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Vivillon

Gen 6 #0666
The patterns on this Pokémon's wings depend on the climate and topography of its habitat. It scatters colorful scales.
  • Types bugflying
  • Height / Weight 1.2 m (3′11″) · 17.0 kg (37.5 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Hard (45)
  • Training EV Yield +1 HP, +1 Sp. Atk, +1 Speed Leveling pace Average leveling pace
  • Egg groups Bug · 15 egg cycles

Abilities

Evolution Chain

Scatterbug
Scatterbug#0664bug
→
Lv. 9
Spewpa
Spewpa#0665bug
→
Lv. 12 · Biome: Evolution · Vivillon · Archipelago

Base Stats

HP 80
Attack 52
Defence 50
Sp. Atk 90
Sp. Def 50
Speed 89
Total (BST) 411

Alternate Forms

Vivillon (Icy Snow) bugflying

The patterns on this Pokémon depend on the climate and topography of the land it was born in. This form is from frigid lands.

Abilities: Shield Dust, Compound Eyes, Friend Guard (H)

HP: 80 Attack: 52 Defence: 50 Sp. Atk: 90 Sp. Def: 50 Speed: 89 BST: 411
Vivillon (Polar) bugflying

The patterns on this Pokémon depend on the climate and topography of the land it was born in. This form is from snowy lands.

Abilities: Shield Dust, Compound Eyes, Friend Guard (H)

HP: 80 Attack: 52 Defence: 50 Sp. Atk: 90 Sp. Def: 50 Speed: 89 BST: 411
Vivillon (Tundra) bugflying

The patterns on this Pokémon depend on the climate and topography of the land it was born in. This form is from lands of severe cold.

Abilities: Shield Dust, Compound Eyes, Friend Guard (H)

HP: 80 Attack: 52 Defence: 50 Sp. Atk: 90 Sp. Def: 50 Speed: 89 BST: 411
Vivillon (Continental) bugflying

The patterns on this Pokémon depend on the climate and topography of the land it was born in. This form is from lands of vast space.

Abilities: Shield Dust, Compound Eyes, Friend Guard (H)

HP: 80 Attack: 52 Defence: 50 Sp. Atk: 90 Sp. Def: 50 Speed: 89 BST: 411
Vivillon (Garden) bugflying

The patterns on this Pokémon depend on the climate and topography of the land it was born in. This form is from verdant lands.

Abilities: Shield Dust, Compound Eyes, Friend Guard (H)

HP: 80 Attack: 52 Defence: 50 Sp. Atk: 90 Sp. Def: 50 Speed: 89 BST: 411
Vivillon (Elegant) bugflying

The patterns on this Pokémon depend on the climate and topography of the land it was born in. This form is from lands with distinct seasons.

Abilities: Shield Dust, Compound Eyes, Friend Guard (H)

HP: 80 Attack: 52 Defence: 50 Sp. Atk: 90 Sp. Def: 50 Speed: 89 BST: 411
Vivillon (Meadow) bugflying

The patterns on this Pokémon depend on the climate and topography of the land it was born in. This form is from lands where flowers bloom.

Abilities: Shield Dust, Compound Eyes, Friend Guard (H)

HP: 80 Attack: 52 Defence: 50 Sp. Atk: 90 Sp. Def: 50 Speed: 89 BST: 411
Vivillon (Modern) bugflying

The patterns on this Pokémon depend on the climate and topography of the land it was born in. This form is from sun-drenched lands.

Abilities: Shield Dust, Compound Eyes, Friend Guard (H)

HP: 80 Attack: 52 Defence: 50 Sp. Atk: 90 Sp. Def: 50 Speed: 89 BST: 411
Vivillon (Marine) bugflying

The patterns on this Pokémon depend on the climate and topography of the land it was born in. This form is from lands with ocean breezes.

Abilities: Shield Dust, Compound Eyes, Friend Guard (H)

HP: 80 Attack: 52 Defence: 50 Sp. Atk: 90 Sp. Def: 50 Speed: 89 BST: 411
Vivillon (Archipelago) bugflying

The patterns on this Pokémon depend on the climate and topography of the land it was born in. This form is from places with many islands.

Abilities: Shield Dust, Compound Eyes, Friend Guard (H)

HP: 80 Attack: 52 Defence: 50 Sp. Atk: 90 Sp. Def: 50 Speed: 89 BST: 411
Vivillon (High Plains) bugflying

The patterns on this Pokémon depend on the climate and topography of the land it was born in. This form is from lands with little rain.

Abilities: Shield Dust, Compound Eyes, Friend Guard (H)

HP: 80 Attack: 52 Defence: 50 Sp. Atk: 90 Sp. Def: 50 Speed: 89 BST: 411
Vivillon (Sandstorm) bugflying

The patterns on this Pokémon depend on the climate and topography of the land it was born in. This form is from parched lands.

Abilities: Shield Dust, Compound Eyes, Friend Guard (H)

HP: 80 Attack: 52 Defence: 50 Sp. Atk: 90 Sp. Def: 50 Speed: 89 BST: 411
Vivillon (River) bugflying

The patterns on this Pokémon depend on the climate and topography of the land it was born in. This form is from lands where large rivers flow.

Abilities: Shield Dust, Compound Eyes, Friend Guard (H)

HP: 80 Attack: 52 Defence: 50 Sp. Atk: 90 Sp. Def: 50 Speed: 89 BST: 411
Vivillon (Monsoon) bugflying

The patterns on this Pokémon depend on the climate and topography of the land it was born in. This form is from lands with intense rainfall.

Abilities: Shield Dust, Compound Eyes, Friend Guard (H)

HP: 80 Attack: 52 Defence: 50 Sp. Atk: 90 Sp. Def: 50 Speed: 89 BST: 411
Vivillon (Savanna) bugflying

The patterns on this Pokémon depend on the climate and topography of the land it was born in. This form is from lands with a tropical climate.

Abilities: Shield Dust, Compound Eyes, Friend Guard (H)

HP: 80 Attack: 52 Defence: 50 Sp. Atk: 90 Sp. Def: 50 Speed: 89 BST: 411
Vivillon (Sun) bugflying

The patterns on this Pokémon depend on the climate and topography of the land it was born in. This form is from lands bathed in light.

Abilities: Shield Dust, Compound Eyes, Friend Guard (H)

HP: 80 Attack: 52 Defence: 50 Sp. Atk: 90 Sp. Def: 50 Speed: 89 BST: 411
Vivillon (Ocean) bugflying

The patterns on this Pokémon depend on the climate and topography of the land it was born in. This form is from lands of perpetual summer.

Abilities: Shield Dust, Compound Eyes, Friend Guard (H)

HP: 80 Attack: 52 Defence: 50 Sp. Atk: 90 Sp. Def: 50 Speed: 89 BST: 411
Vivillon (Jungle) bugflying

The patterns on this Pokémon depend on the climate and topography of the land it was born in. This form is from lands of tropical rain forests.

Abilities: Shield Dust, Compound Eyes, Friend Guard (H)

HP: 80 Attack: 52 Defence: 50 Sp. Atk: 90 Sp. Def: 50 Speed: 89 BST: 411
Vivillon (Fancy) bugflying

The patterns on this Pokémon depend on the climate and topography of the land it was born in. This form is from a mysterious land.

Abilities: Shield Dust, Compound Eyes, Friend Guard (H)

HP: 80 Attack: 52 Defence: 50 Sp. Atk: 90 Sp. Def: 50 Speed: 89 BST: 411
Vivillon (Pokeball) bugflying

The patterns on this Pokémon depend on the climate and topography of the land it was born in. This form is from a special land.

Abilities: Shield Dust, Compound Eyes, Friend Guard (H)

HP: 80 Attack: 52 Defence: 50 Sp. Atk: 90 Sp. Def: 50 Speed: 89 BST: 411
Vivillon (Inferno) bugflying

The patterns on this Pokémon's wings depend on the climate and topography of its habitat. It scatters colorful scales.

Abilities: Shield Dust, Compound Eyes, Friend Guard (H)

HP: 80 Attack: 52 Defence: 50 Sp. Atk: 90 Sp. Def: 50 Speed: 89 BST: 411
Vivillon (Void) bugflying

The patterns on this Pokémon's wings depend on the climate and topography of its habitat. It scatters colorful scales.

Abilities: Shield Dust, Compound Eyes, Friend Guard (H)

HP: 80 Attack: 52 Defence: 50 Sp. Atk: 90 Sp. Def: 50 Speed: 89 BST: 411
Vivillon (Forsaken) bugflying

The patterns on this Pokémon's wings depend on the climate and topography of its habitat. It scatters colorful scales.

Abilities: Shield Dust, Compound Eyes, Friend Guard (H)

HP: 80 Attack: 52 Defence: 50 Sp. Atk: 90 Sp. Def: 50 Speed: 89 BST: 411

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Common Lv. 12-41 Grounded Natural 16
Mushroom
Except: Magical, Spooky, Swamp
Time: Day Weather: Clear Sky Light: 8–15 Nearby: Flowers
Common Lv. 12-41 Grounded Natural 16
Plains
Except: Floral, Mushroom, Savanna, Sunflower Plains
Time: Day Weather: Clear Sky Light: 8–15 Nearby: Flowers
Common Lv. 12-41 Grounded Natural 16
Magical Spooky
Except: Mountain
Time: Day Weather: Clear Sky Light: 8–15 Nearby: Flowers
Common Lv. 12-41 Grounded Natural 16
Cherry Blossom
Time: Day Weather: Clear Sky Light: 8–15 Nearby: Flowers
Common Lv. 12-41 Grounded Natural 16
Aether
Sky Light: 8–15 Nearby: Flowers
Common Lv. 12-41 Grounded Natural 16
Forest
Except: Cherry Blossom, Floral, Jungle, Magical, Mountain, Mushroom, Plains, Spooky, Swamp
Time: Day Weather: Clear Sky Light: 8–15 Nearby: Flowers
Common Lv. 12-41 Grounded Natural 16
Badlands
Time: Day Sky Light: 8–15 Nearby: Flowers
Common Lv. 12-41 Grounded Natural 16
Taiga
Except: Mountain
Time: Day Weather: Clear Sky Light: 8–15 Nearby: Flowers
Common Lv. 12-41 Grounded Natural 16
Jungle
Except: Mountain
Time: Day Weather: Clear Sky Light: 8–15 Nearby: Flowers
Common Lv. 12-41 Grounded Natural 16
Ocean
Except: Frozen Ocean, Warm Ocean
Time: Day Weather: Clear Sky Light: 8–15 Nearby: Flowers
Common Lv. 12-41 Grounded Natural 16
Floral
Except: Cherry Blossom, Magical, Sunflower Plains
Time: Day Weather: Clear Sky Light: 8–15 Nearby: Flowers
Common Lv. 12-41 Grounded 40
Floral Meadow
Any
Common Lv. 12-41 Grounded Natural 16
Overworld
Time: Day Weather: Clear Sky Light: 8–15 Structure: Village
Common Lv. 12-41 Grounded Natural Urban 16
Overworld
Time: Day Weather: Clear Sky Light: 8–15 Nearby: Concrete Blocks
Common Lv. 12-41 Grounded Natural 16
Mountain
Except: Badlands, Desert, Floral, Mushroom, Tropical Island, Volcanic
Time: Day Weather: Clear Sky Light: 8–15 Nearby: Flowers
Common Lv. 12-41 Grounded Natural 16
Coast Warm Ocean
Except: Cold Ocean, Frozen Ocean, Lukewarm Ocean, Temperate Ocean
Time: Day Weather: Clear Sky Light: 8–15 Nearby: Flowers
Common Lv. 12-41 Grounded Natural 16
Frozen Ocean
Time: Day Weather: Clear Sky Light: 8–15 Nearby: Flowers
Common Lv. 12-41 Grounded Natural 16
Freshwater
Except: Forest, Jungle, Magical, Spooky
Time: Day Weather: Clear Sky Light: 8–15
Common Lv. 12-41 Grounded Natural 16
Desert
Except: Badlands
Time: Day Sky Light: 8–15 Nearby: Flowers
Common Lv. 12-41 Grounded Natural 16
Savanna
Except: Badlands, Desert, Floral, Mountain
Time: Day Sky Light: 8–15 Nearby: Flowers
Common Lv. 12-41 Grounded Natural 16
Sunflower Plains Sky Tropical Island
Time: Day Weather: Clear Sky Light: 8–15 Nearby: Flowers
Common Lv. 12-41 Grounded Natural 16
Glacial Snowy Forest Tundra
Except: Mountain
Time: Day Weather: Clear Sky Light: 8–15 Nearby: Flowers

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 3)

Item Quantity Drop Chance
Bright PowderBright Powder 1 5%
Shed ShellShed Shell 1 5%
Cheri BerryCheri Berry 1 5%

Riding & World Behavior

Behavior Traits

  • Flight Can Fly
  • Sleep Sleeps (Night · Light 0-4)
  • Combat Defends Owner
  • Herd Size Up to 6

