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Steelix

Gen 2 #0208
Steelix lives even further underground than Onix. This Pokémon is known to dig toward the earth's core. There are records of this Pokémon reaching a depth of over six-tenths of a mile underground.
  • Types steelground
  • Height / Weight 9.2 m (30′02″) · 400.0 kg (881.8 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Hard (25)
  • Training EV Yield +2 Defence Leveling pace Average leveling pace
  • Egg groups Mineral · 25 egg cycles

Abilities

Evolution Chain

Base Stats

HP 75
Attack 85
Defence 200
Sp. Atk 55
Sp. Def 65
Speed 30
Total (BST) 510

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Uncommon Lv. 34-51 Grounded Natural 4.8
Overworld
Except: Deep Dark, Sulfur Caves
Sky Light: 0–7
Uncommon Lv. 34-51 Grounded Natural 1.6
Nether · Basalt
Any

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 7)

Item Quantity Drop Chance
Raw IronRaw Iron 2-4 Guaranteed / Weighted
Lagging TailLagging Tail 1 5%
Metal CoatMetal Coat 1 5%
Passho BerryPassho Berry 1 5%

Riding & World Behavior

Behavior Traits

  • Immunity Fire / Lava Immune
  • Aquatic Swims in Lava
  • Sleep Sleeps (Any · Light 0-4)
  • Combat Defends Owner · Defends Self
  • Herd Size Up to 3

