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Abilities
Evolution Chain
Amaura#0698rockice
→
Lv. 39 · Time: Night
Base Stats
| HP | 123 | |
|---|---|---|
| Attack | 77 | |
| Defence | 72 | |
| Sp. Atk | 99 | |
| Sp. Def | 92 | |
| Speed | 58 | |
| Total (BST) | 521 |
Where to Find (World Spawns)
Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.
| Rarity Bucket | Levels | Context | Weight | Biomes | Conditions |
|---|---|---|---|---|---|
| Ultra Rare | Lv. 39-52 | Grounded Natural | 40 |
Sky Light: 0–7
|
Item Drops & Player Interactions
Wild Item Drops (Max rolls: 1)
| Item | Quantity | Drop Chance |
|---|---|---|
| 1 | 10% |
Riding & World Behavior
Behavior Traits
Moveset
| Lv. | Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|---|
| Start / 1 | Ancient Power STAB | Rock | Special | 60 | 100% | 5 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Start / 1 | Encore | Normal | Status | — | 100% | 5 | The user compels the target to keep using the move it encored for three turns. |
| Start / 1 | Growl | Normal | Status | — | 100% | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Start / 1 | Powder Snow STAB | Ice | Special | 40 | 100% | 25 | The user attacks with a chilling gust of powdery snow. This may also leave opposing Pokémon frozen. |
| Start / 1 | Rock Throw STAB | Rock | Physical | 50 | 90% | 15 | The user picks up and throws a small rock at the target to inflict damage. |
| 12 | Icy Wind STAB | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| 16 | Round | Normal | Special | 60 | 100% | 15 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| 20 | Mist | Ice | Status | — | 100% | 30 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| 24 | Aurora Beam STAB | Ice | Special | 65 | 100% | 20 | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
| 28 | Thunder Wave | Electric | Status | — | 90% | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| 32 | Nature Power | Normal | Status | — | 100% | 20 | This attack makes use of nature's power. Its effects vary depending on the user's environment. |
| 36 | Freeze-Dry STAB | Ice | Special | 70 | 100% | 20 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
| 42 | Ice Beam STAB | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| 48 | Light Screen | Psychic | Status | — | 100% | 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| 54 | Hail | Ice | Status | — | 100% | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
| 60 | Blizzard STAB | Ice | Special | 110 | 70% | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| 66 | Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Ancient Power STAB | Rock | Special | 60 | 100% | 5 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Aqua Tail | Water | Physical | 90 | 90% | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Aurora Veil | Ice | Status | — | 100% | 20 | This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing. |
| Avalanche STAB | Ice | Physical | 60 | 100% | 10 | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Blizzard STAB | Ice | Special | 110 | 70% | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Slam | Normal | Physical | 85 | 100% | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Bulldoze | Ground | Physical | 60 | 100% | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Calm Mind | Psychic | Status | — | 100% | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charge Beam | Electric | Special | 50 | 90% | 10 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Dark Pulse | Dark | Special | 80 | 100% | 15 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Dragon Tail | Dragon | Physical | 60 | 90% | 10 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Dream Eater | Psychic | Special | 100 | 100% | 15 | The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. |
| Earth Power | Ground | Special | 90 | 100% | 10 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Earthquake | Ground | Physical | 100 | 100% | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| Echoed Voice | Normal | Special | 40 | 100% | 15 | The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. |
| Encore | Normal | Status | — | 100% | 5 | The user compels the target to keep using the move it encored for three turns. |
| Endure | Normal | Status | — | 100% | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | Normal | Physical | 70 | 100% | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flash | Normal | Status | — | 100% | 20 | The user flashes a bright light that cuts the target's accuracy. |
| Flash Cannon | Steel | Special | 80 | 100% | 10 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Frost Breath STAB | Ice | Special | 60 | 90% | 10 | The user attacks by blowing its cold breath on the target. This move always lands a critical hit. |
| Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hail | Ice | Status | — | 100% | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
| Haze | Ice | Status | — | 100% | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice | Normal | Special | 90 | 100% | 10 | The user attacks by letting loose a horribly loud, resounding cry. |
| Ice Beam STAB | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icicle Spear STAB | Ice | Physical | 25 | 100% | 30 | The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. |
| Icy Wind STAB | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Iron Defense | Steel | Status | — | 100% | 15 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Iron Head | Steel | Physical | 80 | 100% | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Iron Tail | Steel | Physical | 100 | 75% | 15 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Light Screen | Psychic | Status | — | 100% | 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Magnet Rise | Electric | Status | — | 100% | 10 | The user levitates using electrically generated magnetism for five turns. |
