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Abilities
Evolution Chain
Clobbopus#0852fighting
→
Knows Taunt
Base Stats
| HP | 50 | |
|---|---|---|
| Attack | 68 | |
| Defence | 60 | |
| Sp. Atk | 50 | |
| Sp. Def | 50 | |
| Speed | 32 | |
| Total (BST) | 310 |
Where to Find (World Spawns)
Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.
| Rarity Bucket | Levels | Context | Weight | Biomes | Conditions |
|---|---|---|---|---|---|
| Uncommon | Lv. 6-31 | Grounded Natural Wild | 16.8 |
Sky Light: 8–15
|
|
| Uncommon | Lv. 6-31 | Seafloor Water | 50.4 |
Except: Frozen Ocean
|
Sky: Outdoors (Can see sky)
|
| Uncommon | Lv. 6-31 | Seafloor Water | 50.4 |
Sky: Underground / Indoors
Y-Level: -60 to 13
Structure: Shipwreck Coves · Submerged Shipwreck Cove
|
|
| Uncommon | Lv. 6-31 | Fishing | 50.4 |
Sky: Underground / Indoors
Y-Level: -60 to 13
Structure: Shipwreck Coves · Submerged Shipwreck Cove
|
|
| Common | Lv. 6-31 | Fishing | 18 |
Sky: Underground / Indoors
Y-Level: -60 to 13
Fishing Lure: Lv. 1+
Structure: Shipwreck Coves · Submerged Shipwreck Cove
|
|
| Uncommon | Lv. 6-31 | Fishing | 50.4 |
Except: Freezing
|
Sky: Outdoors (Can see sky)
|
| Common | Lv. 6-31 | Fishing | 18 |
Except: Freezing
|
Sky: Outdoors (Can see sky)
Fishing Lure: Lv. 1+
|
| Uncommon | Lv. 6-31 | Fishing | 50.4 |
Except: Freezing
|
Sky: Underground / Indoors
Sky Light: 8–15
|
| Common | Lv. 6-31 | Fishing | 18 |
Except: Freezing
|
Sky: Underground / Indoors
Sky Light: 8–15
Fishing Lure: Lv. 1+
|
Item Drops & Player Interactions
Wild Item Drops (Max rolls: 4)
| Item | Quantity | Drop Chance |
|---|---|---|
| 1-3 | Guaranteed / Weighted | |
| 1 | 2.5% |
Riding & World Behavior
Behavior Traits
Moveset
| Lv. | Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|---|
| Start / 1 | Leer | Normal | Status | — | 100% | 30 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Start / 1 | Rock Smash STAB | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
| 5 | Feint | Normal | Physical | 30 | 100% | 10 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| 10 | Bind | Normal | Physical | 15 | 85% | 20 | A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. |
| 15 | Detect | Fighting | Status | — | 100% | 5 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| 20 | Brick Break STAB | Fighting | Physical | 75 | 100% | 15 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| 25 | Bulk Up | Fighting | Status | — | 100% | 20 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| 30 | Submission STAB | Fighting | Physical | 80 | 80% | 20 | The user grabs the target and recklessly dives for the ground. This also damages the user a little. |
| 35 | Taunt | Dark | Status | — | 100% | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 40 | Reversal STAB | Fighting | Physical | — | 100% | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| 45 | Superpower STAB | Fighting | Physical | 120 | 100% | 5 | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Bind | Normal | Physical | 15 | 85% | 20 | A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. |
| Body Slam | Normal | Physical | 85 | 100% | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break STAB | Fighting | Physical | 75 | 100% | 15 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Brine | Water | Special | 65 | 100% | 10 | This move's power is doubled if the target's HP is at half or less. |
| Bulk Up | Fighting | Status | — | 100% | 20 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Close Combat STAB | Fighting | Physical | 120 | 100% | 5 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Coaching | Fighting | Status | — | 100% | 10 | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Dive | Water | Physical | 80 | 100% | 10 | The user dives on the first turn, then floats up and attacks on the next turn. |
| Endure | Normal | Status | — | 100% | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | Normal | Physical | 70 | 100% | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Focus Blast STAB | Fighting | Special | 120 | 70% | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Ice Punch | Ice | Physical | 75 | 100% | 15 | The target is attacked with an icy punch. This may also leave the target frozen. |
| Liquidation | Water | Physical | 85 | 100% | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Mega Punch | Normal | Physical | 80 | 85% | 20 | The target is slugged by a punch thrown with muscle- packed power. |
| Muddy Water | Water | Special | 90 | 85% | 10 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| Mud Shot | Ground | Special | 55 | 95% | 15 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Pain Split | Normal | Status | — | 100% | 20 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Payback | Dark | Physical | 50 | 100% | 10 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Power-Up Punch STAB | Fighting | Physical | 40 | 100% | 20 | Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| Protect | Normal | Status | — | 100% | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Retaliate | Normal | Physical | 70 | 100% | 5 | The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. |
| Revenge STAB | Fighting | Physical | 60 | 100% | 10 | This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
| Reversal STAB | Fighting | Physical | — | 100% | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| Rock Smash STAB | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | Normal | Status | — | 100% | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sucker Punch | Dark | Physical | 70 | 100% | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Superpower STAB | Fighting | Physical | 120 | 100% | 5 | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Taunt | Dark | Status | — | 100% | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | Normal | Special | 80 | 100% | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Waterfall | Water | Physical | 80 | 100% | 15 | The user charges at the target and may make it flinch. |
| Work Up | Normal | Status | — | 100% | 30 | The user is roused, and its Attack and Sp. Atk stats are boosted. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Circle Throw STAB | Fighting | Physical | 60 | 90% | 10 | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Pain Split | Normal | Status | — | 100% | 20 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Power-Up Punch STAB | Fighting | Physical | 40 | 100% | 20 | Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| Seismic Toss STAB | Fighting | Physical | — | 100% | 20 | The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| Soak | Water | Status | — | 100% | 20 | The user shoots a torrent of water that changes the target's type to Water. |
| Sucker Punch | Dark | Physical | 70 | 100% | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Bind | Normal | Physical | 15 | 85% | 20 | A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. |
| Bulk Up | Fighting | Status | — | 100% | 20 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Coaching | Fighting | Status | — | 100% | 10 | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Dive | Water | Physical | 80 | 100% | 10 | The user dives on the first turn, then floats up and attacks on the next turn. |
| Ice Punch | Ice | Physical | 75 | 100% | 15 | The target is attacked with an icy punch. This may also leave the target frozen. |
| Liquidation | Water | Physical | 85 | 100% | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Pain Split | Normal | Status | — | 100% | 20 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Smash STAB | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sucker Punch | Dark | Physical | 70 | 100% | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Superpower STAB | Fighting | Physical | 120 | 100% | 5 | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).