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Happiny

Gen 4 Baby #0440
It carefully carries a round, white rock that it thinks is an egg. It's bothered by how curly its hair looks.
  • Types normal
  • Height / Weight 0.6 m (2′00″) · 24.4 kg (53.8 lbs)
  • Gender Ratio ♂ 0% / ♀ 100%
  • Catch difficulty Easy (130)
  • Training EV Yield +1 HP Leveling pace Levels up quickly
  • Egg groups Undiscovered · 40 egg cycles

Abilities

Evolution Chain

Happiny
Happiny#0440normal
→
Oval StoneHold Oval Stone · Time: Day

Base Stats

HP 100
Attack 5
Defence 5
Sp. Atk 15
Sp. Def 65
Speed 30
Total (BST) 220

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Rare Lv. 1-22 Grounded Natural Urban 34
Overworld
Sky Light: 8–15 Nearby: Concrete Blocks
Rare Lv. 1-22 Grounded Natural 34
Overworld
Sky Light: 8–15 Structure: Village
Rare Lv. 1-22 Grounded Natural 34
Aether
Sky Light: 8–15

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 1)

Item Quantity Drop Chance
Oval StoneOval Stone 1 25%

Riding & World Behavior

Behavior Traits

  • Sleep Sleeps (Night · Light 0-4)
  • Herd Size Up to 2

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Copycat Normal Status — 100% 20 The user mimics the move used immediately before it. This move fails if no other move has been used yet.
Start / 1 Minimize Normal Status — 100% 10 The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.
Start / 1 Pound STAB Normal Physical 40 100% 35 The target is physically pounded with a long tail, a foreleg, or the like.
Start / 1 Refresh Normal Status — 100% 20 The user rests to cure itself of poisoning, a burn, or paralysis.
4 Defense Curl Normal Status — 100% 40 The user curls up and boosts its Defense stat.
8 Sweet Kiss Fairy Status — 75% 10 The user kisses the target with a sweet, angelic cuteness that causes confusion.
12 Disarming Voice Fairy Special 40 100% 15 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
16 Covet STAB Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
20 Charm Fairy Status — 100% 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Move Type Category Power Acc. PP Description
Baby-Doll Eyes Fairy Status — 100% 30 The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Charm Fairy Status — 100% 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Covet STAB Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
Disarming Voice Fairy Special 40 100% 15 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Dream Eater Psychic Special 100 100% 15 The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
Echoed Voice STAB Normal Special 40 100% 15 The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade STAB Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Flash Normal Status — 100% 20 The user flashes a bright light that cuts the target's accuracy.
Fling Dark Physical — 100% 10 The user flings its held item at the target to attack. This move's power and effects depend on the item.
Grass Knot Grass Special — 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Gravity Psychic Status — 100% 5 Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Hail Ice Status — 100% 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
Headbutt STAB Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heal Bell Normal Status — 100% 5 The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Voice STAB Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Incinerate Fire Special 60 100% 15 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Last Resort STAB Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Metronome Normal Status — 100% 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Recycle Normal Status — 100% 10 The user recycles a held item that has been used in battle so it can be used again.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
Shadow Ball Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Shock Wave Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Snowscape Ice Status — 100% 10 The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
Solar Beam Grass Special 120 100% 10 The user gathers light on the first turn, then blasts a bundled beam on the next turn.
Stored Power Psychic Special 20 100% 10 The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Take Down STAB Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blast STAB Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunder Wave Electric Status — 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
Work Up Normal Status — 100% 30 The user is roused, and its Attack and Sp. Atk stats are boosted.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Move Type Category Power Acc. PP Description
Aromatherapy Grass Status — 100% 5 The user releases a soothing scent that heals all status conditions affecting the user's party.
Counter Fighting Physical — 100% 20 A retaliatory attack that counters any physical move, inflicting double the damage taken.
Gravity Psychic Status — 100% 5 Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Heal Bell Normal Status — 100% 5 The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
Mud Bomb Ground Special 65 85% 10 The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
Natural Gift STAB Normal Physical — 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Present STAB Normal Physical — 90% 15 The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.
Seismic Toss Fighting Physical — 100% 20 The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Move Type Category Power Acc. PP Description
Baby-Doll Eyes Fairy Status — 100% 30 The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Covet STAB Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
Gravity Psychic Status — 100% 5 Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Heal Bell Normal Status — 100% 5 The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Voice STAB Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Last Resort STAB Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Recycle Normal Status — 100% 10 The user recycles a held item that has been used in battle so it can be used again.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Shadow Ball Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Shock Wave Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).