| Meteor Beam STAB | Rock | Special | 120 | 90% | 10 | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Mud Shot | Ground | Special | 55 | 95% | 15 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Nature Power | Normal | Status | — | 100% | 20 | This attack makes use of nature's power. Its effects vary depending on the user's environment. |
| Outrage | Dragon | Physical | 120 | 100% | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Protect | Normal | Status | — | 100% | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic | Psychic | Special | 90 | 100% | 10 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
| Psych Up | Normal | Status | — | 100% | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| Rain Dance | Water | Status | — | 100% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | Psychic | Status | — | 100% | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Roar | Normal | Status | — | 100% | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Rock Blast STAB | Rock | Physical | 25 | 90% | 10 | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Rock Polish | Rock | Status | — | 100% | 20 | The user polishes its body to reduce drag. This sharply boosts the user's Speed stat. |
| Rock Slide STAB | Rock | Physical | 75 | 90% | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Rock Tomb STAB | Rock | Physical | 60 | 95% | 15 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Round | Normal | Special | 60 | 100% | 15 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Safeguard | Normal | Status | — | 100% | 25 | The user creates a protective field that prevents status conditions for five turns. |
| Sandstorm | Rock | Status | — | 100% | 10 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stealth Rock | Rock | Status | — | 100% | 20 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stone Edge STAB | Rock | Physical | 100 | 80% | 5 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | Normal | Status | — | 100% | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Take Down | Normal | Physical | 90 | 85% | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | Normal | Special | 80 | 100% | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder | Electric | Special | 110 | 70% | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunderbolt | Electric | Special | 90 | 100% | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Thunder Wave | Electric | Status | — | 90% | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| Water Pulse | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Weather Ball | Normal | Special | 50 | 100% | 10 | This move's type and power change depending on the weather at the time the move is used. |
| Zen Headbutt | Psychic | Physical | 80 | 90% | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Aurora Veil | Ice | Status | — | 100% | 20 | This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing. |
| Barrier | Psychic | Status | — | 100% | 20 | The user throws up a sturdy wall that sharply raises its Defense stat. |
| Discharge | Electric | Special | 80 | 100% | 15 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Haze | Ice | Status | — | 100% | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Mirror Coat | Psychic | Special | — | 100% | 20 | A retaliatory attack that counters any special move, inflicting double the damage taken. |
| Rock Throw STAB | Rock | Physical | 50 | 90% | 15 | The user picks up and throws a small rock at the target to inflict damage. |
| Take Down | Normal | Physical | 90 | 85% | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Ancient Power STAB | Rock | Special | 60 | 100% | 5 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Aqua Tail | Water | Physical | 90 | 90% | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Bulldoze | Ground | Physical | 60 | 100% | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Calm Mind | Psychic | Status | — | 100% | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charge Beam | Electric | Special | 50 | 90% | 10 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Dark Pulse | Dark | Special | 80 | 100% | 15 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Earth Power | Ground | Special | 90 | 100% | 10 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Flash Cannon | Steel | Special | 80 | 100% | 10 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice | Normal | Special | 90 | 100% | 10 | The user attacks by letting loose a horribly loud, resounding cry. |
| Ice Beam STAB | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind STAB | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Iron Defense | Steel | Status | — | 100% | 15 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Iron Head | Steel | Physical | 80 | 100% | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Iron Tail | Steel | Physical | 100 | 75% | 15 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Magnet Rise | Electric | Status | — | 100% | 10 | The user levitates using electrically generated magnetism for five turns. |
| Meteor Beam STAB | Rock | Special | 120 | 90% | 10 | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Outrage | Dragon | Physical | 120 | 100% | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Psychic | Psychic | Special | 90 | 100% | 10 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide STAB | Rock | Physical | 75 | 90% | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stealth Rock | Rock | Status | — | 100% | 20 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stone Edge STAB | Rock | Physical | 100 | 80% | 5 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Thunderbolt | Electric | Special | 90 | 100% | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Water Pulse | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Zen Headbutt | Psychic | Physical | 80 | 90% | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).