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Totodile

Gen 2 Starter Shoulder Mountable #0158
Despite the smallness of its body, Totodile's jaws are very powerful. While the Pokémon may think it is just playfully nipping, its bite has enough power to cause serious injury.
  • Types water
  • Height / Weight 0.6 m (2′00″) · 9.5 kg (20.9 lbs)
  • Gender Ratio ♂ 87.5% / ♀ 12.5%
  • Catch difficulty Hard (45)
  • Training EV Yield +1 Attack Leveling pace Slower early levels, catches up later
  • Egg groups Monster, Water 1 · 20 egg cycles

Abilities

Evolution Chain

Base Stats

HP 50
Attack 65
Defence 64
Sp. Atk 44
Sp. Def 48
Speed 43
Total (BST) 314

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Ultra Rare Lv. 5-31 Grounded Natural 48
Swamp
Sky Light: 8–15
Ultra Rare Lv. 5-31 Submerged Water 48
Swamp
Sky: Outdoors (Can see sky)
Ultra Rare Lv. 5-31 Fishing 60
Arid Jungle Swamp
Sky: Outdoors (Can see sky)
Ultra Rare Lv. 5-31 Submerged Water 48
Swamp
Sky: Underground / Indoors Sky Light: 8–15
Ultra Rare Lv. 5-31 Fishing 60
Arid Jungle Swamp
Sky: Underground / Indoors Sky Light: 8–15

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 1)

Item Quantity Drop Chance
Mystic WaterMystic Water 1 5%

Riding & World Behavior

Behavior Traits

  • Aquatic Breathes Underwater
  • Sleep Sleeps (Any · Light 0-4)
  • Combat Defends Owner
  • Herd Size Up to 2

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Leer Normal Status — 100% 30 The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
Start / 1 Rage Normal Physical 20 100% 20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Start / 1 Scratch Normal Physical 40 100% 35 Hard, pointed, sharp claws rake the target to inflict damage.
6 Water Gun STAB Water Special 40 100% 25 The target is blasted with a forceful shot of water.
9 Bite Dark Physical 60 100% 25 The target is bitten with viciously sharp fangs. This may also make the target flinch.
13 Scary Face Normal Status — 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
19 Ice Fang Ice Physical 65 95% 15 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
22 Flail Normal Physical — 100% 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
27 Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
30 Slash Normal Physical 70 100% 20 The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
33 Screech Normal Status — 85% 40 An earsplitting screech harshly lowers the target's Defense stat.
37 Thrash Normal Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
41 Aqua Tail STAB Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
45 Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
50 Hydro Pump STAB Water Special 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
Move Type Category Power Acc. PP Description
Aerial Ace Flying Physical 60 100% 20 The user confounds the target with speed, then slashes. This attack never misses.
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Aqua Tail STAB Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Block Normal Status — 100% 5 The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Breaking Swipe Dragon Physical 60 100% 15 The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Chilling Water STAB Water Special 50 100% 20 The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
Cut Normal Physical 50 95% 30 The target is cut with a scythe, a claw, or the like to inflict damage.
Dig Ground Physical 80 100% 10 The user burrows into the ground on the first turn, then attacks on the next turn.
Dive STAB Water Physical 80 100% 10 The user dives on the first turn, then floats up and attacks on the next turn.
Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Dragon Claw Dragon Physical 80 100% 15 The user slashes the target with huge, sharp claws to inflict damage.
Dragon Dance Dragon Status — 100% 20 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fake Tears Dark Status — 100% 20 The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
Fling Dark Physical — 100% 10 The user flings its held item at the target to attack. This move's power and effects depend on the item.
Flip Turn STAB Water Physical 60 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Hail Ice Status — 100% 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Hone Claws Dark Status — 100% 15 The user sharpens its claws to boost its Attack stat and accuracy.
Hydro Pump STAB Water Special 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Fang Ice Physical 65 95% 15 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Ice Punch Ice Physical 75 100% 15 The target is attacked with an icy punch. This may also leave the target frozen.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Liquidation STAB Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Low Kick Fighting Physical — 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Mega Kick Normal Physical 120 75% 5 The target is attacked by a kick launched with muscle- packed power.
Mega Punch Normal Physical 80 85% 20 The target is slugged by a punch thrown with muscle- packed power.
Metal Claw Steel Physical 50 95% 35 The target is raked with steel claws. This may also boost the user's Attack stat.
Muddy Water STAB Water Special 90 85% 10 The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
Mud-Slap Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Power-Up Punch Fighting Physical 40 100% 20 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Tomb Rock Physical 60 95% 15 The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Scary Face Normal Status — 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
Screech Normal Status — 85% 40 An earsplitting screech harshly lowers the target's Defense stat.
Shadow Claw Ghost Physical 70 100% 15 The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Spite Ghost Status — 100% 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
Surf STAB Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave.
Swords Dance Normal Status — 100% 20 A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thief Dark Physical 60 100% 25 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Trailblaze Grass Physical 50 100% 20 The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Uproar Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Waterfall STAB Water Physical 80 100% 15 The user charges at the target and may make it flinch.
Water Pledge STAB Water Special 80 100% 10 A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.
Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Whirlpool STAB Water Special 35 85% 15 The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
Work Up Normal Status — 100% 30 The user is roused, and its Attack and Sp. Atk stats are boosted.
Move Type Category Power Acc. PP Description
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Aqua Jet STAB Water Physical 40 100% 20 The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Block Normal Status — 100% 5 The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Chip Away Normal Physical 70 100% 20 Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
Counter Fighting Physical — 100% 20 A retaliatory attack that counters any physical move, inflicting double the damage taken.
Flatter Dark Status — 100% 15 Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
Mud Sport Ground Status — 100% 15 The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Water Sport Water Status — 100% 15 The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Move Type Category Power Acc. PP Description
Aerial Ace Flying Physical 60 100% 20 The user confounds the target with speed, then slashes. This attack never misses.
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Aqua Tail STAB Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Block Normal Status — 100% 5 The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Dive STAB Water Physical 80 100% 10 The user dives on the first turn, then floats up and attacks on the next turn.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Flip Turn STAB Water Physical 60 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Hydro Cannon STAB Water Special 150 90% 5 The target is hit with a watery blast. The user can't move on the next turn.
Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Fang Ice Physical 65 95% 15 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Ice Punch Ice Physical 75 100% 15 The target is attacked with an icy punch. This may also leave the target frozen.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Liquidation STAB Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Low Kick Fighting Physical — 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Mud-Slap Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Shadow Claw Ghost Physical 70 100% 15 The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Spite Ghost Status — 100% 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
Uproar Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Water Pledge STAB Water Special 80 100% 10 A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.
Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).