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Abilities
Weak Armor
The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.
View all Pokémon with this ability
Perish Body
Hidden
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
View all Pokémon with this abilityEvolution Chain
Base Stats
| HP | 60 | |
|---|---|---|
| Attack | 95 | |
| Defence | 50 | |
| Sp. Atk | 145 | |
| Sp. Def | 130 | |
| Speed | 30 | |
| Total (BST) | 510 |
Where to Find (World Spawns)
Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.
| Rarity Bucket | Levels | Context | Weight | Biomes | Conditions |
|---|---|---|---|---|---|
| Uncommon | Lv. 38-51 | Grounded Natural | 2.56 | Any | |
| Common | Lv. 38-51 | Grounded Natural | 8 |
Nearby: Dead Coral
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| Common | Lv. 38-51 | Seafloor | 8 |
Nearby: Dead Coral
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| Uncommon | Lv. 38-51 | Grounded Natural | 7.68 | Any | |
| Uncommon | Lv. 38-51 | Grounded Natural | 12.8 | Any | |
| Uncommon | Lv. 38-51 | Fishing | 3.2 |
Sky: Outdoors (Can see sky)
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|
| Common | Lv. 38-51 | Fishing | 2 |
Sky: Outdoors (Can see sky)
Fishing Lure: Lv. 1+
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| Uncommon | Lv. 38-51 | Fishing | 3.2 |
Sky: Underground / Indoors
Sky Light: 8–15
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| Common | Lv. 38-51 | Fishing | 2 |
Sky: Underground / Indoors
Sky Light: 8–15
Fishing Lure: Lv. 1+
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Item Drops & Player Interactions
Wild Item Drops (Max rolls: 1)
| Item | Quantity | Drop Chance |
|---|---|---|
| 1 | 5% |
Riding & World Behavior
Behavior Traits
Moveset
| Lv. | Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|---|
| Start / 1 | Astonish STAB | Ghost | Physical | 30 | 100% | 15 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Start / 1 | Disable | Normal | Status | — | 100% | 20 | For four turns, the target will be unable to use whichever move it last used. |
| Start / 1 | Harden | Normal | Status | — | 100% | 30 | The user stiffens all the muscles in its body to boost its Defense stat. |
| Start / 1 | Perish Song | Normal | Status | — | 100% | 5 | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
| Start / 1 | Tackle | Normal | Physical | 40 | 100% | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| 15 | Spite | Ghost | Status | — | 100% | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| 20 | Ancient Power | Rock | Special | 60 | 100% | 5 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| 25 | Hex STAB | Ghost | Special | 65 | 100% | 10 | This relentless attack does massive damage to a target affected by status conditions. |
| 30 | Curse | Ghost | Status | — | 100% | 10 | A move that has different effects depending on whether the user is a Ghost type or not. |
| 35 | Strength Sap | Grass | Status | — | 100% | 10 | The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat. |
| 40 | Power Gem | Rock | Special | 80 | 100% | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| 45 | Night Shade STAB | Ghost | Special | — | 100% | 15 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| 50 | Grudge | Ghost | Status | — | 100% | 5 | If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |
| 55 | Mirror Coat | Psychic | Special | — | 100% | 20 | A retaliatory attack that counters any special move, inflicting double the damage taken. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Amnesia | Psychic | Status | — | 100% | 20 | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Ancient Power | Rock | Special | 60 | 100% | 5 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Blizzard | Ice | Special | 110 | 70% | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Slam | Normal | Physical | 85 | 100% | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brine | Water | Special | 65 | 100% | 10 | This move's power is doubled if the target's HP is at half or less. |
| Bulldoze | Ground | Physical | 60 | 100% | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Burning Jealousy | Fire | Special | 70 | 100% | 5 | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
| Calm Mind | Psychic | Status | — | 100% | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Confuse Ray | Ghost | Status | — | 100% | 10 | The target is exposed to a sinister ray that causes confusion. |
| Curse | Ghost | Status | — | 100% | 10 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Dig | Ground | Physical | 80 | 100% | 10 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Earth Power | Ground | Special | 90 | 100% | 10 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Earthquake | Ground | Physical | 100 | 100% | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| Endure | Normal | Status | — | 100% | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | Normal | Physical | 70 | 100% | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Giga Drain | Grass | Special | 75 | 100% | 10 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hail | Ice | Status | — | 100% | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
| Haze | Ice | Status | — | 100% | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Hex STAB | Ghost | Special | 65 | 100% | 10 | This relentless attack does massive damage to a target affected by status conditions. |
| Hydro Pump | Water | Special | 110 | 80% | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icicle Spear | Ice | Physical | 25 | 100% | 30 | The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. |
| Icy Wind | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Iron Defense | Steel | Status | — | 100% | 15 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Leech Life | Bug | Physical | 80 | 100% | 10 | The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. |
