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Sunkern

Gen 2 #0191
Sunkern tries to move as little as it possibly can. It does so because it tries to conserve all the nutrients it has stored in its body for its evolution. It will not eat a thing, subsisting only on morning dew.
  • Types grass
  • Height / Weight 0.3 m (1′00″) · 1.8 kg (4.0 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Very easy (235)
  • Training EV Yield +1 Sp. Atk Leveling pace Slower early levels, catches up later
  • Egg groups Grass · 20 egg cycles

Abilities

Evolution Chain

Base Stats

HP 30
Attack 30
Defence 30
Sp. Atk 30
Sp. Def 30
Speed 30
Total (BST) 180

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Common Lv. 1-18 Grounded Natural 95
Sunflower Plains
Sky Light: 8–15 Nearby: Sunflower
Common Lv. 1-18 Grounded Natural 57
Overworld
Except: Sunflower Plains
Sky Light: 8–15 Nearby: Sunflower
Common Lv. 1-18 Grounded Natural 19
Skyroot Grove Skyroot Meadow
Sky Light: 8–15
Common Lv. 1-18 Grounded 57
Floral Meadow
Any

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 2)

Item Quantity Drop Chance
Wheat SeedsWheat Seeds 1 Guaranteed / Weighted
Coba BerryCoba Berry 1 2.5%

Riding & World Behavior

Behavior Traits

  • Sleep Sleeps (Night · Light 0-4)
  • Herd Size Up to 4

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Grass Whistle Grass Status — 55% 15 The user plays a pleasant melody that lulls the target into a deep sleep.
Start / 1 Growth Normal Status — 100% 20 The user's body grows all at once, boosting the Attack and Sp. Atk stats.
Start / 1 Tackle Normal Physical 40 100% 35 A physical attack in which the user charges and slams into the target with its whole body.
7 Absorb STAB Grass Special 20 100% 25 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
10 Mega Drain STAB Grass Special 40 100% 15 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
16 Razor Leaf STAB Grass Physical 55 95% 25 Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit.
19 Worry Seed Grass Status — 100% 10 A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
22 Giga Drain STAB Grass Special 75 100% 10 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
25 Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
28 Synthesis Grass Status — 100% 5 The user restores its own HP. The amount of HP regained varies with the weather.
31 Natural Gift Normal Physical — 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
34 Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
36 Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
39 Seed Bomb STAB Grass Physical 80 100% 15 The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
Move Type Category Power Acc. PP Description
After You Normal Status — 100% 15 The user helps the target and makes it use its move right after the user.
Bullet Seed STAB Grass Physical 25 100% 30 The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
Cut Normal Physical 50 95% 30 The target is cut with a scythe, a claw, or the like to inflict damage.
Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Earth Power Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Encore Normal Status — 100% 5 The user compels the target to keep using the move it encored for three turns.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball STAB Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Flash Normal Status — 100% 20 The user flashes a bright light that cuts the target's accuracy.
Giga Drain STAB Grass Special 75 100% 10 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Grass Knot STAB Grass Special — 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Grassy Terrain Grass Status — 100% 10 The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Leaf Storm STAB Grass Special 130 90% 5 The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Magical Leaf STAB Grass Special 60 100% 20 The user scatters curious leaves that chase the target. This attack never misses.
Nature Power Normal Status — 100% 20 This attack makes use of nature's power. Its effects vary depending on the user's environment.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
Seed Bomb STAB Grass Physical 80 100% 15 The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Solar Beam STAB Grass Special 120 100% 10 The user gathers light on the first turn, then blasts a bundled beam on the next turn.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Synthesis Grass Status — 100% 5 The user restores its own HP. The amount of HP regained varies with the weather.
Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Trailblaze STAB Grass Physical 50 100% 20 The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Weather Ball Normal Special 50 100% 10 This move's type and power change depending on the weather at the time the move is used.
Worry Seed Grass Status — 100% 10 A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Move Type Category Power Acc. PP Description
Bide Normal Physical — 100% 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
Encore Normal Status — 100% 5 The user compels the target to keep using the move it encored for three turns.
Grass Whistle Grass Status — 55% 15 The user plays a pleasant melody that lulls the target into a deep sleep.
Grassy Terrain Grass Status — 100% 10 The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
Ingrain Grass Status — 100% 20 The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.
Leech Seed Grass Status — 90% 10 A seed is planted on the target. It steals some HP from the target every turn.
Morning Sun Normal Status — 100% 5 The user restores its own HP. The amount of HP regained varies with the weather.
Natural Gift Normal Physical — 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Sweet Scent Normal Status — 100% 20 The user releases a scent that harshly lowers opposing Pokémon's evasiveness.
Move Type Category Power Acc. PP Description
After You Normal Status — 100% 15 The user helps the target and makes it use its move right after the user.
Earth Power Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Energy Ball STAB Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Giga Drain STAB Grass Special 75 100% 10 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Magical Leaf STAB Grass Special 60 100% 20 The user scatters curious leaves that chase the target. This attack never misses.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Seed Bomb STAB Grass Physical 80 100% 15 The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Synthesis Grass Status — 100% 5 The user restores its own HP. The amount of HP regained varies with the weather.
Worry Seed Grass Status — 100% 10 A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).