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Amaura

Gen 6 Fossil #0698
This calm Pokémon lived in a cold land where there were no violent predators like Tyrantrum.
  • Types rockice
  • Height / Weight 1.3 m (4′03″) · 25.2 kg (55.6 lbs)
  • Gender Ratio ♂ 87.5% / ♀ 12.5%
  • Catch difficulty Hard (45)
  • Training EV Yield +1 HP Leveling pace Average leveling pace
  • Egg groups Monster · 30 egg cycles

Abilities

Evolution Chain

Base Stats

HP 77
Attack 59
Defence 50
Sp. Atk 67
Sp. Def 63
Speed 46
Total (BST) 362

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Ultra Rare Lv. 11-36 Grounded Natural 60
Lush
Sky Light: 0–7

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 1)

Item Quantity Drop Chance
Never-Melt IceNever-Melt Ice 1 5%

Riding & World Behavior

Behavior Traits

  • Sleep Sleeps (Night · Light 0-4)
  • Combat Defends Owner
  • Herd Size Up to 6

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Growl Normal Status — 100% 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Start / 1 Powder Snow STAB Ice Special 40 100% 25 The user attacks with a chilling gust of powdery snow. This may also leave opposing Pokémon frozen.
Start / 1 Rock Throw STAB Rock Physical 50 90% 15 The user picks up and throws a small rock at the target to inflict damage.
4 Encore Normal Status — 100% 5 The user compels the target to keep using the move it encored for three turns.
8 Ancient Power STAB Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
12 Icy Wind STAB Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
16 Round Normal Special 60 100% 15 The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
20 Mist Ice Status — 100% 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
24 Aurora Beam STAB Ice Special 65 100% 20 The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
28 Thunder Wave Electric Status — 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
32 Nature Power Normal Status — 100% 20 This attack makes use of nature's power. Its effects vary depending on the user's environment.
36 Freeze-Dry STAB Ice Special 70 100% 20 The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
40 Ice Beam STAB Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
44 Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
48 Hail Ice Status — 100% 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
52 Blizzard STAB Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
56 Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Move Type Category Power Acc. PP Description
Ancient Power STAB Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Aurora Veil Ice Status — 100% 20 This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.
Avalanche STAB Ice Physical 60 100% 10 This move's power is doubled if the target has inflicted damage on the user in the same turn.
Blizzard STAB Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Charge Beam Electric Special 50 90% 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Dragon Tail Dragon Physical 60 90% 10 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Dream Eater Psychic Special 100 100% 15 The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
Earth Power Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Echoed Voice Normal Special 40 100% 15 The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
Encore Normal Status — 100% 5 The user compels the target to keep using the move it encored for three turns.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Flash Normal Status — 100% 20 The user flashes a bright light that cuts the target's accuracy.
Flash Cannon Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Frost Breath STAB Ice Special 60 90% 10 The user attacks by blowing its cold breath on the target. This move always lands a critical hit.
Hail Ice Status — 100% 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
Haze Ice Status — 100% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Voice Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Ice Beam STAB Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icy Wind STAB Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Magnet Rise Electric Status — 100% 10 The user levitates using electrically generated magnetism for five turns.
Meteor Beam STAB Rock Special 120 90% 10 The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
Mud Shot Ground Special 55 95% 15 The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Nature Power Normal Status — 100% 20 This attack makes use of nature's power. Its effects vary depending on the user's environment.
Outrage Dragon Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up Normal Status — 100% 10 The user hypnotizes itself into copying any stat change made by the target.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Reflect Psychic Status — 100% 20 A wondrous wall of light is put up to reduce damage from physical moves for five turns.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Roar Normal Status — 100% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Rock Blast STAB Rock Physical 25 90% 10 The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
Rock Polish Rock Status — 100% 20 The user polishes its body to reduce drag. This sharply boosts the user's Speed stat.
Rock Slide STAB Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Rock Tomb STAB Rock Physical 60 95% 15 The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Round Normal Special 60 100% 15 The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
Sandstorm Rock Status — 100% 10 A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Stealth Rock Rock Status — 100% 20 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Stone Edge STAB Rock Physical 100 80% 5 The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunderbolt Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Thunder Wave Electric Status — 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Weather Ball Normal Special 50 100% 10 This move's type and power change depending on the weather at the time the move is used.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Move Type Category Power Acc. PP Description
Aurora Veil Ice Status — 100% 20 This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.
Barrier Psychic Status — 100% 20 The user throws up a sturdy wall that sharply raises its Defense stat.
Discharge Electric Special 80 100% 15 The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Haze Ice Status — 100% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Mirror Coat Psychic Special — 100% 20 A retaliatory attack that counters any special move, inflicting double the damage taken.
Rock Throw STAB Rock Physical 50 90% 15 The user picks up and throws a small rock at the target to inflict damage.
Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Move Type Category Power Acc. PP Description
Ancient Power STAB Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Charge Beam Electric Special 50 90% 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Earth Power Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Flash Cannon Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Voice Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Ice Beam STAB Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icy Wind STAB Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Magnet Rise Electric Status — 100% 10 The user levitates using electrically generated magnetism for five turns.
Meteor Beam STAB Rock Special 120 90% 10 The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
Outrage Dragon Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Slide STAB Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Stealth Rock Rock Status — 100% 20 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Stone Edge STAB Rock Physical 100 80% 5 The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
Thunderbolt Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).