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Aromatherapy Grass Status — 100% 5 The user releases a soothing scent that heals all status conditions affecting the user's party.
Start / 1 Gust STAB Flying Special 40 100% 35 A gust of wind is whipped up by wings and launched at the target to inflict damage.
Start / 1 Harden Normal Status — 100% 30 The user stiffens all the muscles in its body to boost its Defense stat.
Start / 1 Poison Powder Poison Status — 75% 35 The user scatters a cloud of poisonous dust that poisons the target.
Start / 1 Powder Bug Status — 100% 20 The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.
Start / 1 Sleep Powder Grass Status — 75% 15 The user scatters a cloud of soporific dust that puts the target to sleep.
Start / 1 Struggle Bug STAB Bug Special 50 100% 20 The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats.
Start / 1 Stun Spore Grass Status — 75% 30 The user scatters a cloud of numbing powder that paralyzes the target.
Start / 1 Tackle Normal Physical 40 100% 35 A physical attack in which the user charges and slams into the target with its whole body.
12 Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
17 Psybeam Psychic Special 65 100% 20 The target is attacked with a peculiar ray. This may also confuse the target.
21 Supersonic Normal Status — 55% 20 The user generates odd sound waves from its body that confuse the target.
25 Draining Kiss Fairy Special 50 100% 10 The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
31 Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
35 Bug Buzz STAB Bug Special 90 100% 10 The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat.
45 Quiver Dance Bug Status — 100% 20 The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.
50 Hurricane STAB Flying Special 110 70% 10 The user attacks by wrapping the target in a fierce wind. This may also confuse the target.
Move Type Category Power Acc. PP Description
Acrobatics STAB Flying Physical 55 100% 15 The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
Air Cutter STAB Flying Special 60 95% 25 The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.
Air Slash STAB Flying Special 75 95% 15 The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
Bug Bite STAB Bug Physical 60 100% 20 The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
Bug Buzz STAB Bug Special 90 100% 10 The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat.
Confuse Ray Ghost Status — 100% 10 The target is exposed to a sinister ray that causes confusion.
Defog Flying Status — 100% 15 A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Draining Kiss Fairy Special 50 100% 10 The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
Dream Eater Psychic Special 100 100% 15 The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Flash Normal Status — 100% 20 The user flashes a bright light that cuts the target's accuracy.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Hurricane STAB Flying Special 110 70% 10 The user attacks by wrapping the target in a fierce wind. This may also confuse the target.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Infestation STAB Bug Special 20 100% 20 The target is infested and attacked for four to five turns. The target can't flee during this time.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Laser Focus Normal Status — 100% 30 The user concentrates intensely. The attack on the next turn always results in a critical hit.
Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Pollen Puff STAB Bug Special 90 100% 15 The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
Pounce STAB Bug Physical 50 100% 20 The user attacks by pouncing on the target. This also lowers the target's Speed stat.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psybeam Psychic Special 65 100% 20 The target is attacked with a peculiar ray. This may also confuse the target.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Roost Flying Status — 100% 5 The user lands and rests its body. This move restores the user's HP by up to half its max HP.
Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
Signal Beam STAB Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Skitter Smack STAB Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Solar Beam Grass Special 120 100% 10 The user gathers light on the first turn, then blasts a bundled beam on the next turn.
Struggle Bug STAB Bug Special 50 100% 20 The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Tailwind Flying Status — 100% 15 The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thief Dark Physical 60 100% 25 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
U-turn STAB Bug Physical 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Weather Ball Normal Special 50 100% 10 This move's type and power change depending on the weather at the time the move is used.
Move Type Category Power Acc. PP Description
Poison Powder Poison Status — 75% 35 The user scatters a cloud of poisonous dust that poisons the target.
Rage Powder Bug Status — 100% 20 The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user.
Stun Spore Grass Status — 75% 30 The user scatters a cloud of numbing powder that paralyzes the target.
Move Type Category Power Acc. PP Description
Air Cutter STAB Flying Special 60 95% 25 The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.
Bug Bite STAB Bug Physical 60 100% 20 The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
Defog Flying Status — 100% 15 A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Energy Ball Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Laser Focus Normal Status — 100% 30 The user concentrates intensely. The attack on the next turn always results in a critical hit.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Roost Flying Status — 100% 5 The user lands and rests its body. This move restores the user's HP by up to half its max HP.
Signal Beam STAB Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Skitter Smack STAB Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Tailwind Flying Status — 100% 15 The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).