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Mime Jr.

Gen 4 Baby Sinnohan Form Shoulder Mountable #0439
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
  • Types psychicfairy
  • Height / Weight 0.6 m (2′00″) · 13.0 kg (28.7 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Easy (145)
  • Training EV Yield +1 Sp. Def Leveling pace Average leveling pace
  • Egg groups Undiscovered · 25 egg cycles

Abilities

Evolution Chain

Mime Jr.
Mime Jr.#0439psychicfairy
→
Knows Mimic · Biome: Evolution · Regional · Mimejr Galarbiome

Base Stats

HP 20
Attack 25
Defence 45
Sp. Atk 70
Sp. Def 90
Speed 60
Total (BST) 310

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Uncommon Lv. 6-31 Grounded Natural Urban 4.16
Overworld
Except: Freezing
Sky Light: 8–15 Nearby: Concrete Blocks
Uncommon Lv. 6-31 Grounded Natural 4.16
Overworld
Except: Freezing
Sky Light: 8–15 Structure: Village
Common Lv. 6-31 Grounded Mansion 3.2
Overworld
Sky: Underground / Indoors Y-Level: ≥ 62 Structure: Mansion, Woodland Mansion Nearby: Mansion Blocks
Uncommon Lv. 6-31 Grounded Natural Urban 4.16
Freezing
Sky Light: 8–15 Nearby: Concrete Blocks
Uncommon Lv. 6-31 Grounded Natural 4.16
Freezing
Sky Light: 8–15 Structure: Village

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 2)

Item Quantity Drop Chance
Light ClayLight Clay 1 2.5%
Babiri BerryBabiri Berry 1 2.5%

