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Togetic

Gen 2 #0176
Togetic is said to be a Pokémon that brings good fortune. When the Pokémon spots someone who is pure of heart, it is said to appear and share its happiness with that person.
  • Types fairyflying
  • Height / Weight 0.6 m (2′00″) · 3.2 kg (7.1 lbs)
  • Gender Ratio ♂ 87.5% / ♀ 12.5%
  • Catch difficulty Medium (75)
  • Training EV Yield +2 Sp. Def Leveling pace Levels up quickly
  • Egg groups Flying, Fairy · 10 egg cycles

Abilities

Evolution Chain

Base Stats

HP 55
Attack 40
Defence 85
Sp. Atk 80
Sp. Def 105
Speed 40
Total (BST) 405

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Rare Lv. 20-41 Grounded Natural 32.15
Floral Magical Sky
Except: Plains, Spooky
Time: Day Weather: Clear Sky Light: 8–15
Rare Lv. 20-41 Grounded Natural 32.15
Skyroot Grove Skyroot Meadow
Sky Light: 8–15
Rare Lv. 20-41 Grounded 32.15
Floral Meadow
Any

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 3)

Item Quantity Drop Chance
Lucky EggLucky Egg 1 5%
Shiny StoneShiny Stone 1 5%
Fairy FeatherFairy Feather 1 5%

Right-Click Interactions

Action Use Item Result Cooldown
Brush BrushBrush FeatherFeather×1-2 None

Riding & World Behavior

Behavior Traits

  • Flight Can Fly
  • Sleep Sleeps (Night · Light 0-4)
  • Combat Defends Owner
  • Herd Size Up to 7

