|
Ancient Power
STAB
|
Rock |
Special |
60 |
100% |
5 |
The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
|
Assurance
|
Dark |
Physical |
60 |
100% |
10 |
This move's power is doubled if the target has already taken some damage in the same turn. |
|
Blizzard
|
Ice |
Special |
110 |
70% |
5 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
|
Body Slam
|
Normal |
Physical |
85 |
100% |
15 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
|
Bulldoze
|
Ground |
Physical |
60 |
100% |
20 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
|
Crunch
|
Dark |
Physical |
80 |
100% |
15 |
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
|
Curse
|
Ghost |
Status |
— |
100% |
10 |
A move that has different effects depending on whether the user is a Ghost type or not. |
|
Dig
|
Ground |
Physical |
80 |
100% |
10 |
The user burrows into the ground on the first turn, then attacks on the next turn. |
|
Double-Edge
|
Normal |
Physical |
120 |
100% |
15 |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
|
Dragon Cheer
|
Dragon |
Status |
— |
100% |
15 |
The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
|
Dragon Pulse
|
Dragon |
Special |
85 |
100% |
10 |
The target is attacked with a shock wave generated by the user's gaping mouth. |
|
Earth Power
|
Ground |
Special |
90 |
100% |
10 |
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
|
Earthquake
|
Ground |
Physical |
100 |
100% |
10 |
The user sets off an earthquake that strikes every Pokémon around it. |
|
Endeavor
|
Normal |
Physical |
— |
100% |
5 |
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
|
Endure
|
Normal |
Status |
— |
100% |
10 |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
|
Facade
|
Normal |
Physical |
70 |
100% |
20 |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
|
Fire Blast
|
Fire |
Special |
110 |
85% |
5 |
The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. |
|
Fire Punch
|
Fire |
Physical |
75 |
100% |
15 |
The target is attacked with a fiery punch. This may also leave the target with a burn. |
|
Flamethrower
|
Fire |
Special |
90 |
100% |
15 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
|
Fling
|
Dark |
Physical |
— |
100% |
10 |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
|
Focus Energy
|
Normal |
Status |
— |
100% |
30 |
The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
|
Headbutt
|
Normal |
Physical |
70 |
100% |
15 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
|
Ice Beam
|
Ice |
Special |
90 |
100% |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
|
Incinerate
|
Fire |
Special |
60 |
100% |
15 |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
|
Iron Head
|
Steel |
Physical |
80 |
100% |
15 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
|
Iron Tail
|
Steel |
Physical |
100 |
75% |
15 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
|
Mud-Slap
|
Ground |
Special |
20 |
100% |
10 |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
|
Payback
|
Dark |
Physical |
50 |
100% |
10 |
The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
|
Power-Up Punch
|
Fighting |
Physical |
40 |
100% |
20 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
|
Protect
|
Normal |
Status |
— |
100% |
10 |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
|
Rain Dance
|
Water |
Status |
— |
100% |
5 |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
|
Rest
|
Psychic |
Status |
— |
100% |
5 |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
|
Roar
|
Normal |
Status |
— |
100% |
20 |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
|
Rock Blast
STAB
|
Rock |
Physical |
25 |
90% |
10 |
The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
|
Rock Climb
|
Normal |
Physical |
90 |
85% |
20 |
The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
|
Rock Polish
|
Rock |
Status |
— |
100% |
20 |
The user polishes its body to reduce drag. This sharply boosts the user's Speed stat. |
|
Rock Slide
STAB
|
Rock |
Physical |
75 |
90% |
10 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
|
Rock Smash
|
Fighting |
Physical |
40 |
100% |
15 |
The user attacks with a punch. This may also lower the target's Defense stat. |
|
Rock Tomb
STAB
|
Rock |
Physical |
60 |
95% |
15 |
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
|
Sandstorm
|
Rock |
Status |
— |
100% |
10 |
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
|
Scary Face
|
Normal |
Status |
— |
100% |
10 |
The user frightens the target with a scary face to harshly lower its Speed stat. |
|
Screech
|
Normal |
Status |
— |
85% |
40 |
An earsplitting screech harshly lowers the target's Defense stat. |
|
Shock Wave
|
Electric |
Special |
60 |
100% |
20 |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
|
Sleep Talk
|
Normal |
Status |
— |
100% |
10 |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
|
Smack Down
STAB
|
Rock |
Physical |
50 |
100% |
15 |
The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
|
Stealth Rock
|
Rock |
Status |
— |
100% |
20 |
The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
|
Stomping Tantrum
|
Ground |
Physical |
75 |
100% |
10 |
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
|
Stone Edge
STAB
|
Rock |
Physical |
100 |
80% |
5 |
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
|
Strength
|
Normal |
Physical |
80 |
100% |
15 |
The target is slugged with a punch thrown at maximum power. |
|
Substitute
|
Normal |
Status |
— |
100% |
10 |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
|
Sunny Day
|
Fire |
Status |
— |
100% |
5 |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
|
Superpower
|
Fighting |
Physical |
120 |
100% |
5 |
The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
|
Swords Dance
|
Normal |
Status |
— |
100% |
20 |
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
|
Take Down
|
Normal |
Physical |
90 |
85% |
20 |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
|
Tera Blast
|
Normal |
Special |
80 |
100% |
10 |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
|
Thief
|
Dark |
Physical |
60 |
100% |
25 |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
|
Thunder
|
Electric |
Special |
110 |
70% |
10 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
|
Thunderbolt
|
Electric |
Special |
90 |
100% |
15 |
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
|
Thunder Punch
|
Electric |
Physical |
75 |
100% |
15 |
The target is attacked with an electrified punch. This may also leave the target with paralysis. |
|
Trailblaze
|
Grass |
Physical |
50 |
100% |
20 |
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
|
Uproar
|
Normal |
Special |
90 |
100% |
10 |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
|
Zen Headbutt
|
Psychic |
Physical |
80 |
90% |
15 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |