|
Assurance
|
Dark |
Physical |
60 |
100% |
10 |
This move's power is doubled if the target has already taken some damage in the same turn. |
|
Body Slam
|
Normal |
Physical |
85 |
100% |
15 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
|
Covet
|
Normal |
Physical |
60 |
100% |
25 |
The user endearingly approaches the target, then steals the target's held item. |
|
Curse
|
Ghost |
Status |
— |
100% |
10 |
A move that has different effects depending on whether the user is a Ghost type or not. |
|
Dig
|
Ground |
Physical |
80 |
100% |
10 |
The user burrows into the ground on the first turn, then attacks on the next turn. |
|
Double-Edge
|
Normal |
Physical |
120 |
100% |
15 |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
|
Echoed Voice
|
Normal |
Special |
40 |
100% |
15 |
The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. |
|
Endeavor
|
Normal |
Physical |
— |
100% |
5 |
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
|
Endure
|
Normal |
Status |
— |
100% |
10 |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
|
Facade
|
Normal |
Physical |
70 |
100% |
20 |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
|
Fire Blast
STAB
|
Fire |
Special |
110 |
85% |
5 |
The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. |
|
Fire Pledge
STAB
|
Fire |
Special |
80 |
100% |
10 |
A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears. |
|
Fire Punch
STAB
|
Fire |
Physical |
75 |
100% |
15 |
The target is attacked with a fiery punch. This may also leave the target with a burn. |
|
Fire Spin
STAB
|
Fire |
Special |
35 |
85% |
15 |
The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
|
Flame Charge
STAB
|
Fire |
Physical |
50 |
100% |
20 |
Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
|
Flamethrower
STAB
|
Fire |
Special |
90 |
100% |
15 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
|
Flare Blitz
STAB
|
Fire |
Physical |
120 |
100% |
15 |
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
|
Grass Knot
|
Grass |
Special |
— |
100% |
20 |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
|
Gyro Ball
|
Steel |
Physical |
— |
100% |
5 |
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
|
Heat Crash
STAB
|
Fire |
Physical |
— |
100% |
10 |
The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power. |
|
Heat Wave
STAB
|
Fire |
Special |
95 |
90% |
10 |
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
|
Heavy Slam
|
Steel |
Physical |
— |
100% |
10 |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
|
Helping Hand
|
Normal |
Status |
— |
100% |
20 |
The user assists an ally by boosting the power of that ally's attack. |
|
Incinerate
STAB
|
Fire |
Special |
60 |
100% |
15 |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
|
Iron Tail
|
Steel |
Physical |
100 |
75% |
15 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
|
Mud-Slap
|
Ground |
Special |
20 |
100% |
10 |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
|
Overheat
STAB
|
Fire |
Special |
130 |
90% |
5 |
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
|
Protect
|
Normal |
Status |
— |
100% |
10 |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
|
Rest
|
Psychic |
Status |
— |
100% |
5 |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
|
Roar
|
Normal |
Status |
— |
100% |
20 |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
|
Rock Smash
|
Fighting |
Physical |
40 |
100% |
15 |
The user attacks with a punch. This may also lower the target's Defense stat. |
|
Rock Tomb
|
Rock |
Physical |
60 |
95% |
15 |
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
|
Rollout
|
Rock |
Physical |
30 |
90% |
20 |
The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
|
Sleep Talk
|
Normal |
Status |
— |
100% |
10 |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
|
Solar Beam
|
Grass |
Special |
120 |
100% |
10 |
The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
|
Stomping Tantrum
|
Ground |
Physical |
75 |
100% |
10 |
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
|
Strength
|
Normal |
Physical |
80 |
100% |
15 |
The target is slugged with a punch thrown at maximum power. |
|
Substitute
|
Normal |
Status |
— |
100% |
10 |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
|
Sucker Punch
|
Dark |
Physical |
70 |
100% |
5 |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
|
Sunny Day
|
Fire |
Status |
— |
100% |
5 |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
|
Superpower
|
Fighting |
Physical |
120 |
100% |
5 |
The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
|
Take Down
|
Normal |
Physical |
90 |
85% |
20 |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
|
Taunt
|
Dark |
Status |
— |
100% |
20 |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
|
Temper Flare
STAB
|
Fire |
Physical |
75 |
100% |
10 |
Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
|
Tera Blast
|
Normal |
Special |
80 |
100% |
10 |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
|
Trailblaze
|
Grass |
Physical |
50 |
100% |
20 |
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
|
Wild Charge
|
Electric |
Physical |
90 |
100% |
15 |
The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
|
Will-O-Wisp
|
Fire |
Status |
— |
85% |
15 |
The user shoots a sinister flame at the target to inflict a burn. |
|
Work Up
|
Normal |
Status |
— |
100% |
30 |
The user is roused, and its Attack and Sp. Atk stats are boosted. |
|
Zen Headbutt
|
Psychic |
Physical |
80 |
90% |
15 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |