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Tinkatuff

Gen 9 #0958
This Pokémon will attack groups of Pawniard and Bisharp, gathering metal from them in order to create a large and sturdy hammer.
  • Types fairysteel
  • Height / Weight 0.7 m (2′04″) · 59.1 kg (130.3 lbs)
  • Gender Ratio ♂ 0% / ♀ 100%
  • Catch difficulty Medium (90)
  • Training EV Yield +2 Sp. Def Leveling pace Slower early levels, catches up later
  • Egg groups Fairy · 20 egg cycles

Abilities

Evolution Chain

Base Stats

HP 65
Attack 55
Defence 55
Sp. Atk 45
Sp. Def 82
Speed 78
Total (BST) 380

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Common Lv. 24-38 Grounded Natural Wild 2.7
Overworld
Sky Light: 8–15 Structure: Ruin
Uncommon Lv. 24-38 Grounded 7.2
Aether
Sky Light: 0–7 Structure: Dungeons

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 3)

Item Quantity Drop Chance
Raw IronRaw Iron 0-2 Guaranteed / Weighted
Razz BerryRazz Berry 1 5%

Riding & World Behavior

Behavior Traits

  • Sleep Sleeps (Night · Light 0-4)
  • Combat Defends Owner · Defends Self
  • Herd Size Up to 3

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Astonish Ghost Physical 30 100% 15 The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
Start / 1 Fairy Wind STAB Fairy Special 40 100% 30 The user attacks by stirring up a fairy wind to strike the target.
5 Baby-Doll Eyes Fairy Status — 100% 30 The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
8 Metal Claw STAB Steel Physical 50 95% 35 The target is raked with steel claws. This may also boost the user's Attack stat.
11 Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
14 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
17 Draining Kiss STAB Fairy Special 50 100% 10 The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
21 Sweet Kiss Fairy Status — 75% 10 The user kisses the target with a sweet, angelic cuteness that causes confusion.
24 Brutal Swing Dark Physical 60 100% 20 The user swings its body around violently to inflict damage on everything in its vicinity.
27 Slam Normal Physical 80 75% 20 The target is slammed with a long tail, vines, or the like to inflict damage.
31 Flash Cannon STAB Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
35 Play Rough STAB Fairy Physical 90 90% 10 The user attacks by playing rough with the target. This may also lower the target's Attack stat.
39 Fake Out Normal Physical 40 100% 10 This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
43 Flatter Dark Status — 100% 15 Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
47 Skitter Smack Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
52 Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Move Type Category Power Acc. PP Description
Baby-Doll Eyes Fairy Status — 100% 30 The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Brutal Swing Dark Physical 60 100% 20 The user swings its body around violently to inflict damage on everything in its vicinity.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
Draining Kiss STAB Fairy Special 50 100% 10 The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
Encore Normal Status — 100% 5 The user compels the target to keep using the move it encored for three turns.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fake Tears Dark Status — 100% 20 The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
Flash Cannon STAB Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Fling Dark Physical — 100% 10 The user flings its held item at the target to attack. This move's power and effects depend on the item.
Foul Play Dark Physical 95 100% 15 The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Metal Claw STAB Steel Physical 50 95% 35 The target is raked with steel claws. This may also boost the user's Attack stat.
Metal Sound Steel Status — 85% 40 A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Metronome Normal Status — 100% 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
Play Rough STAB Fairy Physical 90 90% 10 The user attacks by playing rough with the target. This may also lower the target's Attack stat.
Pounce Bug Physical 50 100% 20 The user attacks by pouncing on the target. This also lowers the target's Speed stat.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Quash Dark Status — 100% 15 The user suppresses the target and makes its move go last.
Reflect Psychic Status — 100% 20 A wondrous wall of light is put up to reduce damage from physical moves for five turns.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Rock Tomb Rock Physical 60 95% 15 The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Skill Swap Psychic Status — 100% 10 The user employs its psychic power to exchange Abilities with the target.
Skitter Smack Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Stealth Rock Rock Status — 100% 20 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Steel Beam STAB Steel Special 140 95% 5 The user fires a beam of steel that it collected from its entire body. This also damages the user.
Stone Edge Rock Physical 100 80% 5 The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Swords Dance Normal Status — 100% 20 A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thief Dark Physical 60 100% 25 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thunder Wave Electric Status — 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
Move Type Category Power Acc. PP Description
Feint Normal Physical 30 100% 10 This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Ice Hammer Ice Physical 100 90% 10 The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.
Quash Dark Status — 100% 15 The user suppresses the target and makes its move go last.
Move Type Category Power Acc. PP Description
Baby-Doll Eyes Fairy Status — 100% 30 The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Flash Cannon STAB Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Foul Play Dark Physical 95 100% 15 The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Play Rough STAB Fairy Physical 90 90% 10 The user attacks by playing rough with the target. This may also lower the target's Attack stat.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Skill Swap Psychic Status — 100% 10 The user employs its psychic power to exchange Abilities with the target.
Skitter Smack Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Stealth Rock Rock Status — 100% 20 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Steel Beam STAB Steel Special 140 95% 5 The user fires a beam of steel that it collected from its entire body. This also damages the user.
Stone Edge Rock Physical 100 80% 5 The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).