| Light Screen | Psychic | Status | — | 100% | 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Liquidation | Water | Physical | 85 | 100% | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Meteor Beam | Rock | Special | 120 | 90% | 10 | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Nature Power | Normal | Status | — | 100% | 20 | This attack makes use of nature's power. Its effects vary depending on the user's environment. |
| Night Shade STAB | Ghost | Special | — | 100% | 15 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Pin Missile | Bug | Physical | 25 | 95% | 20 | The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row. |
| Poltergeist STAB | Ghost | Physical | 110 | 90% | 5 | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
| Power Gem | Rock | Special | 80 | 100% | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Protect | Normal | Status | — | 100% | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic | Psychic | Special | 90 | 100% | 10 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
| Rain Dance | Water | Status | — | 100% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | Psychic | Status | — | 100% | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Revenge | Fighting | Physical | 60 | 100% | 10 | This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
| Rock Blast | Rock | Physical | 25 | 90% | 10 | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Rock Slide | Rock | Physical | 75 | 90% | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | Rock | Physical | 60 | 95% | 15 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Safeguard | Normal | Status | — | 100% | 25 | The user creates a protective field that prevents status conditions for five turns. |
| Sandstorm | Rock | Status | — | 100% | 10 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scald | Water | Special | 80 | 100% | 15 | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
| Screech | Normal | Status | — | 85% | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
| Self-Destruct | Normal | Physical | 200 | 100% | 5 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Shadow Ball STAB | Ghost | Special | 80 | 100% | 15 | The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Spite | Ghost | Status | — | 100% | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Stealth Rock | Rock | Status | — | 100% | 20 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stomping Tantrum | Ground | Physical | 75 | 100% | 10 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Stone Edge | Rock | Physical | 100 | 80% | 5 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | Normal | Status | — | 100% | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | Fire | Status | — | 100% | 5 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Surf | Water | Special | 90 | 100% | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Tera Blast | Normal | Special | 80 | 100% | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Throat Chop | Dark | Physical | 80 | 100% | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Water Pulse | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Whirlpool | Water | Special | 35 | 85% | 15 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Will-O-Wisp | Fire | Status | — | 85% | 15 | The user shoots a sinister flame at the target to inflict a burn. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Confuse Ray | Ghost | Status | — | 100% | 10 | The target is exposed to a sinister ray that causes confusion. |
| Destiny Bond | Ghost | Status | — | 100% | 5 | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. |
| Haze | Ice | Status | — | 100% | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Head Smash | Rock | Physical | 150 | 80% | 5 | The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly. |
| Nature Power | Normal | Status | — | 100% | 20 | This attack makes use of nature's power. Its effects vary depending on the user's environment. |
| Water Pulse | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Ancient Power | Rock | Special | 60 | 100% | 5 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Bulldoze | Ground | Physical | 60 | 100% | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Burning Jealousy | Fire | Special | 70 | 100% | 5 | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
| Calm Mind | Psychic | Status | — | 100% | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Earth Power | Ground | Special | 90 | 100% | 10 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Giga Drain | Grass | Special | 75 | 100% | 10 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Iron Defense | Steel | Status | — | 100% | 15 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Leech Life | Bug | Physical | 80 | 100% | 10 | The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. |
| Liquidation | Water | Physical | 85 | 100% | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Meteor Beam | Rock | Special | 120 | 90% | 10 | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Poltergeist STAB | Ghost | Physical | 110 | 90% | 5 | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
| Psychic | Psychic | Special | 90 | 100% | 10 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide | Rock | Physical | 75 | 90% | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Shadow Ball STAB | Ghost | Special | 80 | 100% | 15 | The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Spite | Ghost | Status | — | 100% | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Stealth Rock | Rock | Status | — | 100% | 20 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stomping Tantrum | Ground | Physical | 75 | 100% | 10 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Stone Edge | Rock | Physical | 100 | 80% | 5 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Throat Chop | Dark | Physical | 80 | 100% | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Water Pulse | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).