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Magmortar

Gen 4 #0467
It blasts fireballs of over 3,600 degrees Fahrenheit out of its arms. Its breath also sears and sizzles.
  • Types fire
  • Height / Weight 1.6 m (5′03″) · 68.0 kg (149.9 lbs)
  • Gender Ratio ♂ 75% / ♀ 25%
  • Catch difficulty Hard (30)
  • Training EV Yield +3 Sp. Atk Leveling pace Average leveling pace
  • Egg groups Human Like · 25 egg cycles

Abilities

Evolution Chain

Magby
Magby#0240fire
→
Lv. 30
Magmar
Magmar#0126fire
→
MagmarizerTrade · Hold Magmarizer

Base Stats

HP 75
Attack 95
Defence 67
Sp. Atk 125
Sp. Def 95
Speed 83
Total (BST) 540

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Common Lv. 45-54 Grounded Natural 0.8
Hills
Weather: Clear Sky Light: 8–15 Nearby: Lava, Magma Block
Common Lv. 45-54 Grounded Natural 0.8
Volcanic
Weather: Clear Sky Light: 8–15
Common Lv. 45-54 Grounded Natural 0.8
Nether · Basalt Nether · Wasteland
Any

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 3)

Item Quantity Drop Chance
Blaze PowderBlaze Powder 1 10%
MagmarizerMagmarizer 1 10%
Rawst BerryRawst Berry 1 10%

Riding & World Behavior

Behavior Traits

  • Immunity Fire / Lava Immune
  • Aquatic Swims in Lava
  • Combat Defends Owner · Defends Self
  • Herd Size Up to 5

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Ember STAB Fire Special 40 100% 25 The target is attacked with small flames. This may also leave the target with a burn.
Start / 1 Feint Attack Dark Physical 60 100% 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Start / 1 Flame Burst STAB Fire Special 70 100% 15 The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
Start / 1 Leer Normal Status — 100% 30 The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
Start / 1 Smog Poison Special 30 70% 20 The target is attacked with a discharge of filthy gases. This may also poison the target.
Start / 1 Smokescreen Normal Status — 100% 20 The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
12 Clear Smog Poison Special 50 100% 15 The user attacks the target by throwing a clump of special mud. All stat changes are eliminated.
16 Flame Wheel STAB Fire Physical 60 100% 25 The user attacks by cloaking itself in fire and charging at the target. This may also leave the target with a burn.
20 Confuse Ray Ghost Status — 100% 10 The target is exposed to a sinister ray that causes confusion.
24 Scary Face Normal Status — 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
28 Fire Punch STAB Fire Physical 75 100% 15 The target is attacked with a fiery punch. This may also leave the target with a burn.
34 Lava Plume STAB Fire Special 80 100% 15 The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
40 Low Kick Fighting Physical — 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
46 Flamethrower STAB Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
52 Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
58 Fire Blast STAB Fire Special 110 85% 5 The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn.
64 Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Move Type Category Power Acc. PP Description
Acid Spray Poison Special 40 100% 20 The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Burning Jealousy STAB Fire Special 70 100% 5 The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
Confuse Ray Ghost Status — 100% 10 The target is exposed to a sinister ray that causes confusion.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Dual Chop Dragon Physical 40 90% 15 The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire Blast STAB Fire Special 110 85% 5 The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn.
Fire Punch STAB Fire Physical 75 100% 15 The target is attacked with a fiery punch. This may also leave the target with a burn.
Fire Spin STAB Fire Special 35 85% 15 The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.
Flame Charge STAB Fire Physical 50 100% 20 Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
Flamethrower STAB Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Flare Blitz STAB Fire Physical 120 100% 15 The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
Fling Dark Physical — 100% 10 The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blast Fighting Special 120 70% 5 The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Focus Energy Normal Status — 100% 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heat Crash STAB Fire Physical — 100% 10 The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
Heat Wave STAB Fire Special 95 90% 10 The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Voice Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Incinerate STAB Fire Special 60 100% 15 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Low Kick Fighting Physical — 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Low Sweep Fighting Physical 65 100% 20 The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Mega Kick Normal Physical 120 75% 5 The target is attacked by a kick launched with muscle- packed power.
Mega Punch Normal Physical 80 85% 20 The target is slugged by a punch thrown with muscle- packed power.
Metronome Normal Status — 100% 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
Mystical Fire STAB Fire Special 75 100% 10 The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Overheat STAB Fire Special 130 90% 5 The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
Power Swap Psychic Status — 100% 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Power-Up Punch Fighting Physical 40 100% 20 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Roar Normal Status — 100% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Rock Climb Normal Physical 90 85% 20 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Rock Tomb Rock Physical 60 95% 15 The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Scary Face Normal Status — 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
Scorching Sands Ground Special 70 100% 10 The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Screech Normal Status — 85% 40 An earsplitting screech harshly lowers the target's Defense stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Solar Beam Grass Special 120 100% 10 The user gathers light on the first turn, then blasts a bundled beam on the next turn.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Taunt Dark Status — 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Temper Flare STAB Fire Physical 75 100% 10 Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thief Dark Physical 60 100% 25 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thunderbolt Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Thunder Punch Electric Physical 75 100% 15 The target is attacked with an electrified punch. This may also leave the target with paralysis.
Torment Dark Status — 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Uproar Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Weather Ball Normal Special 50 100% 10 This move's type and power change depending on the weather at the time the move is used.
Will-O-Wisp Fire Status — 85% 15 The user shoots a sinister flame at the target to inflict a burn.
Move Type Category Power Acc. PP Description
Barrier Psychic Status — 100% 20 The user throws up a sturdy wall that sharply raises its Defense stat.
Belch Poison Special 120 90% 10 The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Belly Drum Normal Status — 100% 10 The user maximizes its Attack stat but loses HP equal to half its max HP.
Cross Chop Fighting Physical 100 80% 5 The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit.
Dynamic Punch Fighting Physical 100 50% 5 The user attacks by punching the target with full concentrated power. This also confuses the target.
Flame Burst STAB Fire Special 70 100% 15 The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Follow Me Normal Status — 100% 20 The user draws attention to itself, making all opposing Pokémon take aim only at the user.
Karate Chop Fighting Physical 50 100% 25 The target is attacked with a sharp chop. Critical hits land more easily.
Mach Punch Fighting Physical 40 100% 30 The user throws a punch at blinding speed. This move always goes first.
Move Type Category Power Acc. PP Description
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Burning Jealousy STAB Fire Special 70 100% 5 The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
Dual Chop Dragon Physical 40 90% 15 The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Fire Punch STAB Fire Physical 75 100% 15 The target is attacked with a fiery punch. This may also leave the target with a burn.
Flamethrower STAB Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Focus Energy Normal Status — 100% 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Heat Wave STAB Fire Special 95 90% 10 The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Voice Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Low Kick Fighting Physical — 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Mystical Fire STAB Fire Special 75 100% 10 The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Scorching Sands Ground Special 70 100% 10 The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Thunderbolt Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Thunder Punch Electric Physical 75 100% 15 The target is attacked with an electrified punch. This may also leave the target with paralysis.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).