP is restored by up to half the damage taken by the target. |
| Start / 1 | Jump Kick | Fighting | Physical | 100 | 95% | 10 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
| Start / 1 | Megahorn | Bug | Physical | 120 | 85% | 10 | Using its tough and impressive horn, the user rams into the target with no letup. |
| Start / 1 | Sand Attack | Ground | Status | — | 100% | 15 | Sand is hurled in the target's face, lowering the target's accuracy. |
| Start / 1 | Tackle STAB | Normal | Physical | 40 | 100% | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| 10 | Double Kick | Fighting | Physical | 30 | 100% | 30 | The user attacks by kicking the target twice in a row using two feet. |
| 13 | Leech Seed | Grass | Status | — | 90% | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
| 16 | Bullet Seed STAB | Grass | Physical | 25 | 100% | 30 | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| 20 | Take Down STAB | Normal | Physical | 90 | 85% | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| 24 | Zen Headbutt | Psychic | Physical | 80 | 90% | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| 28 | Energy Ball STAB | Grass | Special | 90 | 100% | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| 36 | Charm | Fairy | Status | — | 100% | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| 44 | Double-Edge STAB | Normal | Physical | 120 | 100% | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| 52 | Solar Beam STAB | Grass | Special | 120 | 100% | 10 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Agility | Psychic | Status | — | 100% | 30 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Baton Pass | Normal | Status | — | 100% | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Body Slam STAB | Normal | Physical | 85 | 100% | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Bounce | Physical | 85 | 85% | 5 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. | |
| Bulldoze | Ground | Physical | 60 | 100% | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Bullet Seed STAB | Grass | Physical | 25 | 100% | 30 | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Charm | Fairy | Status | — | 100% | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Curse | Ghost | Status | — | 100% | 10 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Cut STAB | Normal | Physical | 50 | 95% | 30 | The target is cut with a scythe, a claw, or the like to inflict damage. |
| Dig | Ground | Physical | 80 | 100% | 10 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double-Edge STAB | Normal | Physical | 120 | 100% | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Echoed Voice STAB | Normal | Special | 40 | 100% | 15 | The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. |
| Endeavor STAB | Normal | Physical | — | 100% | 5 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | Normal | Status | — | 100% | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball STAB | Grass | Special | 90 | 100% | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade STAB | Normal | Physical | 70 | 100% | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Tears | Dark | Status | — | 100% | 20 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Flash | Normal | Status | — | 100% | 20 | The user flashes a bright light that cuts the target's accuracy. |
| Giga Drain STAB | Grass | Special | 75 | 100% | 10 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Giga Impact STAB | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot STAB | Grass | Special | — | 100% | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Grassy Glide STAB | Grass | Physical | 55 | 100% | 20 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Grassy Terrain | Grass | Status | — | 100% | 10 | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Headbutt STAB | Normal | Physical | 70 | 100% | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Helping Hand | Normal | Status | — | 100% | 20 | The user assists an ally by boosting the power of that ally's attack. |
| High Horsepower | Ground | Physical | 95 | 95% | 10 | The user fiercely attacks the target using its entire body. |
| Hyper Beam STAB | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Last Resort STAB | Normal | Physical | 140 | 100% | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Leaf Storm STAB | Grass | Special | 130 | 90% | 5 | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Light Screen | Psychic | Status | — | 100% | 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Magical Leaf STAB | Grass | Special | 60 | 100% | 20 | The user scatters curious leaves that chase the target. This attack never misses. |
| Megahorn | Bug | Physical | 120 | 85% | 10 | Using its tough and impressive horn, the user rams into the target with no letup. |
| Nature Power | Normal | Status | — | 100% | 20 | This attack makes use of nature's power. Its effects vary depending on the user's environment. |
| Petal Blizzard STAB | Grass | Physical | 90 | 100% | 15 | The user stirs up a violent petal blizzard and damages everything around it. |
| Play Rough | Fairy | Physical | 90 | 90% | 10 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protect | Normal | Status | — | 100% | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | Water | Status | — | 100% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Retaliate STAB | Normal | Physical | 70 | 100% | 5 | The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. |
| Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Safeguard | Normal | Status | — | 100% | 25 | The user creates a protective field that prevents status conditions for five turns. |
| Seed Bomb STAB | Grass | Physical | 80 | 100% | 15 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Shadow Ball | Ghost | Special | 80 | 100% | 15 | The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smart Strike | Steel | Physical | 70 | 100% | 10 | The user stabs the target with a sharp horn. This attack never misses. |
| Solar Beam STAB | Grass | Special | 120 | 100% | 10 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Stomping Tantrum | Ground | Physical | 75 | 100% | 10 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | Normal | Status | — | 100% | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | Fire | Status | — | 100% | 5 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swords Dance | Normal | Status | — | 100% | 20 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Synthesis | Grass | Status | — | 100% | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Take Down STAB | Normal | Physical | 90 | 85% | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast STAB | Normal | Special | 80 | 100% | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Throat Chop | Dark | Physical | 80 | 100% | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Thunder Wave | Electric | Status | — | 90% | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| Trailblaze STAB | Grass | Physical | 50 | 100% | 20 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Wild Charge | Electric | Physical | 90 | 100% | 15 | The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
| Work Up | Normal | Status | — | 100% | 30 | The user is roused, and its Attack and Sp. Atk stats are boosted. |
| Worry Seed | Grass | Status | — | 100% | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
| Zen Headbutt | Psychic | Physical | 80 | 90% | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Agility | Psychic | Status | — | 100% | 30 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Baton Pass | Normal | Status | — | 100% | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Fake Tears | Dark | Status | — | 100% | 20 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Grass Whistle | Grass | Status | — | 55% | 15 | The user plays a pleasant melody that lulls the target into a deep sleep. |
| Headbutt STAB | Normal | Physical | 70 | 100% | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Natural Gift STAB | Normal | Physical | — | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
| Odor Sleuth | Normal | Status | — | 100% | 40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Synthesis | Grass | Status | — | 100% | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Worry Seed | Grass | Status | — | 100% | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Bounce | Physical | 85 | 85% | 5 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. | |
| Bulldoze | Ground | Physical | 60 | 100% | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Endeavor STAB | Normal | Physical | — | 100% | 5 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Energy Ball STAB | Grass | Special | 90 | 100% | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Giga Drain STAB | Grass | Special | 75 | 100% | 10 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Giga Impact STAB | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grassy Glide STAB | Grass | Physical | 55 | 100% | 20 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Helping Hand | Normal | Status | — | 100% | 20 | The user assists an ally by boosting the power of that ally's attack. |
| High Horsepower | Ground | Physical | 95 | 95% | 10 | The user fiercely attacks the target using its entire body. |
| Hyper Beam STAB | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Last Resort STAB | Normal | Physical | 140 | 100% | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Magical Leaf STAB | Grass | Special | 60 | 100% | 20 | The user scatters curious leaves that chase the target. This attack never misses. |
| Megahorn | Bug | Physical | 120 | 85% | 10 | Using its tough and impressive horn, the user rams into the target with no letup. |
| Play Rough | Fairy | Physical | 90 | 90% | 10 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Seed Bomb STAB | Grass | Physical | 80 | 100% | 15 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Shadow Ball | Ghost | Special | 80 | 100% | 15 | The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stomping Tantrum | Ground | Physical | 75 | 100% | 10 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Synthesis | Grass | Status | — | 100% | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Throat Chop | Dark | Physical | 80 | 100% | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Wild Charge | Electric | Physical | 90 | 100% | 15 | The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
| Worry Seed | Grass | Status | — | 100% | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
| Zen Headbutt | Psychic | Physical | 80 | 90% | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).