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Bestow Normal Status — 100% 15 The user passes its held item to the target when the target isn't holding an item.
Start / 1 Fairy Wind STAB Fairy Special 40 100% 30 The user attacks by stirring up a fairy wind to strike the target.
Start / 1 Growl Normal Status — 100% 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Start / 1 Life Dew Water Status — 100% 10 The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
Start / 1 Pound Normal Physical 40 100% 35 The target is physically pounded with a long tail, a foreleg, or the like.
Start / 1 Sweet Kiss Fairy Status — 75% 10 The user kisses the target with a sweet, angelic cuteness that causes confusion.
12 Charm Fairy Status — 100% 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
16 Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
20 Yawn Normal Status — 100% 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
24 Metronome Normal Status — 100% 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
28 After You Normal Status — 100% 15 The user helps the target and makes it use its move right after the user.
32 Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
36 Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
40 Follow Me Normal Status — 100% 20 The user draws attention to itself, making all opposing Pokémon take aim only at the user.
44 Baton Pass Normal Status — 100% 40 The user switches places with a party Pokémon in waiting and passes along any stat changes.
48 Last Resort Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
52 Wish Normal Status — 100% 10 One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
Move Type Category Power Acc. PP Description
Aerial Ace STAB Flying Physical 60 100% 20 The user confounds the target with speed, then slashes. This attack never misses.
After You Normal Status — 100% 15 The user helps the target and makes it use its move right after the user.
Air Cutter STAB Flying Special 60 95% 25 The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Baby-Doll Eyes Fairy Status — 100% 30 The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Baton Pass Normal Status — 100% 40 The user switches places with a party Pokémon in waiting and passes along any stat changes.
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Charm Fairy Status — 100% 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
Dazzling Gleam STAB Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
Defog Flying Status — 100% 15 A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Draining Kiss STAB Fairy Special 50 100% 10 The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
Drain Punch Fighting Physical 75 100% 10 The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Dream Eater Psychic Special 100 100% 15 The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
Dual Wingbeat STAB Flying Physical 40 90% 10 The user slams the target with its wings to inflict damage. The target is hit twice in a row.
Echoed Voice Normal Special 40 100% 15 The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
Encore Normal Status — 100% 5 The user compels the target to keep using the move it encored for three turns.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire Blast Fire Special 110 85% 5 The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn.
Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Flash Normal Status — 100% 20 The user flashes a bright light that cuts the target's accuracy.
Fling Dark Physical — 100% 10 The user flings its held item at the target to attack. This move's power and effects depend on the item.
Fly STAB Flying Physical 90 95% 15 The user flies up into the sky on the first turn, then attacks on the next turn.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Future Sight Psychic Special 120 100% 10 Two turns after this move is used, a hunk of psychic energy attacks the target.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Grass Knot Grass Special — 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heal Bell Normal Status — 100% 5 The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
Heat Wave Fire Special 95 90% 10 The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Voice Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Imprison Psychic Status — 100% 10 If opposing Pokémon know any move also known by the user, they are prevented from using it.
Incinerate Fire Special 60 100% 15 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Last Resort Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Magical Leaf Grass Special 60 100% 20 The user scatters curious leaves that chase the target. This attack never misses.
Magic Coat Psychic Status — 100% 15 Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Mega Kick Normal Physical 120 75% 5 The target is attacked by a kick launched with muscle- packed power.
Mega Punch Normal Physical 80 85% 20 The target is slugged by a punch thrown with muscle- packed power.
Metronome Normal Status — 100% 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
Mud-Slap Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Mystical Fire Fire Special 75 100% 10 The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Nasty Plot Dark Status — 100% 20 The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Play Rough STAB Fairy Physical 90 90% 10 The user attacks by playing rough with the target. This may also lower the target's Attack stat.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Psych Up Normal Status — 100% 10 The user hypnotizes itself into copying any stat change made by the target.
Psyshock Psychic Special 80 100% 10 The user materializes an odd psychic wave to attack the target. This move deals physical damage.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Reflect Psychic Status — 100% 20 A wondrous wall of light is put up to reduce damage from physical moves for five turns.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Retaliate Normal Physical 70 100% 5 The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Roost Flying Status — 100% 5 The user lands and rests its body. This move restores the user's HP by up to half its max HP.
Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
Secret Power Normal Physical 70 100% 20 The additional effects of this attack depend upon where it was used.
Shadow Ball Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Shock Wave Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Silver Wind Bug Special 60 100% 5 The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Smart Strike Steel Physical 70 100% 10 The user stabs the target with a sharp horn. This attack never misses.
Solar Beam Grass Special 120 100% 10 The user gathers light on the first turn, then blasts a bundled beam on the next turn.
Steel Wing Steel Physical 70 90% 25 The target is hit with wings of steel. This may also boost the user's Defense stat.
Stored Power Psychic Special 20 100% 10 The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Tailwind Flying Status — 100% 15 The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
Telekinesis Psychic Status — 100% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunder Wave Electric Status — 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
Tri Attack Normal Special 80 100% 10 The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Trick Psychic Status — 100% 10 The user catches the target off guard and swaps the target's held item with its own.
Twister Dragon Special 40 100% 20 The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
Uproar Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Work Up Normal Status — 100% 30 The user is roused, and its Attack and Sp. Atk stats are boosted.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Move Type Category Power Acc. PP Description
Aerial Ace STAB Flying Physical 60 100% 20 The user confounds the target with speed, then slashes. This attack never misses.
Bestow Normal Status — 100% 15 The user passes its held item to the target when the target isn't holding an item.
Extrasensory Psychic Special 80 100% 20 The user attacks with an odd, unseeable power. This may also make the target flinch.
Foresight Normal Status — 100% 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Lucky Chant Normal Status — 100% 30 The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Mirror Move Flying Status — 100% 20 The user counters the target by mimicking the target's last move.
Morning Sun Normal Status — 100% 5 The user restores its own HP. The amount of HP regained varies with the weather.
Peck STAB Flying Physical 35 100% 35 The target is jabbed with a sharply pointed beak or horn to inflict damage.
Present Normal Physical — 90% 15 The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.
Psycho Shift Psychic Status — 100% 10 Using its psychic power of suggestion, the user transfers its status conditions to the target.
Secret Power Normal Physical 70 100% 20 The additional effects of this attack depend upon where it was used.
Move Type Category Power Acc. PP Description
Aerial Ace STAB Flying Physical 60 100% 20 The user confounds the target with speed, then slashes. This attack never misses.
After You Normal Status — 100% 15 The user helps the target and makes it use its move right after the user.
Air Cutter STAB Flying Special 60 95% 25 The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Baby-Doll Eyes Fairy Status — 100% 30 The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
Dazzling Gleam STAB Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
Defog Flying Status — 100% 15 A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Drain Punch Fighting Physical 75 100% 10 The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Dual Wingbeat STAB Flying Physical 40 90% 10 The user slams the target with its wings to inflict damage. The target is hit twice in a row.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Heal Bell Normal Status — 100% 5 The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
Heat Wave Fire Special 95 90% 10 The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Voice Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Last Resort Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Magical Leaf Grass Special 60 100% 20 The user scatters curious leaves that chase the target. This attack never misses.
Magic Coat Psychic Status — 100% 15 Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Mud-Slap Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Mystical Fire Fire Special 75 100% 10 The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Play Rough STAB Fairy Physical 90 90% 10 The user attacks by playing rough with the target. This may also lower the target's Attack stat.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Roost Flying Status — 100% 5 The user lands and rests its body. This move restores the user's HP by up to half its max HP.
Shadow Ball Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Shock Wave Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Tailwind Flying Status — 100% 15 The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
Telekinesis Psychic Status — 100% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Trick Psychic Status — 100% 10 The user catches the target off guard and swaps the target's held item with its own.
Twister Dragon Special 40 100% 20 The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
Uproar Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).