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Grapploct

Gen 8 #0853
A body made up of nothing but muscle makes the grappling moves this Pokémon performs with its tentacles tremendously powerful.
  • Types fighting
  • Height / Weight 1.6 m (5′03″) · 39.0 kg (86.0 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Hard (45)
  • Training EV Yield +2 Attack Leveling pace Slower early levels, catches up later
  • Egg groups Water 1, Human Like · 25 egg cycles

Abilities

Evolution Chain

Base Stats

HP 80
Attack 118
Defence 90
Sp. Atk 70
Sp. Def 80
Speed 42
Total (BST) 480

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Uncommon Lv. 35-48 Grounded Natural Wild 1.6
Coast
Sky Light: 8–15
Uncommon Lv. 35-48 Seafloor Water 4.8
Ocean
Except: Frozen Ocean
Sky: Outdoors (Can see sky)
Uncommon Lv. 35-48 Seafloor Water 4.8
Overworld
Sky: Underground / Indoors Y-Level: -60 to 13 Structure: Shipwreck Coves · Submerged Shipwreck Cove
Uncommon Lv. 35-48 Fishing 9.6
Overworld
Sky: Underground / Indoors Y-Level: -60 to 13 Structure: Shipwreck Coves · Submerged Shipwreck Cove
Common Lv. 35-48 Fishing 2
Overworld
Sky: Underground / Indoors Y-Level: -60 to 13 Fishing Lure: Lv. 1+ Structure: Shipwreck Coves · Submerged Shipwreck Cove
Uncommon Lv. 35-48 Fishing 9.6
Coast Ocean Tropical Island
Except: Freezing
Sky: Outdoors (Can see sky)
Common Lv. 35-48 Fishing 2
Coast Ocean Tropical Island
Except: Freezing
Sky: Outdoors (Can see sky) Fishing Lure: Lv. 1+
Uncommon Lv. 35-48 Fishing 9.6
Coast Ocean Tropical Island
Except: Freezing
Sky: Underground / Indoors Sky Light: 8–15
Common Lv. 35-48 Fishing 2
Coast Ocean Tropical Island
Except: Freezing
Sky: Underground / Indoors Sky Light: 8–15 Fishing Lure: Lv. 1+

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 5)

Item Quantity Drop Chance
Ink SacInk Sac 2-4 Guaranteed / Weighted
Pinap BerryPinap Berry 1 5%

Riding & World Behavior

Behavior Traits

  • Aquatic Breathes Underwater
  • Combat Defends Owner · Defends Self
  • Herd Size Up to 3

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Bind Normal Physical 15 85% 20 A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
Start / 1 Feint Normal Physical 30 100% 10 This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Start / 1 Leer Normal Status — 100% 30 The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
Start / 1 Octazooka Water Special 65 85% 10 The user attacks by spraying ink in the target's face. This may also lower the target's accuracy.
Start / 1 Octolock Fighting Status — 100% 15 The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn.
Start / 1 Rock Smash STAB Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
15 Detect Fighting Status — 100% 5 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
20 Brick Break STAB Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
25 Bulk Up Fighting Status — 100% 20 The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
30 Submission STAB Fighting Physical 80 80% 20 The user grabs the target and recklessly dives for the ground. This also damages the user a little.
35 Taunt Dark Status — 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
40 Reversal STAB Fighting Physical — 100% 15 An all-out attack that becomes more powerful the less HP the user has.
45 Superpower STAB Fighting Physical 120 100% 5 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
50 Topsy-Turvy Dark Status — 100% 20 All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Move Type Category Power Acc. PP Description
Bind Normal Physical 15 85% 20 A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brick Break STAB Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Brine Water Special 65 100% 10 This move's power is doubled if the target's HP is at half or less.
Brutal Swing Dark Physical 60 100% 20 The user swings its body around violently to inflict damage on everything in its vicinity.
Bulk Up Fighting Status — 100% 20 The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
Close Combat STAB Fighting Physical 120 100% 5 The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Coaching Fighting Status — 100% 10 The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Dig Ground Physical 80 100% 10 The user burrows into the ground on the first turn, then attacks on the next turn.
Dive Water Physical 80 100% 10 The user dives on the first turn, then floats up and attacks on the next turn.
Drain Punch STAB Fighting Physical 75 100% 10 The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Focus Blast STAB Fighting Special 120 70% 5 The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Hydro Pump Water Special 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Ice Punch Ice Physical 75 100% 15 The target is attacked with an icy punch. This may also leave the target frozen.
Liquidation Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Mega Punch Normal Physical 80 85% 20 The target is slugged by a punch thrown with muscle- packed power.
Muddy Water Water Special 90 85% 10 The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
Mud Shot Ground Special 55 95% 15 The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Payback Dark Physical 50 100% 10 The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Power-Up Punch STAB Fighting Physical 40 100% 20 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Retaliate Normal Physical 70 100% 5 The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
Revenge STAB Fighting Physical 60 100% 10 This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Reversal STAB Fighting Physical — 100% 15 An all-out attack that becomes more powerful the less HP the user has.
Rock Smash STAB Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Scary Face Normal Status — 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
Skitter Smack Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Superpower STAB Fighting Physical 120 100% 5 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
Surf Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave.
Taunt Dark Status — 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Waterfall Water Physical 80 100% 15 The user charges at the target and may make it flinch.
Whirlpool Water Special 35 85% 15 The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
Work Up Normal Status — 100% 30 The user is roused, and its Attack and Sp. Atk stats are boosted.
Move Type Category Power Acc. PP Description
Circle Throw STAB Fighting Physical 60 90% 10 The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Power-Up Punch STAB Fighting Physical 40 100% 20 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Seismic Toss STAB Fighting Physical — 100% 20 The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Soak Water Status — 100% 20 The user shoots a torrent of water that changes the target's type to Water.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Move Type Category Power Acc. PP Description
Bind Normal Physical 15 85% 20 A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
Bulk Up Fighting Status — 100% 20 The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
Coaching Fighting Status — 100% 10 The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Dive Water Physical 80 100% 10 The user dives on the first turn, then floats up and attacks on the next turn.
Drain Punch STAB Fighting Physical 75 100% 10 The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Ice Punch Ice Physical 75 100% 15 The target is attacked with an icy punch. This may also leave the target frozen.
Liquidation Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Smash STAB Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Skitter Smack Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Superpower STAB Fighting Physical 120 100% 5 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).