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Abilities
Evolution Chain
Tynamo#0602electric
→
Lv. 39
Eelektrik#0603electric
→
Use Thunder Stone
Base Stats
| HP | 65 | |
|---|---|---|
| Attack | 85 | |
| Defence | 70 | |
| Sp. Atk | 75 | |
| Sp. Def | 70 | |
| Speed | 40 | |
| Total (BST) | 405 |
Where to Find (World Spawns)
Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.
| Rarity Bucket | Levels | Context | Weight | Biomes | Conditions |
|---|---|---|---|---|---|
| Common | Lv. 39-41 | Submerged Water | 1.9 |
Y-Level: ≤ 48
|
|
| Uncommon | Lv. 39-41 | Submerged Water | 7.12 |
Except: Lush
|
Sky Light: 0–7
Y-Level: ≤ 48
|
| Common | Lv. 39-41 | Submerged Water | 5.7 |
Sky: Underground / Indoors
Y-Level: -60 to 13
Structure: Shipwreck Coves · Submerged Shipwreck Cove
|
|
| Common | Lv. 39-41 | Fishing | 1.9 |
Sky: Outdoors (Can see sky)
|
|
| Common | Lv. 39-41 | Fishing | 9.5 |
Except: Lush
|
Sky Light: 0–7
|
| Common | Lv. 39-41 | Fishing | 1.9 |
Sky: Underground / Indoors
Sky Light: 8–15
|
Item Drops & Player Interactions
Wild Item Drops (Max rolls: 2)
| Item | Quantity | Drop Chance |
|---|---|---|
| 0-2 | Guaranteed / Weighted |
Riding & World Behavior
Behavior Traits
Moveset
| Lv. | Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|---|
| Start / 1 | Charge Beam STAB | Electric | Special | 50 | 90% | 10 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Start / 1 | Crunch | Dark | Physical | 80 | 100% | 15 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Start / 1 | Headbutt | Normal | Physical | 70 | 100% | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Start / 1 | Spark STAB | Electric | Physical | 65 | 100% | 20 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Start / 1 | Tackle | Normal | Physical | 40 | 100% | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start / 1 | Thunder Wave | Electric | Status | — | 90% | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| 9 | Bind | Normal | Physical | 15 | 85% | 20 | A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. |
| 19 | Acid | Poison | Special | 40 | 100% | 30 | Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. |
| 29 | Discharge STAB | Electric | Special | 80 | 100% | 15 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| 44 | Thunderbolt STAB | Electric | Special | 90 | 100% | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| 49 | Acid Spray | Poison | Special | 40 | 100% | 20 | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| 54 | Coil | Poison | Status | — | 100% | 20 | The user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy. |
| 59 | Wild Charge STAB | Electric | Physical | 90 | 100% | 15 | The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
| 64 | Gastro Acid | Poison | Status | — | 100% | 10 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
| 69 | Zap Cannon STAB | Electric | Special | 120 | 50% | 5 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
| 74 | Thrash | Normal | Physical | 120 | 100% | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Acid Spray | Poison | Special | 40 | 100% | 20 | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Acrobatics | Physical | 55 | 100% | 15 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. | |
| Aqua Tail | Water | Physical | 90 | 90% | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Bind | Normal | Physical | 15 | 85% | 20 | A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. |
| Body Slam | Normal | Physical | 85 | 100% | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Bounce | Physical | 85 | 85% | 5 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. | |
| Charge | Electric | Status | — | 100% | 20 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Charge Beam STAB | Electric | Special | 50 | 90% | 10 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Crunch | Dark | Physical | 80 | 100% | 15 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Eerie Impulse | Electric | Status | — | 100% | 15 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Electric Terrain | Electric | Status | — | 100% | 10 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electro Ball STAB | Electric | Special | — | 100% | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Electroweb STAB | Electric | Special | 55 | 95% | 15 | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Endure | Normal | Status | — | 100% | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | Normal | Physical | 70 | 100% | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flash | Normal | Status | — | 100% | 20 | The user flashes a bright light that cuts the target's accuracy. |
| Flash Cannon | Steel | Special | 80 | 100% | 10 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Gastro Acid | Poison | Status | — | 100% | 10 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
| Giga Drain | Grass | Special | 75 | 100% | 10 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Headbutt | Normal | Physical | 70 | 100% | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Iron Tail | Steel | Physical | 100 | 75% | 15 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Knock Off | Dark | Physical | 65 | 100% | 20 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Light Screen | Psychic | Status | — | 100% | 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Lunge | Bug | Physical | 80 | 100% | 15 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Magnet Rise | Electric | Status | — | 100% | 10 | The user levitates using electrically generated magnetism for five turns. |
| Protect | Normal | Status | — | 100% | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | Water | Status | — | 100% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rising Voltage STAB | Electric | Special | 70 | 100% | 20 | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. |
| Scary Face | Normal | Status | — | 100% | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Shock Wave STAB | Electric | Special | 60 | 100% | 20 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Signal Beam | Bug | Special | 75 | 100% | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | Normal | Status | — | 100% | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Super Fang | Normal | Physical | — | 90% | 10 | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Take Down | Normal | Physical | 90 | 85% | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | Normal | Special | 80 | 100% | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Throat Chop | Dark | Physical | 80 | 100% | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Thunder STAB | Electric | Special | 110 | 70% | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunderbolt STAB | Electric | Special | 90 | 100% | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Thunder Fang STAB | Electric | Physical | 65 | 95% | 15 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Thunder Wave | Electric | Status | — | 90% | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| U-turn | Bug | Physical | 70 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Volt Switch STAB | Electric | Special | 70 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Wild Charge STAB | Electric | Physical | 90 | 100% | 15 | The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
No egg moves listed for this species.
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Aqua Tail | Water | Physical | 90 | 90% | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Bind | Normal | Physical | 15 | 85% | 20 | A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. |
| Bounce | Physical | 85 | 85% | 5 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. | |
| Charge Beam STAB | Electric | Special | 50 | 90% | 10 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Electroweb STAB | Electric | Special | 55 | 95% | 15 | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Flash Cannon | Steel | Special | 80 | 100% | 10 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Gastro Acid | Poison | Status | — | 100% | 10 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
| Giga Drain | Grass | Special | 75 | 100% | 10 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Iron Tail | Steel | Physical | 100 | 75% | 15 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Knock Off | Dark | Physical | 65 | 100% | 20 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Magnet Rise | Electric | Status | — | 100% | 10 | The user levitates using electrically generated magnetism for five turns. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rising Voltage STAB | Electric | Special | 70 | 100% | 20 | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. |
| Shock Wave STAB | Electric | Special | 60 | 100% | 20 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Signal Beam | Bug | Special | 75 | 100% | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Super Fang | Normal | Physical | — | 90% | 10 | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Throat Chop | Dark | Physical | 80 | 100% | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Thunderbolt STAB | Electric | Special | 90 | 100% | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Thunder Fang STAB | Electric | Physical | 65 | 95% | 15 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Wild Charge STAB | Electric | Physical | 90 | 100% | 15 | The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).