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Tirtouga

Gen 5 Fossil #0564
Restored from a fossil, this Pokémon can dive to depths beyond half a mile.
  • Types waterrock
  • Height / Weight 0.7 m (2′04″) · 16.5 kg (36.4 lbs)
  • Gender Ratio ♂ 87.5% / ♀ 12.5%
  • Catch difficulty Hard (45)
  • Training EV Yield +1 Defence Leveling pace Average leveling pace
  • Egg groups Water 1, Water 3 · 30 egg cycles

Abilities

Evolution Chain

Base Stats

HP 54
Attack 78
Defence 103
Sp. Atk 53
Sp. Def 45
Speed 22
Total (BST) 355

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Ultra Rare Lv. 15-40 Grounded Natural 60
Lush
Sky Light: 0–7
Ultra Rare Lv. 15-40 Submerged Water 60
Lush
Sky Light: 0–7

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 2)

Item Quantity Drop Chance
Turtle ScuteTurtle Scute 0-2 Guaranteed / Weighted

Riding & World Behavior

Behavior Traits

  • Aquatic Breathes Underwater
  • Sleep Sleeps (Night · Light 0-4)
  • Combat Defends Owner
  • Herd Size Up to 4

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Bide Normal Physical — 100% 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Start / 1 Water Gun STAB Water Special 40 100% 25 The target is blasted with a forceful shot of water.
Start / 1 Withdraw Water Status — 100% 40 The user withdraws its body into its hard shell, boosting its Defense stat.
3 Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
6 Aqua Jet STAB Water Physical 40 100% 20 The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
9 Smack Down STAB Rock Physical 50 100% 15 The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
12 Ancient Power STAB Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
15 Bite Dark Physical 60 100% 25 The target is bitten with viciously sharp fangs. This may also make the target flinch.
18 Wide Guard Rock Status — 100% 10 The user and its allies are protected from wide-ranging attacks for one turn.
21 Brine STAB Water Special 65 100% 10 This move's power is doubled if the target's HP is at half or less.
24 Rock Slide STAB Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
27 Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
30 Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
33 Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
36 Aqua Tail STAB Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
39 Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
42 Hydro Pump STAB Water Special 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
45 Shell Smash Normal Status — 100% 15 The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats.
Move Type Category Power Acc. PP Description
Ancient Power STAB Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Aqua Tail STAB Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Block Normal Status — 100% 5 The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brine STAB Water Special 65 100% 10 This move's power is doubled if the target's HP is at half or less.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
Dig Ground Physical 80 100% 10 The user burrows into the ground on the first turn, then attacks on the next turn.
Dive STAB Water Physical 80 100% 10 The user dives on the first turn, then floats up and attacks on the next turn.
Earth Power Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Guard Swap Psychic Status — 100% 10 The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Hydro Pump STAB Water Special 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Liquidation STAB Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Meteor Beam STAB Rock Special 120 90% 10 The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
Muddy Water STAB Water Special 90 85% 10 The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
Mud Shot Ground Special 55 95% 15 The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Blast STAB Rock Physical 25 90% 10 The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
Rock Polish Rock Status — 100% 20 The user polishes its body to reduce drag. This sharply boosts the user's Speed stat.
Rock Slide STAB Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Rock Tomb STAB Rock Physical 60 95% 15 The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Rollout STAB Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Sandstorm Rock Status — 100% 10 A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Scald STAB Water Special 80 100% 15 The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Smack Down STAB Rock Physical 50 100% 15 The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Stealth Rock Rock Status — 100% 20 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Stone Edge STAB Rock Physical 100 80% 5 The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Surf STAB Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Waterfall STAB Water Physical 80 100% 15 The user charges at the target and may make it flinch.
Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Whirlpool STAB Water Special 35 85% 15 The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Move Type Category Power Acc. PP Description
Bide Normal Physical — 100% 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Block Normal Status — 100% 5 The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Flail Normal Physical — 100% 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Rock Throw STAB Rock Physical 50 90% 15 The user picks up and throws a small rock at the target to inflict damage.
Rollout STAB Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Slam Normal Physical 80 75% 20 The target is slammed with a long tail, vines, or the like to inflict damage.
Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Move Type Category Power Acc. PP Description
Ancient Power STAB Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Aqua Tail STAB Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Block Normal Status — 100% 5 The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Dive STAB Water Physical 80 100% 10 The user dives on the first turn, then floats up and attacks on the next turn.
Earth Power Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Liquidation STAB Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Meteor Beam STAB Rock Special 120 90% 10 The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Slide STAB Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Rollout STAB Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Stealth Rock Rock Status — 100% 20 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Stone Edge STAB Rock Physical 100 80% 5 The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).