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Abilities
Fluffy
Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
View all Pokémon with this ability
Run Away
Enables a sure getaway from wild Pokémon.
View all Pokémon with this ability
Bulletproof
Hidden
Protects the Pokémon from ball and bomb moves.
View all Pokémon with this abilityEvolution Chain
Base Stats
| HP | 42 | |
|---|---|---|
| Attack | 40 | |
| Defence | 55 | |
| Sp. Atk | 40 | |
| Sp. Def | 45 | |
| Speed | 48 | |
| Total (BST) | 270 |
Where to Find (World Spawns)
Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.
| Rarity Bucket | Levels | Context | Weight | Biomes | Conditions |
|---|---|---|---|---|---|
| Common | Lv. 2-27 | Grounded Natural | 54 |
Except: Volcanic
|
Sky Light: 8–15
|
| Common | Lv. 2-27 | Grounded Natural | 54 |
Sky Light: 8–15
|
Item Drops & Player Interactions
Wild Item Drops (Max rolls: 3)
| Item | Quantity | Drop Chance |
|---|---|---|
| 1-2 | Guaranteed / Weighted | |
| 1 | Guaranteed / Weighted |
Riding & World Behavior
Behavior Traits
Moveset
| Lv. | Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|---|
| Start / 1 | Growl | Normal | Status | — | 100% | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Start / 1 | Tackle STAB | Normal | Physical | 40 | 100% | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| 4 | Defense Curl | Normal | Status | — | 100% | 40 | The user curls up and boosts its Defense stat. |
| 8 | Copycat | Normal | Status | — | 100% | 20 | The user mimics the move used immediately before it. This move fails if no other move has been used yet. |
| 12 | Guard Split | Psychic | Status | — | 100% | 10 | The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. |
| 16 | Double Kick | Fighting | Physical | 30 | 100% | 30 | The user attacks by kicking the target twice in a row using two feet. |
| 21 | Headbutt STAB | Normal | Physical | 70 | 100% | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| 25 | Take Down STAB | Normal | Physical | 90 | 85% | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| 28 | Guard Swap | Psychic | Status | — | 100% | 10 | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
| 32 | Reversal | Fighting | Physical | — | 100% | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| 36 | Cotton Guard | Grass | Status | — | 100% | 10 | The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat. |
| 40 | Double-Edge STAB | Normal | Physical | 120 | 100% | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Agility | Psychic | Status | — | 100% | 30 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Double-Edge STAB | Normal | Physical | 120 | 100% | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Electro Ball | Electric | Special | — | 100% | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Endure | Normal | Status | — | 100% | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade STAB | Normal | Physical | 70 | 100% | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Grassy Glide | Grass | Physical | 55 | 100% | 20 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Guard Swap | Psychic | Status | — | 100% | 10 | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
| Headbutt STAB | Normal | Physical | 70 | 100% | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Payback | Dark | Physical | 50 | 100% | 10 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Protect | Normal | Status | — | 100% | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | Fighting | Physical | — | 100% | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | Normal | Status | — | 100% | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Swagger | Normal | Status | — | 85% | 15 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
| Take Down STAB | Normal | Physical | 90 | 85% | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast STAB | Normal | Special | 80 | 100% | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder Wave | Electric | Status | — | 90% | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| Wild Charge | Electric | Physical | 90 | 100% | 15 | The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Counter | Fighting | Physical | — | 100% | 20 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Stomp STAB | Normal | Physical | 65 | 100% | 20 | The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
| Swagger | Normal | Status | — | 85% | 15 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Grassy Glide | Grass | Physical | 55 | 100% | 20 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Wild Charge | Electric | Physical | 90 | 100% | 15 | The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).