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Skorupi

Gen 4 #0451
It burrows under the sand to lie in wait for prey. Its tail claws can inject its prey with a savage poison.
  • Types poisonbug
  • Height / Weight 0.8 m (2′07″) · 12.0 kg (26.5 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Medium (120)
  • Training EV Yield +1 Defence Leveling pace Needs a lot of XP to level up
  • Egg groups Bug, Water 3 · 20 egg cycles

Abilities

Evolution Chain

Base Stats

HP 40
Attack 50
Defence 90
Sp. Atk 30
Sp. Def 55
Speed 65
Total (BST) 330

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Common Lv. 8-33 Grounded Natural Wild 18
Badlands Desert
Sky Light: 8–15

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 2)

Item Quantity Drop Chance
Poison BarbPoison Barb 1 2.5%
Bluk BerryBluk Berry 1 2.5%

Riding & World Behavior

Behavior Traits

  • Combat Defends Owner · Defends Self
  • Herd Size Up to 2

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Leer Normal Status — 100% 30 The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
Start / 1 Poison Sting STAB Poison Physical 15 100% 35 The user stabs the target with a poisonous stinger to inflict damage. This may also poison the target.
3 Hone Claws Dark Status — 100% 15 The user sharpens its claws to boost its Attack stat and accuracy.
6 Fell Stinger STAB Bug Physical 50 100% 25 When the user knocks out a target with this move, the user's Attack stat is boosted drastically.
9 Poison Fang STAB Poison Physical 50 100% 15 The user bites the target with toxic fangs. This may also leave the target badly poisoned.
12 Bite Dark Physical 60 100% 25 The target is bitten with viciously sharp fangs. This may also make the target flinch.
15 Toxic Spikes Poison Status — 100% 20 The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
18 Bug Bite STAB Bug Physical 60 100% 20 The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
21 Venoshock STAB Poison Special 65 100% 10 The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
24 Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
27 Scary Face Normal Status — 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
30 Pin Missile STAB Bug Physical 25 95% 20 The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.
33 Toxic Poison Status — 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
36 Night Slash Dark Physical 70 100% 15 The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
39 Cross Poison STAB Poison Physical 70 100% 20 A slashing attack with a poisonous blade that may also poison the target. This move has a heightened chance of landing a critical hit.
42 X-Scissor STAB Bug Physical 80 100% 15 The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.
45 Acupressure Normal Status — 100% 30 The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
48 Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Move Type Category Power Acc. PP Description
Aerial Ace Flying Physical 60 100% 20 The user confounds the target with speed, then slashes. This attack never misses.
Agility Psychic Status — 100% 30 The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Assurance Dark Physical 60 100% 10 This move's power is doubled if the target has already taken some damage in the same turn.
Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Bug Bite STAB Bug Physical 60 100% 20 The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
Bug Buzz STAB Bug Special 90 100% 10 The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat.
Confuse Ray Ghost Status — 100% 10 The target is exposed to a sinister ray that causes confusion.
Cross Poison STAB Poison Physical 70 100% 20 A slashing attack with a poisonous blade that may also poison the target. This move has a heightened chance of landing a critical hit.
Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Cut Normal Physical 50 95% 30 The target is cut with a scythe, a claw, or the like to inflict damage.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Dig Ground Physical 80 100% 10 The user burrows into the ground on the first turn, then attacks on the next turn.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
False Swipe Normal Physical 40 100% 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Flash Normal Status — 100% 20 The user flashes a bright light that cuts the target's accuracy.
Fling Dark Physical — 100% 10 The user flings its held item at the target to attack. This move's power and effects depend on the item.
Fury Cutter STAB Bug Physical 40 95% 20 The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Hone Claws Dark Status — 100% 15 The user sharpens its claws to boost its Attack stat and accuracy.
Infestation STAB Bug Special 20 100% 20 The target is infested and attacked for four to five turns. The target can't flee during this time.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Mud-Slap Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Payback Dark Physical 50 100% 10 The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Pin Missile STAB Bug Physical 25 95% 20 The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.
Poison Jab STAB Poison Physical 80 100% 20 The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
Poison Tail STAB Poison Physical 50 100% 25 The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Rock Tomb Rock Physical 60 95% 15 The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Scary Face Normal Status — 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
Screech Normal Status — 85% 40 An earsplitting screech harshly lowers the target's Defense stat.
Shadow Ball Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Skitter Smack STAB Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Sludge Bomb STAB Poison Special 90 100% 10 The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power.
Struggle Bug STAB Bug Special 50 100% 20 The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Swords Dance Normal Status — 100% 20 A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
Taunt Dark Status — 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thief Dark Physical 60 100% 25 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Torment Dark Status — 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Toxic Poison Status — 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Toxic Spikes Poison Status — 100% 20 The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Venoshock STAB Poison Special 65 100% 10 The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
X-Scissor STAB Bug Physical 80 100% 15 The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.
Move Type Category Power Acc. PP Description
Confuse Ray Ghost Status — 100% 10 The target is exposed to a sinister ray that causes confusion.
Feint Attack Dark Physical 60 100% 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Pursuit Dark Physical 40 100% 20 The power of this attack move is doubled if it's used on a target that's switching out of battle.
Sand Attack Ground Status — 100% 15 Sand is hurled in the target's face, lowering the target's accuracy.
Slash Normal Physical 70 100% 20 The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
Twineedle STAB Bug Physical 25 100% 20 The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.
Whirlwind Normal Status — 100% 20 The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Move Type Category Power Acc. PP Description
Aerial Ace Flying Physical 60 100% 20 The user confounds the target with speed, then slashes. This attack never misses.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bug Bite STAB Bug Physical 60 100% 20 The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
False Swipe Normal Physical 40 100% 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Fury Cutter STAB Bug Physical 40 95% 20 The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Mud-Slap Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Poison Jab STAB Poison Physical 80 100% 20 The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Shadow Ball Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Skitter Smack STAB Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Sludge Bomb STAB Poison Special 90 100% 10 The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
X-Scissor STAB Bug Physical 80 100% 15 The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).