Loading 3D model…
Idle anim · drag to rotate · scroll to zoom

Yamask

Gen 5 Unovan Form #0562
Each of them carries a mask that used to be its face when it was human. Sometimes they look at it and cry.
  • Types ghost
  • Height / Weight 0.5 m (1′08″) · 1.5 kg (3.3 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Easy (190)
  • Training EV Yield +1 Defence Leveling pace Average leveling pace
  • Egg groups Mineral, Amorphous · 25 egg cycles

Abilities

Evolution Chain

Base Stats

HP 38
Attack 30
Defence 85
Sp. Atk 55
Sp. Def 65
Speed 30
Total (BST) 303

Alternate Forms

Yamask (Galar) groundghost

A clay slab with cursed engravings took possession of a Yamask. The slab is said to be absorbing the Yamask's dark power.

Abilities: Wandering Spirit

HP: 38 Attack: 55 Defence: 85 Sp. Atk: 30 Sp. Def: 65 Speed: 30 BST: 303

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Uncommon Lv. 5-30 Grounded Natural 16.8
Desert
Except: Deep Dark
Sky Light: 0–7 Y-Level: ≥ 0
Common Lv. 5-30 Grounded Natural Desert Pyramid 900
Overworld
Sky: Underground / Indoors Y-Level: ≥ 48 Nearby: Desert Pyramid Blocks
Common
Galarian form
Lv. 5-30 Grounded 900
Overworld
Except: Desert
Y-Level: ≥ 48 Structure: Ruin
Common
Galarian form
Lv. 5-30 Grounded 900
Overworld
Except: Desert
Y-Level: -37 to 10 Structure: Ruin
Common
Galarian form
Lv. 5-30 Grounded Trail Ruins 900
Overworld
Except: Desert
Y-Level: ≥ 48 Structure: Trail Ruins Nearby: Trail Ruins Blocks
Uncommon
Galarian form
Lv. 5-30 Grounded Ancient City 840
Deep Dark
Sky Light: 0–7 Y-Level: ≤ 62 Structure: Ancient City Nearby: Ancient City Blocks

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 1)

Item Quantity Drop Chance
Spell TagSpell Tag 1 2.5%

Riding & World Behavior

Behavior Traits

  • Flight Can Fly
  • Sleep Sleeps (Any · Light 0-4)
  • Combat Defends Owner
  • Herd Size Up to 2

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Astonish STAB Ghost Physical 30 100% 15 The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
Start / 1 Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
4 Haze Ice Status — 100% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
8 Night Shade STAB Ghost Special — 100% 15 The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
12 Disable Normal Status — 100% 20 For four turns, the target will be unable to use whichever move it last used.
16 Will-O-Wisp Fire Status — 85% 15 The user shoots a sinister flame at the target to inflict a burn.
20 Crafty Shield Fairy Status — 100% 10 The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
24 Hex STAB Ghost Special 65 100% 10 This relentless attack does massive damage to a target affected by status conditions.
28 Mean Look Normal Status — 100% 5 The user pins the target with a dark, arresting look. The target becomes unable to flee.
32 Grudge Ghost Status — 100% 5 If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
36 Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
40 Shadow Ball STAB Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
44 Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
48 Guard Split Psychic Status — 100% 10 The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
48 Power Split Psychic Status — 100% 10 The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
52 Destiny Bond Ghost Status — 100% 5 If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Move Type Category Power Acc. PP Description
After You Normal Status — 100% 15 The user helps the target and makes it use its move right after the user.
Ally Switch Psychic Status — 100% 15 The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Block Normal Status — 100% 5 The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Dream Eater Psychic Special 100 100% 15 The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
Embargo Dark Status — 100% 15 This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fake Tears Dark Status — 100% 20 The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
Flash Normal Status — 100% 20 The user flashes a bright light that cuts the target's accuracy.
Haze Ice Status — 100% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Hex STAB Ghost Special 65 100% 10 This relentless attack does massive damage to a target affected by status conditions.
Imprison Psychic Status — 100% 10 If opposing Pokémon know any move also known by the user, they are prevented from using it.
Infestation Bug Special 20 100% 20 The target is infested and attacked for four to five turns. The target can't flee during this time.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Magic Coat Psychic Status — 100% 15 Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Nasty Plot Dark Status — 100% 20 The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Night Shade STAB Ghost Special — 100% 15 The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
Ominous Wind STAB Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Payback Dark Physical 50 100% 10 The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Poltergeist STAB Ghost Physical 110 90% 5 The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Psych Up Normal Status — 100% 10 The user hypnotizes itself into copying any stat change made by the target.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Role Play Psychic Status — 100% 10 The user mimics the target completely, copying the target's Ability.
Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
Shadow Ball STAB Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Shock Wave Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Skill Swap Psychic Status — 100% 10 The user employs its psychic power to exchange Abilities with the target.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Snatch Dark Status — 100% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Spite Ghost Status — 100% 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Telekinesis Psychic Status — 100% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thief Dark Physical 60 100% 25 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Toxic Spikes Poison Status — 100% 20 The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Trick Psychic Status — 100% 10 The user catches the target off guard and swaps the target's held item with its own.
Trick Room Psychic Status — 100% 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Will-O-Wisp Fire Status — 85% 15 The user shoots a sinister flame at the target to inflict a burn.
Wonder Room Psychic Status — 100% 10 The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Move Type Category Power Acc. PP Description
Heal Block Psychic Status — 100% 15 For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Memento Dark Status — 100% 10 The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
Nightmare Ghost Status — 100% 15 A sleeping target sees a nightmare that inflicts some damage every turn.
Move Type Category Power Acc. PP Description
After You Normal Status — 100% 15 The user helps the target and makes it use its move right after the user.
Ally Switch Psychic Status — 100% 15 The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Block Normal Status — 100% 5 The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Energy Ball Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Magic Coat Psychic Status — 100% 15 Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Ominous Wind STAB Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Poltergeist STAB Ghost Physical 110 90% 5 The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Role Play Psychic Status — 100% 10 The user mimics the target completely, copying the target's Ability.
Shadow Ball STAB Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Shock Wave Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Skill Swap Psychic Status — 100% 10 The user employs its psychic power to exchange Abilities with the target.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Snatch Dark Status — 100% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Spite Ghost Status — 100% 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Telekinesis Psychic Status — 100% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Trick Psychic Status — 100% 10 The user catches the target off guard and swaps the target's held item with its own.
Wonder Room Psychic Status — 100% 10 The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).