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Sirfetch’d

Gen 8 #0865
Only Farfetch'd that have survived many battles can attain this evolution. When this Pokémon's leek withers, it will retire from combat.
  • Types fighting
  • Height / Weight 0.8 m (2′07″) · 117.0 kg (257.9 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Hard (45)
  • Training EV Yield +2 Attack Leveling pace Average leveling pace
  • Egg groups Flying, Field · 20 egg cycles

Abilities

Evolution Chain

Base Stats

HP 62
Attack 135
Defence 95
Sp. Atk 68
Sp. Def 82
Speed 65
Total (BST) 507

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Rare Lv. 33-51 Grounded Natural Wild 10
Forest
Sky Light: 8–15

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 5)

Item Quantity Drop Chance
FeatherFeather 0-2 Guaranteed / Weighted
Raw ChickenRaw Chicken 1 Guaranteed / Weighted
Medicinal LeekMedicinal Leek 1 Guaranteed / Weighted
Coba BerryCoba Berry 1 5%

Right-Click Interactions

Action Use Item Result Cooldown
Brush BrushBrush FeatherFeather×1-2 None

Riding & World Behavior

Behavior Traits

  • Combat Defends Owner · Defends Self
  • Herd Size Up to 9

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 First Impression Bug Physical 90 100% 10 Although this move has great power, it works only on the first turn each time the user enters battle.
Start / 1 Fury Cutter Bug Physical 40 95% 20 The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
Start / 1 Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Start / 1 Leer Normal Status — 100% 30 The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
Start / 1 Peck Flying Physical 35 100% 35 The target is jabbed with a sharply pointed beak or horn to inflict damage.
Start / 1 Sand Attack Ground Status — 100% 15 Sand is hurled in the target's face, lowering the target's accuracy.
15 Rock Smash STAB Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
20 Brutal Swing Dark Physical 60 100% 20 The user swings its body around violently to inflict damage on everything in its vicinity.
25 Detect Fighting Status — 100% 5 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
30 Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
35 Defog Flying Status — 100% 15 A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
40 Brick Break STAB Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
45 Swords Dance Normal Status — 100% 20 A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
50 Slam Normal Physical 80 75% 20 The target is slammed with a long tail, vines, or the like to inflict damage.
55 Leaf Blade Grass Physical 90 100% 15 The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.
60 Final Gambit STAB Fighting Special — 100% 5 The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP.
65 Brave Bird Flying Physical 120 100% 15 The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.
70 Meteor Assault STAB Fighting Physical 150 100% 5 The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.
Move Type Category Power Acc. PP Description
Assurance Dark Physical 60 100% 10 This move's power is doubled if the target has already taken some damage in the same turn.
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brave Bird Flying Physical 120 100% 15 The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.
Brick Break STAB Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Brutal Swing Dark Physical 60 100% 20 The user swings its body around violently to inflict damage on everything in its vicinity.
Close Combat STAB Fighting Physical 120 100% 5 The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Coaching Fighting Status — 100% 10 The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
Defog Flying Status — 100% 15 A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Dual Wingbeat Flying Physical 40 90% 10 The user slams the target with its wings to inflict damage. The target is hit twice in a row.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Focus Energy Normal Status — 100% 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Fury Cutter Bug Physical 40 95% 20 The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
Grassy Glide Grass Physical 55 100% 20 Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Leaf Blade Grass Physical 90 100% 15 The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.
Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Retaliate Normal Physical 70 100% 5 The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
Revenge STAB Fighting Physical 60 100% 10 This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Rock Smash STAB Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Sky Attack Flying Physical 140 90% 5 The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Solar Blade Grass Physical 125 100% 10 The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn.
Steel Wing Steel Physical 70 90% 25 The target is hit with wings of steel. This may also boost the user's Defense stat.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Superpower STAB Fighting Physical 120 100% 5 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
Swords Dance Normal Status — 100% 20 A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Throat Chop Dark Physical 80 100% 15 The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Work Up Normal Status — 100% 30 The user is roused, and its Attack and Sp. Atk stats are boosted.
Move Type Category Power Acc. PP Description
Counter STAB Fighting Physical — 100% 20 A retaliatory attack that counters any physical move, inflicting double the damage taken.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Feint Normal Physical 30 100% 10 This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Flail Normal Physical — 100% 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Night Slash Dark Physical 70 100% 15 The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
Quick Attack Normal Physical 40 100% 30 The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Quick Guard Fighting Status — 100% 15 The user protects itself and its allies from priority moves.
Simple Beam Normal Status — 100% 15 The user emits a mysterious psychic wave that changes the target's Ability to Simple.
Sky Attack Flying Physical 140 90% 5 The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch.
Move Type Category Power Acc. PP Description
Coaching Fighting Status — 100% 10 The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
Defog Flying Status — 100% 15 A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Dual Wingbeat Flying Physical 40 90% 10 The user slams the target with its wings to inflict damage. The target is hit twice in a row.
Focus Energy Normal Status — 100% 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Fury Cutter Bug Physical 40 95% 20 The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
Grassy Glide Grass Physical 55 100% 20 Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Smash STAB Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Sky Attack Flying Physical 140 90% 5 The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Superpower STAB Fighting Physical 120 100% 5 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
Throat Chop Dark Physical 80 100% 15 The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).