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Eelektrik

Gen 5 #0603
These Pokémon have a big appetite. When they spot their prey, they attack it and paralyze it with electricity.
  • Types electric
  • Height / Weight 1.2 m (3′11″) · 22.0 kg (48.5 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Medium (60)
  • Training EV Yield +2 Attack Leveling pace Needs a lot of XP to level up
  • Egg groups Amorphous · 20 egg cycles

Abilities

Evolution Chain

Base Stats

HP 65
Attack 85
Defence 70
Sp. Atk 75
Sp. Def 70
Speed 40
Total (BST) 405

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Common Lv. 39-41 Submerged Water 1.9
Ocean
Y-Level: ≤ 48
Uncommon Lv. 39-41 Submerged Water 7.12
Overworld
Except: Lush
Sky Light: 0–7 Y-Level: ≤ 48
Common Lv. 39-41 Submerged Water 5.7
Overworld
Sky: Underground / Indoors Y-Level: -60 to 13 Structure: Shipwreck Coves · Submerged Shipwreck Cove
Common Lv. 39-41 Fishing 1.9
Ocean
Sky: Outdoors (Can see sky)
Common Lv. 39-41 Fishing 9.5
Overworld
Except: Lush
Sky Light: 0–7
Common Lv. 39-41 Fishing 1.9
Ocean
Sky: Underground / Indoors Sky Light: 8–15

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 2)

Item Quantity Drop Chance
SlimeballSlimeball 0-2 Guaranteed / Weighted

Riding & World Behavior

Behavior Traits

  • Flight Can Fly
  • Aquatic Breathes Underwater
  • Combat Defends Owner · Defends Self
  • Herd Size Up to 9

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Charge Beam STAB Electric Special 50 90% 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Start / 1 Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Start / 1 Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Start / 1 Spark STAB Electric Physical 65 100% 20 The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Start / 1 Tackle Normal Physical 40 100% 35 A physical attack in which the user charges and slams into the target with its whole body.
Start / 1 Thunder Wave Electric Status — 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
9 Bind Normal Physical 15 85% 20 A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
19 Acid Poison Special 40 100% 30 Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
29 Discharge STAB Electric Special 80 100% 15 The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
44 Thunderbolt STAB Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
49 Acid Spray Poison Special 40 100% 20 The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
54 Coil Poison Status — 100% 20 The user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy.
59 Wild Charge STAB Electric Physical 90 100% 15 The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
64 Gastro Acid Poison Status — 100% 10 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
69 Zap Cannon STAB Electric Special 120 50% 5 The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
74 Thrash Normal Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
Move Type Category Power Acc. PP Description
Acid Spray Poison Special 40 100% 20 The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
Acrobatics Flying Physical 55 100% 15 The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bind Normal Physical 15 85% 20 A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Bounce Flying Physical 85 85% 5 The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
Charge Electric Status — 100% 20 The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Charge Beam STAB Electric Special 50 90% 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Eerie Impulse Electric Status — 100% 15 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain Electric Status — 100% 10 The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electro Ball STAB Electric Special — 100% 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Electroweb STAB Electric Special 55 95% 15 The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Flash Normal Status — 100% 20 The user flashes a bright light that cuts the target's accuracy.
Flash Cannon Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Gastro Acid Poison Status — 100% 10 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Lunge Bug Physical 80 100% 15 The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
Magnet Rise Electric Status — 100% 10 The user levitates using electrically generated magnetism for five turns.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rising Voltage STAB Electric Special 70 100% 20 The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.
Scary Face Normal Status — 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
Shock Wave STAB Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Super Fang Normal Physical — 90% 10 The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Throat Chop Dark Physical 80 100% 15 The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Thunder STAB Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunderbolt STAB Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Thunder Fang STAB Electric Physical 65 95% 15 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Thunder Wave Electric Status — 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
U-turn Bug Physical 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Volt Switch STAB Electric Special 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Wild Charge STAB Electric Physical 90 100% 15 The user shrouds itself in electricity and smashes into the target. This also damages the user a little.

No egg moves listed for this species.

Move Type Category Power Acc. PP Description
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bind Normal Physical 15 85% 20 A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
Bounce Flying Physical 85 85% 5 The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
Charge Beam STAB Electric Special 50 90% 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Electroweb STAB Electric Special 55 95% 15 The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Flash Cannon Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Gastro Acid Poison Status — 100% 10 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Magnet Rise Electric Status — 100% 10 The user levitates using electrically generated magnetism for five turns.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rising Voltage STAB Electric Special 70 100% 20 The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.
Shock Wave STAB Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Super Fang Normal Physical — 90% 10 The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Throat Chop Dark Physical 80 100% 15 The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Thunderbolt STAB Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Thunder Fang STAB Electric Physical 65 95% 15 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Wild Charge STAB Electric Physical 90 100% 15 The user shrouds itself in electricity and smashes into the target. This also damages the user a little.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).