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Abilities
Wonder Skin
Makes status moves more likely to miss the Pokémon.
View all Pokémon with this ability
Magic Guard
The Pokémon only takes damage from attacks.
View all Pokémon with this ability
Tinted Lens
Hidden
The Pokémon can use "not very effective" moves to deal regular damage.
View all Pokémon with this abilityBase Stats
| HP | 72 | |
|---|---|---|
| Attack | 58 | |
| Defence | 80 | |
| Sp. Atk | 103 | |
| Sp. Def | 80 | |
| Speed | 97 | |
| Total (BST) | 490 |
Where to Find (World Spawns)
Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.
| Rarity Bucket | Levels | Context | Weight | Biomes | Conditions |
|---|---|---|---|---|---|
| Uncommon | Lv. 24-49 | Grounded Natural | 600 |
Sky Light: 8–15
Structure: Ruin
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| Common | Lv. 24-49 | Grounded Natural Desert Pyramid | 600 |
Sky Light: 8–15
Y-Level: ≥ 62
Structure: Desert Well
Nearby: Desert Pyramid Blocks
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| Common | Lv. 24-49 | Grounded Natural Jungle Pyramid | 600 |
Sky Light: 8–15
Y-Level: ≥ 62
Nearby: Jungle Pyramid Blocks
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| Common | Lv. 24-49 | Grounded Trail Ruins | 600 |
Sky Light: 8–15
Y-Level: ≥ 32
Structure: Trail Ruins
Nearby: Trail Ruins Blocks
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| Uncommon | Lv. 24-49 | Grounded Natural End City | 60 |
Structure: End City
Nearby: End City Blocks
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| Uncommon | Lv. 24-49 | Grounded | 100 |
Structure: Dungeons
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| Common | Lv. 24-49 | Grounded | 60 | Any |
Item Drops & Player Interactions
Wild Item Drops (Max rolls: 3)
| Item | Quantity | Drop Chance |
|---|---|---|
| 0-1 | Guaranteed / Weighted | |
| 1 | 5% | |
| 1 | 5% |
Riding & World Behavior
Behavior Traits
Moveset
| Lv. | Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|---|
| Start / 1 | Confusion STAB | Psychic | Special | 50 | 100% | 25 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Start / 1 | Gust STAB | Special | 40 | 100% | 35 | A gust of wind is whipped up by wings and launched at the target to inflict damage. | |
| Start / 1 | Miracle Eye | Psychic | Status | — | 100% | 40 | Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. |
| Start / 1 | Mirror Move | Status | — | 100% | 20 | The user counters the target by mimicking the target's last move. | |
| Start / 1 | Psywave STAB | Psychic | Special | — | 100% | 15 | The target is attacked with an odd psychic wave. The attack varies in intensity. |
| Start / 1 | Synchronoise STAB | Psychic | Special | 120 | 100% | 10 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
| 5 | Gravity | Psychic | Status | — | 100% | 5 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| 10 | Hypnosis | Psychic | Status | — | 60% | 20 | The user employs hypnotic suggestion to make the target fall asleep. |
| 15 | Air Cutter STAB | Special | 60 | 95% | 25 | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. | |
| 20 | Psybeam STAB | Psychic | Special | 65 | 100% | 20 | The target is attacked with a peculiar ray. This may also confuse the target. |
| 25 | Whirlwind | Normal | Status | — | 100% | 20 | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 30 | Cosmic Power | Psychic | Status | — | 100% | 20 | The user absorbs a mystical power from space to boost its Defense and Sp. Def stats. |
| 35 | Air Slash STAB | Special | 75 | 95% | 15 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | |
| 40 | Psychic STAB | Psychic | Special | 90 | 100% | 10 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
| 45 | Tailwind | Status | — | 100% | 15 | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. | |
| 50 | Light Screen | Psychic | Status | — | 100% | 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| 50 | Reflect | Psychic | Status | — | 100% | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| 55 | Sky Attack STAB | Physical | 140 | 90% | 5 | The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch. | |
| 60 | Skill Swap | Psychic | Status | — | 100% | 10 | The user employs its psychic power to exchange Abilities with the target. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Aerial Ace STAB | Physical | 60 | 100% | 20 | The user confounds the target with speed, then slashes. This attack never misses. | |
| Air Cutter STAB | Special | 60 | 95% | 25 | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. | |
| Air Slash STAB | Special | 75 | 95% | 15 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | |
| Ancient Power | Rock | Special | 60 | 100% | 5 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Calm Mind | Psychic | Status | — | 100% | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charge Beam | Electric | Special | 50 | 90% | 10 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Cosmic Power | Psychic | Status | — | 100% | 20 | The user absorbs a mystical power from space to boost its Defense and Sp. Def stats. |
| Dark Pulse | Dark | Special | 80 | 100% | 15 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Dazzling Gleam | Fairy | Special | 80 | 100% | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| Defog | Status | — | 100% | 15 | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | |
| Dream Eater STAB | Psychic | Special | 100 | 100% | 15 | The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. |
| Dual Wingbeat STAB | Physical | 40 | 90% | 10 | The user slams the target with its wings to inflict damage. The target is hit twice in a row. | |
| Endure | Normal | Status | — | 100% | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | Grass | Special | 90 | 100% | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Expanding Force STAB | Psychic | Special | 80 | 100% | 10 | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Facade | Normal | Physical | 70 | 100% | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flash | Normal | Status | — | 100% | 20 | The user flashes a bright light that cuts the target's accuracy. |
| Flash Cannon | Steel | Special | 80 | 100% | 10 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Fly STAB | Physical | 90 | 95% | 15 | The user flies up into the sky on the first turn, then attacks on the next turn. | |
| Future Sight STAB | Psychic | Special | 120 | 100% | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gravity | Psychic | Status | — | 100% | 5 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Heat Wave | Fire | Special | 95 | 90% | 10 | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Imprison | Psychic | Status | — | 100% | 10 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Light Screen | Psychic | Status | — | 100% | 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Magic Coat | Psychic | Status | — | 100% | 15 | Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
| Magic Room | Psychic | Status | — | 100% | 10 | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
| Pluck STAB | Physical | 60 | 100% | 20 | The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. | |
| Power Swap | Psychic | Status | — | 100% | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
| Protect | Normal | Status | — | 100% | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psybeam STAB | Psychic | Special | 65 | 100% | 20 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Psychic STAB | Psychic | Special | 90 | 100% | 10 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
| Psycho Cut STAB | Psychic | Physical | 70 | 100% | 20 | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Psych Up | Normal | Status | — | 100% | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| Psyshock STAB | Psychic | Special | 80 | 100% | 10 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rain Dance | Water | Status | — | 100% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | Psychic | Status | — | 100% | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Roost | Status | — | 100% | 5 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. | |
| Safeguard | Normal | Status | — | 100% | 25 | The user creates a protective field that prevents status conditions for five turns. |
| Shadow Ball | Ghost | Special | 80 | 100% | 15 | The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| Shock Wave | Electric | Special | 60 | 100% | 20 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Signal Beam | Bug | Special | 75 | 100% | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
| Skill Swap | Psychic | Status | — | 100% | 10 | The user employs its psychic power to exchange Abilities with the target. |
| Sky Attack STAB | Physical | 140 | 90% | 5 | The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch. | |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smack Down | Rock | Physical | 50 | 100% | 15 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Solar Beam | Grass | Special | 120 | 100% | 10 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Speed Swap | Psychic | Status | — | 100% | 10 | The user exchanges Speed stats with the target. |
| Steel Wing | Steel | Physical | 70 | 90% | 25 | The target is hit with wings of steel. This may also boost the user's Defense stat. |
| Stored Power STAB | Psychic | Special | 20 | 100% | 10 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | Normal | Status | — | 100% | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Swift | Normal | Special | 60 | 100% | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tailwind | Status | — | 100% | 15 | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. | |
| Telekinesis | Psychic | Status | — | 100% | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Tera Blast | Normal | Special | 80 | 100% | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | Dark | Physical | 60 | 100% | 25 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder Wave | Electric | Status | — | 90% | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| Trick | Psychic | Status | — | 100% | 10 | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | Psychic | Status | — | 100% | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Zen Headbutt STAB | Psychic | Physical | 80 | 90% | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Ancient Power | Rock | Special | 60 | 100% | 5 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Psycho Shift | Psychic | Status | — | 100% | 10 | Using its psychic power of suggestion, the user transfers its status conditions to the target. |
| Roost | Status | — | 100% | 5 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Aerial Ace STAB | Physical | 60 | 100% | 20 | The user confounds the target with speed, then slashes. This attack never misses. | |
| Air Cutter STAB | Special | 60 | 95% | 25 | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. | |
| Ancient Power | Rock | Special | 60 | 100% | 5 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Calm Mind | Psychic | Status | — | 100% | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charge Beam | Electric | Special | 50 | 90% | 10 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Dark Pulse | Dark | Special | 80 | 100% | 15 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Dazzling Gleam | Fairy | Special | 80 | 100% | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| Defog | Status | — | 100% | 15 | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | |
| Dual Wingbeat STAB | Physical | 40 | 90% | 10 | The user slams the target with its wings to inflict damage. The target is hit twice in a row. | |
| Energy Ball | Grass | Special | 90 | 100% | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Expanding Force STAB | Psychic | Special | 80 | 100% | 10 | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Flash Cannon | Steel | Special | 80 | 100% | 10 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gravity | Psychic | Status | — | 100% | 5 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Heat Wave | Fire | Special | 95 | 90% | 10 | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Magic Coat | Psychic | Status | — | 100% | 15 | Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
| Magic Room | Psychic | Status | — | 100% | 10 | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
| Psychic STAB | Psychic | Special | 90 | 100% | 10 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
| Psycho Cut STAB | Psychic | Physical | 70 | 100% | 20 | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Roost | Status | — | 100% | 5 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. | |
| Shadow Ball | Ghost | Special | 80 | 100% | 15 | The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| Shock Wave | Electric | Special | 60 | 100% | 20 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Signal Beam | Bug | Special | 75 | 100% | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
| Skill Swap | Psychic | Status | — | 100% | 10 | The user employs its psychic power to exchange Abilities with the target. |
| Sky Attack STAB | Physical | 140 | 90% | 5 | The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch. | |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Swift | Normal | Special | 60 | 100% | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tailwind | Status | — | 100% | 15 | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. | |
| Telekinesis | Psychic | Status | — | 100% | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Trick | Psychic | Status | — | 100% | 10 | The user catches the target off guard and swaps the target's held item with its own. |
| Zen Headbutt STAB | Psychic | Physical | 80 | 90% | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).