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Bind Normal Physical 15 85% 20 A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
Start / 1 Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Start / 1 Fire Fang Fire Physical 65 95% 15 The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Start / 1 Harden Normal Status — 100% 30 The user stiffens all the muscles in its body to boost its Defense stat.
Start / 1 Ice Fang Ice Physical 65 95% 15 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Start / 1 Mud Sport Ground Status — 100% 15 The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Start / 1 Rage Normal Physical 20 100% 20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Start / 1 Rock Polish Rock Status — 100% 20 The user polishes its body to reduce drag. This sharply boosts the user's Speed stat.
Start / 1 Rock Throw Rock Physical 50 90% 15 The user picks up and throws a small rock at the target to inflict damage.
Start / 1 Tackle Normal Physical 40 100% 35 A physical attack in which the user charges and slams into the target with its whole body.
Start / 1 Thunder Fang Electric Physical 65 95% 15 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
4 Smack Down Rock Physical 50 100% 15 The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
8 Autotomize Steel Status — 100% 15 The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
12 Dragon Breath Dragon Special 60 100% 20 The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
16 Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
20 Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
24 Screech Normal Status — 85% 40 An earsplitting screech harshly lowers the target's Defense stat.
28 Sand Tomb STAB Ground Physical 35 85% 15 The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
32 Stealth Rock Rock Status — 100% 20 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
36 Slam Normal Physical 80 75% 20 The target is slammed with a long tail, vines, or the like to inflict damage.
40 Sandstorm Rock Status — 100% 10 A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
44 Dig STAB Ground Physical 80 100% 10 The user burrows into the ground on the first turn, then attacks on the next turn.
48 Iron Tail STAB Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
52 Stone Edge Rock Physical 100 80% 5 The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
56 Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
60 Magnet Rise Electric Status — 100% 10 The user levitates using electrically generated magnetism for five turns.
Move Type Category Power Acc. PP Description
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bind Normal Physical 15 85% 20 A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
Block Normal Status — 100% 5 The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Body Press Fighting Physical 80 100% 10 The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Breaking Swipe Dragon Physical 60 100% 15 The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
Brutal Swing Dark Physical 60 100% 20 The user swings its body around violently to inflict damage on everything in its vicinity.
Bulldoze STAB Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
Cut Normal Physical 50 95% 30 The target is cut with a scythe, a claw, or the like to inflict damage.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Dig STAB Ground Physical 80 100% 10 The user burrows into the ground on the first turn, then attacks on the next turn.
Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Dragon Dance Dragon Status — 100% 20 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Dragon Pulse Dragon Special 85 100% 10 The target is attacked with a shock wave generated by the user's gaping mouth.
Dragon Tail Dragon Physical 60 90% 10 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Drill Run STAB Ground Physical 80 95% 10 The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
Earth Power STAB Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Earthquake STAB Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Explosion Normal Physical 250 100% 5 The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire Fang Fire Physical 65 95% 15 The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Flash Cannon STAB Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Gyro Ball STAB Steel Physical — 100% 5 The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heavy Slam STAB Steel Physical — 100% 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
High Horsepower STAB Ground Physical 95 95% 10 The user fiercely attacks the target using its entire body.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Ice Ball Ice Physical 30 90% 20 The user attacks the target for five turns. The move's power increases each time it hits.
Ice Fang Ice Physical 65 95% 15 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Iron Head STAB Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail STAB Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Magnet Rise Electric Status — 100% 10 The user levitates using electrically generated magnetism for five turns.
Meteor Beam Rock Special 120 90% 10 The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
Mud-Slap STAB Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Nature Power Normal Status — 100% 20 This attack makes use of nature's power. Its effects vary depending on the user's environment.
Payback Dark Physical 50 100% 10 The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic Fangs Psychic Physical 85 100% 10 The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
Psych Up Normal Status — 100% 10 The user hypnotizes itself into copying any stat change made by the target.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Roar Normal Status — 100% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Rock Blast Rock Physical 25 90% 10 The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
Rock Climb Normal Physical 90 85% 20 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Rock Polish Rock Status — 100% 20 The user polishes its body to reduce drag. This sharply boosts the user's Speed stat.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Rock Tomb Rock Physical 60 95% 15 The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Sandstorm Rock Status — 100% 10 A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Sand Tomb STAB Ground Physical 35 85% 15 The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
Scary Face Normal Status — 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
Scorching Sands STAB Ground Special 70 100% 10 The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Screech Normal Status — 85% 40 An earsplitting screech harshly lowers the target's Defense stat.
Self-Destruct Normal Physical 200 100% 5 The user attacks everything around it by causing an explosion. The user faints upon using this move.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Smack Down Rock Physical 50 100% 15 The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Stealth Rock Rock Status — 100% 20 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Steel Beam STAB Steel Special 140 95% 5 The user fires a beam of steel that it collected from its entire body. This also damages the user.
Steel Roller STAB Steel Physical 130 100% 5 The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
Stomping Tantrum STAB Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Stone Edge Rock Physical 100 80% 5 The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Taunt Dark Status — 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunder Fang Electric Physical 65 95% 15 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Torment Dark Status — 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Twister Dragon Special 40 100% 20 The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
Move Type Category Power Acc. PP Description
Block Normal Status — 100% 5 The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Defense Curl Normal Status — 100% 40 The user curls up and boosts its Defense stat.
Dragon Tail Dragon Physical 60 90% 10 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Flail Normal Physical — 100% 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Head Smash Rock Physical 150 80% 5 The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Rototiller Ground Status — 100% 10 Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
Wide Guard Rock Status — 100% 10 The user and its allies are protected from wide-ranging attacks for one turn.
Move Type Category Power Acc. PP Description
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bind Normal Physical 15 85% 20 A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
Block Normal Status — 100% 5 The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Bulldoze STAB Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Dragon Pulse Dragon Special 85 100% 10 The target is attacked with a shock wave generated by the user's gaping mouth.
Drill Run STAB Ground Physical 80 95% 10 The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
Earth Power STAB Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Fire Fang Fire Physical 65 95% 15 The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Flash Cannon STAB Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
High Horsepower STAB Ground Physical 95 95% 10 The user fiercely attacks the target using its entire body.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Ice Ball Ice Physical 30 90% 20 The user attacks the target for five turns. The move's power increases each time it hits.
Ice Fang Ice Physical 65 95% 15 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Iron Head STAB Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail STAB Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Magnet Rise Electric Status — 100% 10 The user levitates using electrically generated magnetism for five turns.
Meteor Beam Rock Special 120 90% 10 The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
Mud-Slap STAB Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Scorching Sands STAB Ground Special 70 100% 10 The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Stealth Rock Rock Status — 100% 20 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Steel Beam STAB Steel Special 140 95% 5 The user fires a beam of steel that it collected from its entire body. This also damages the user.
Steel Roller STAB Steel Physical 130 100% 5 The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
Stomping Tantrum STAB Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Stone Edge Rock Physical 100 80% 5 The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
Thunder Fang Electric Physical 65 95% 15 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Twister Dragon Special 40 100% 20 The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).