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Abilities
Illuminate
By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.
View all Pokémon with this ability
Natural Cure
The Pokémon's status conditions are cured when it switches out.
View all Pokémon with this ability
Analytic
Hidden
Boosts the power of the Pokémon's move if it is the last to act that turn.
View all Pokémon with this abilityEvolution Chain
Staryu#0120water
→
Use Water Stone
Base Stats
| HP | 60 | |
|---|---|---|
| Attack | 75 | |
| Defence | 85 | |
| Sp. Atk | 100 | |
| Sp. Def | 85 | |
| Speed | 115 | |
| Total (BST) | 520 |
Where to Find (World Spawns)
Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.
| Rarity Bucket | Levels | Context | Weight | Biomes | Conditions |
|---|---|---|---|---|---|
| Uncommon | Lv. 29-52 | Grounded Natural | 8 |
Time: Night
Sky Light: 8–15
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| Uncommon | Lv. 29-52 | Submerged Water | 4.8 |
Sky: Outdoors (Can see sky)
|
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| Uncommon | Lv. 29-52 | Fishing | 4.8 |
Sky: Outdoors (Can see sky)
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| Common | Lv. 29-52 | Fishing | 1.6 |
Sky: Outdoors (Can see sky)
Fishing Lure: Lv. 1+
|
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| Uncommon | Lv. 29-52 | Submerged Water | 4.8 |
Sky: Underground / Indoors
Sky Light: 8–15
|
|
| Uncommon | Lv. 29-52 | Fishing | 4.8 |
Sky: Underground / Indoors
Sky Light: 8–15
|
|
| Common | Lv. 29-52 | Fishing | 1.6 |
Sky: Underground / Indoors
Sky Light: 8–15
Fishing Lure: Lv. 1+
|
|
| Uncommon | Lv. 29-52 | Submerged Water | 4.8 |
Sky: Underground / Indoors
Y-Level: -60 to 13
Structure: Shipwreck Coves · Submerged Shipwreck Cove
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|
| Uncommon | Lv. 29-52 | Fishing | 4.8 |
Sky: Underground / Indoors
Y-Level: -60 to 13
Structure: Shipwreck Coves · Submerged Shipwreck Cove
|
|
| Common | Lv. 29-52 | Fishing | 1.6 |
Sky: Underground / Indoors
Y-Level: -60 to 13
Fishing Lure: Lv. 1+
Structure: Shipwreck Coves · Submerged Shipwreck Cove
|
Riding & World Behavior
Behavior Traits
Moveset
| Lv. | Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|---|
| Start / 1 | Brine STAB | Water | Special | 65 | 100% | 10 | This move's power is doubled if the target's HP is at half or less. |
| Start / 1 | Confuse Ray | Ghost | Status | — | 100% | 10 | The target is exposed to a sinister ray that causes confusion. |
| Start / 1 | Cosmic Power | Psychic | Status | — | 100% | 20 | The user absorbs a mystical power from space to boost its Defense and Sp. Def stats. |
| Start / 1 | Harden | Normal | Status | — | 100% | 30 | The user stiffens all the muscles in its body to boost its Defense stat. |
| Start / 1 | Hydro Pump STAB | Water | Special | 110 | 80% | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| Start / 1 | Light Screen | Psychic | Status | — | 100% | 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Start / 1 | Minimize | Normal | Status | — | 100% | 10 | The user compresses its body to make itself look smaller, which sharply boosts its evasiveness. |
| Start / 1 | Power Gem | Rock | Special | 80 | 100% | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Start / 1 | Psybeam STAB | Psychic | Special | 65 | 100% | 20 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Start / 1 | Psychic STAB | Psychic | Special | 90 | 100% | 10 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
| Start / 1 | Psywave STAB | Psychic | Special | — | 100% | 15 | The target is attacked with an odd psychic wave. The attack varies in intensity. |
| Start / 1 | Rapid Spin | Normal | Physical | 50 | 100% | 40 | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
| Start / 1 | Recover | Normal | Status | — | 100% | 5 | The user regenerates its cells, restoring its own HP by up to half its max HP. |
| Start / 1 | Spotlight | Normal | Status | — | 100% | 15 | The user shines a spotlight on the target so that only the target will be attacked during the turn. |
| Start / 1 | Surf STAB | Water | Special | 90 | 100% | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Start / 1 | Swift | Normal | Special | 60 | 100% | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Start / 1 | Tackle | Normal | Physical | 40 | 100% | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start / 1 | Water Gun STAB | Water | Special | 40 | 100% | 25 | The target is blasted with a forceful shot of water. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Agility | Psychic | Status | — | 100% | 30 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Ally Switch | Psychic | Status | — | 100% | 15 | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
| Avalanche | Ice | Physical | 60 | 100% | 10 | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Blizzard | Ice | Special | 110 | 70% | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Brine STAB | Water | Special | 65 | 100% | 10 | This move's power is doubled if the target's HP is at half or less. |
| Confuse Ray | Ghost | Status | — | 100% | 10 | The target is exposed to a sinister ray that causes confusion. |
| Cosmic Power | Psychic | Status | — | 100% | 20 | The user absorbs a mystical power from space to boost its Defense and Sp. Def stats. |
| Dazzling Gleam | Fairy | Special | 80 | 100% | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| Dive STAB | Water | Physical | 80 | 100% | 10 | The user dives on the first turn, then floats up and attacks on the next turn. |
| Dream Eater STAB | Psychic | Special | 100 | 100% | 15 | The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. |
| Endure | Normal | Status | — | 100% | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Expanding Force STAB | Psychic | Special | 80 | 100% | 10 | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Facade | Normal | Physical | 70 | 100% | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flash | Normal | Status | — | 100% | 20 | The user flashes a bright light that cuts the target's accuracy. |
| Flash Cannon | Steel | Special | 80 | 100% | 10 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Flip Turn STAB | Water | Physical | 60 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | Grass | Special | — | 100% | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gravity | Psychic | Status | — | 100% | 5 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Gyro Ball | Steel | Physical | — | 100% | 5 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Hail | Ice | Status | — | 100% | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