Riding & World Behavior

Behavior Traits

  • Herd Size Up to 2

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Barrier Psychic Status — 100% 20 The user throws up a sturdy wall that sharply raises its Defense stat.
Start / 1 Copycat Normal Status — 100% 20 The user mimics the move used immediately before it. This move fails if no other move has been used yet.
Start / 1 Double Slap Normal Physical 15 85% 10 The target is slapped repeatedly, back and forth, two to five times in a row.
Start / 1 Meditate Psychic Status — 100% 40 The user meditates to awaken the power deep within its body and raise its Attack stat.
Start / 1 Pound Normal Physical 40 100% 35 The target is physically pounded with a long tail, a foreleg, or the like.
Start / 1 Tickle Normal Status — 100% 20 The user tickles the target into laughing, lowering its Attack and Defense stats.
4 Baton Pass Normal Status — 100% 40 The user switches places with a party Pokémon in waiting and passes along any stat changes.
8 Encore Normal Status — 100% 5 The user compels the target to keep using the move it encored for three turns.
12 Confusion STAB Psychic Special 50 100% 25 The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
16 Role Play Psychic Status — 100% 10 The user mimics the target completely, copying the target's Ability.
20 Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
24 Recycle Normal Status — 100% 10 The user recycles a held item that has been used in battle so it can be used again.
28 Psybeam STAB Psychic Special 65 100% 20 The target is attacked with a peculiar ray. This may also confuse the target.
32 Mimic Normal Status — 100% 10 The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
36 Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
36 Reflect Psychic Status — 100% 20 A wondrous wall of light is put up to reduce damage from physical moves for five turns.
36 Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
40 Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
44 Dazzling Gleam STAB Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
48 Psychic STAB Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
52 Teeter Dance Normal Status — 100% 20 The user performs a wobbly dance that confuses every Pokémon around it.
Move Type Category Power Acc. PP Description
Ally Switch Psychic Status — 100% 15 The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Baton Pass Normal Status — 100% 40 The user switches places with a party Pokémon in waiting and passes along any stat changes.
Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Charge Beam Electric Special 50 90% 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Charm Fairy Status — 100% 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Confuse Ray Ghost Status — 100% 10 The target is exposed to a sinister ray that causes confusion.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
Dazzling Gleam STAB Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
Drain Punch Fighting Physical 75 100% 10 The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Dream Eater STAB Psychic Special 100 100% 15 The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
Encore Normal Status — 100% 5 The user compels the target to keep using the move it encored for three turns.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Flash Normal Status — 100% 20 The user flashes a bright light that cuts the target's accuracy.
Fling Dark Physical — 100% 10 The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Future Sight STAB Psychic Special 120 100% 10 Two turns after this move is used, a hunk of psychic energy attacks the target.
Grass Knot Grass Special — 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Infestation Bug Special 20 100% 20 The target is infested and attacked for four to five turns. The target can't flee during this time.
Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Magic Coat Psychic Status — 100% 15 Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Magic Room Psychic Status — 100% 10 The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Misty Terrain Fairy Status — 100% 10 This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Mud-Slap Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Nasty Plot Dark Status — 100% 20 The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psybeam STAB Psychic Special 65 100% 20 The target is attacked with a peculiar ray. This may also confuse the target.
Psychic STAB Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Psychic Terrain Psychic Status — 100% 10 This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psych Up Normal Status — 100% 10 The user hypnotizes itself into copying any stat change made by the target.
Psyshock STAB Psychic Special 80 100% 10 The user materializes an odd psychic wave to attack the target. This move deals physical damage.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Recycle Normal Status — 100% 10 The user recycles a held item that has been used in battle so it can be used again.
Reflect Psychic Status — 100% 20 A wondrous wall of light is put up to reduce damage from physical moves for five turns.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Role Play Psychic Status — 100% 10 The user mimics the target completely, copying the target's Ability.
Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
Shadow Ball Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Shock Wave Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Skill Swap Psychic Status — 100% 10 The user employs its psychic power to exchange Abilities with the target.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Snatch Dark Status — 100% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Solar Beam Grass Special 120 100% 10 The user gathers light on the first turn, then blasts a bundled beam on the next turn.
Stored Power STAB Psychic Special 20 100% 10 The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Taunt Dark Status — 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Telekinesis Psychic Status — 100% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thief Dark Physical 60 100% 25 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thunder Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunderbolt Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Thunder Wave Electric Status — 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
Torment Dark Status — 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Trick Psychic Status — 100% 10 The user catches the target off guard and swaps the target's held item with its own.
Trick Room Psychic Status — 100% 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Uproar Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Wonder Room Psychic Status — 100% 10 The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Move Type Category Power Acc. PP Description
Confuse Ray Ghost Status — 100% 10 The target is exposed to a sinister ray that causes confusion.
Fake Out Normal Physical 40 100% 10 This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
Healing Wish Psychic Status — 100% 10 The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Hypnosis Psychic Status — 60% 20 The user employs hypnotic suggestion to make the target fall asleep.
Power Split Psychic Status — 100% 10 The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Tickle Normal Status — 100% 20 The user tickles the target into laughing, lowering its Attack and Defense stats.
Wake-Up Slap Fighting Physical 70 100% 10 This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
Move Type Category Power Acc. PP Description
Ally Switch Psychic Status — 100% 15 The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Charge Beam Electric Special 50 90% 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
Dazzling Gleam STAB Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
Drain Punch Fighting Physical 75 100% 10 The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Magic Coat Psychic Status — 100% 15 Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Magic Room Psychic Status — 100% 10 The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Mud-Slap Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Psychic STAB Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Recycle Normal Status — 100% 10 The user recycles a held item that has been used in battle so it can be used again.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Role Play Psychic Status — 100% 10 The user mimics the target completely, copying the target's Ability.
Shadow Ball Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Shock Wave Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Skill Swap Psychic Status — 100% 10 The user employs its psychic power to exchange Abilities with the target.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Snatch Dark Status — 100% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Telekinesis Psychic Status — 100% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Thunderbolt Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Trick Psychic Status — 100% 10 The user catches the target off guard and swaps the target's held item with its own.
Uproar Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Wonder Room Psychic Status — 100% 10 The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).