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Abilities
Evolution Chain
Tynamo#0602electric
→
Lv. 39
Eelektrik#0603electric
→
Use Thunder Stone
Base Stats
| HP | 35 | |
|---|---|---|
| Attack | 55 | |
| Defence | 40 | |
| Sp. Atk | 45 | |
| Sp. Def | 40 | |
| Speed | 60 | |
| Total (BST) | 275 |
Where to Find (World Spawns)
Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.
| Rarity Bucket | Levels | Context | Weight | Biomes | Conditions |
|---|---|---|---|---|---|
| Common | Lv. 3-28 | Submerged Water | 18 |
Y-Level: ≤ 48
|
|
| Uncommon | Lv. 3-28 | Submerged Water | 50.4 |
Except: Lush
|
Sky Light: 0–7
Y-Level: ≤ 48
|
| Common | Lv. 3-28 | Submerged Water | 54 |
Sky: Underground / Indoors
Y-Level: -60 to 13
Structure: Shipwreck Coves · Submerged Shipwreck Cove
|
|
| Common | Lv. 3-28 | Fishing | 18 |
Sky: Outdoors (Can see sky)
|
|
| Common | Lv. 3-28 | Fishing | 90 |
Except: Lush
|
Sky Light: 0–7
|
| Common | Lv. 3-28 | Fishing | 18 |
Sky: Underground / Indoors
Sky Light: 8–15
|
Item Drops & Player Interactions
Wild Item Drops (Max rolls: 1)
| Item | Quantity | Drop Chance |
|---|---|---|
| 0-1 | Guaranteed / Weighted |
Riding & World Behavior
Behavior Traits
Moveset
| Lv. | Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|---|
| Start / 1 | Charge Beam STAB | Electric | Special | 50 | 90% | 10 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Start / 1 | Spark STAB | Electric | Physical | 65 | 100% | 20 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Start / 1 | Tackle | Normal | Physical | 40 | 100% | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start / 1 | Thunder Wave | Electric | Status | — | 90% | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Charge | Electric | Status | — | 100% | 20 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Charge Beam STAB | Electric | Special | 50 | 90% | 10 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Knock Off | Dark | Physical | 65 | 100% | 20 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Magnet Rise | Electric | Status | — | 100% | 10 | The user levitates using electrically generated magnetism for five turns. |
| Rising Voltage STAB | Electric | Special | 70 | 100% | 20 | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. |
| Tera Blast | Normal | Special | 80 | 100% | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder Wave | Electric | Status | — | 90% | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
No egg moves listed for this species.
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Charge Beam STAB | Electric | Special | 50 | 90% | 10 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Knock Off | Dark | Physical | 65 | 100% | 20 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Magnet Rise | Electric | Status | — | 100% | 10 | The user levitates using electrically generated magnetism for five turns. |
| Rising Voltage STAB | Electric | Special | 70 | 100% | 20 | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. |
STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).