| Hydro Pump STAB | Water | Special | 110 | 80% | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Light Screen | Psychic | Status | — | 100% | 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Magic Coat | Psychic | Status | — | 100% | 15 | Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
| Meteor Beam | Rock | Special | 120 | 90% | 10 | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Pain Split | Normal | Status | — | 100% | 20 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Power Gem | Rock | Special | 80 | 100% | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Protect | Normal | Status | — | 100% | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psybeam STAB | Psychic | Special | 65 | 100% | 20 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Psychic STAB | Psychic | Special | 90 | 100% | 10 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
| Psycho Cut STAB | Psychic | Physical | 70 | 100% | 20 | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Psych Up | Normal | Status | — | 100% | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| Psyshock STAB | Psychic | Special | 80 | 100% | 10 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rain Dance | Water | Status | — | 100% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Recycle | Normal | Status | — | 100% | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| Reflect | Psychic | Status | — | 100% | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rollout | Rock | Physical | 30 | 90% | 20 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Scald STAB | Water | Special | 80 | 100% | 15 | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
| Signal Beam | Bug | Special | 75 | 100% | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
| Skill Swap | Psychic | Status | — | 100% | 10 | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | Normal | Status | — | 100% | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf STAB | Water | Special | 90 | 100% | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Swift | Normal | Special | 60 | 100% | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Telekinesis | Psychic | Status | — | 100% | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Tera Blast | Normal | Special | 80 | 100% | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder | Electric | Special | 110 | 70% | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunderbolt | Electric | Special | 90 | 100% | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Thunder Wave | Electric | Status | — | 90% | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| Tri Attack | Normal | Special | 80 | 100% | 10 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| Trick | Psychic | Status | — | 100% | 10 | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | Psychic | Status | — | 100% | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Twister | Dragon | Special | 40 | 100% | 20 | The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. |
| Waterfall STAB | Water | Physical | 80 | 100% | 15 | The user charges at the target and may make it flinch. |
| Water Pulse STAB | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Whirlpool STAB | Water | Special | 35 | 85% | 15 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Wonder Room | Psychic | Status | — | 100% | 10 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Bubble Beam STAB | Water | Special | 65 | 100% | 20 | A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
| Camouflage | Normal | Status | — | 100% | 20 | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
| Reflect Type | Normal | Status | — | 100% | 15 | The user reflects the target's type to become the same type as the target. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Ally Switch | Psychic | Status | — | 100% | 15 | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
| Dazzling Gleam | Fairy | Special | 80 | 100% | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| Dive STAB | Water | Physical | 80 | 100% | 10 | The user dives on the first turn, then floats up and attacks on the next turn. |
| Expanding Force STAB | Psychic | Special | 80 | 100% | 10 | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Flash Cannon | Steel | Special | 80 | 100% | 10 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Flip Turn STAB | Water | Physical | 60 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gravity | Psychic | Status | — | 100% | 5 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Magic Coat | Psychic | Status | — | 100% | 15 | Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
| Meteor Beam | Rock | Special | 120 | 90% | 10 | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Pain Split | Normal | Status | — | 100% | 20 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Psychic STAB | Psychic | Special | 90 | 100% | 10 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
| Psycho Cut STAB | Psychic | Physical | 70 | 100% | 20 | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Recycle | Normal | Status | — | 100% | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rollout | Rock | Physical | 30 | 90% | 20 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Signal Beam | Bug | Special | 75 | 100% | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
| Skill Swap | Psychic | Status | — | 100% | 10 | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Swift | Normal | Special | 60 | 100% | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Telekinesis | Psychic | Status | — | 100% | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Thunderbolt | Electric | Special | 90 | 100% | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trick | Psychic | Status | — | 100% | 10 | The user catches the target off guard and swaps the target's held item with its own. |
| Twister | Dragon | Special | 40 | 100% | 20 | The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. |
| Water Pulse STAB | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Wonder Room | Psychic | Status | — | 100% | 10 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).