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Scolipede

Gen 5 #0545
With quick movements, it chases down its foes, attacking relentlessly with its horns until it prevails.
  • Types bugpoison
  • Height / Weight 2.5 m (8′02″) · 200.5 kg (442.0 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Hard (45)
  • Training EV Yield +3 Speed Leveling pace Slower early levels, catches up later
  • Egg groups Bug · 20 egg cycles

Abilities

Evolution Chain

Base Stats

HP 60
Attack 100
Defence 89
Sp. Atk 55
Sp. Def 69
Speed 112
Total (BST) 485

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Common Lv. 30-49 Grounded Natural Wild 0.2
Forest
Time: Night Sky Light: 8–15
Common Lv. 30-49 Grounded Natural Wild 0.6
Jungle
Time: Night Sky Light: 8–15
Common Lv. 30-49 Grounded Natural 0.2
Lush
Sky Light: 0–7
Common Lv. 30-49 Grounded Natural Wild 0.6
Nether · Forest Nether · Fungus
Any
Common Lv. 30-49 Grounded Natural 0.2
Overworld
Except: Lush
Sky Light: 0–7 Y-Level: -41 to 9 Structure: Shipwreck Coves · Lush Shipwreck Cove

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 2)

Item Quantity Drop Chance
Poison BarbPoison Barb 1 10%
Pecha BerryPecha Berry 1 10%

Riding & World Behavior

Mount / Riding Capabilities (Seats: 1)

LAND Style: Land · Horse
Speed 45-75
Acceleration 20-25
Skill 25-35
Jump 25-35
Stamina 50-70

Behavior Traits

  • Sleep Sleeps (Day · Light 11-15)
  • Combat Defends Owner · Defends Self
  • Herd Size Up to 6

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Baton Pass Normal Status — 100% 40 The user switches places with a party Pokémon in waiting and passes along any stat changes.
Start / 1 Defense Curl Normal Status — 100% 40 The user curls up and boosts its Defense stat.
Start / 1 Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Start / 1 Poison Sting STAB Poison Physical 15 100% 35 The user stabs the target with a poisonous stinger to inflict damage. This may also poison the target.
Start / 1 Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Start / 1 Pursuit Dark Physical 40 100% 20 The power of this attack move is doubled if it's used on a target that's switching out of battle.
Start / 1 Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Start / 1 Steamroller STAB Bug Physical 65 100% 20 The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch.
12 Poison Tail STAB Poison Physical 50 100% 25 The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target.
16 Screech Normal Status — 85% 40 An earsplitting screech harshly lowers the target's Defense stat.
20 Bug Bite STAB Bug Physical 60 100% 20 The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
26 Venoshock STAB Poison Special 65 100% 10 The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
34 Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
42 Agility Psychic Status — 100% 30 The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
50 Toxic Poison Status — 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
58 Venom Drench Poison Status — 100% 20 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
66 Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
74 Megahorn STAB Bug Physical 120 85% 10 Using its tough and impressive horn, the user rams into the target with no letup.
Move Type Category Power Acc. PP Description
Agility Psychic Status — 100% 30 The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Assurance Dark Physical 60 100% 10 This move's power is doubled if the target has already taken some damage in the same turn.
Baton Pass Normal Status — 100% 40 The user switches places with a party Pokémon in waiting and passes along any stat changes.
Bug Bite STAB Bug Physical 60 100% 20 The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Cross Poison STAB Poison Physical 70 100% 20 A slashing attack with a poisonous blade that may also poison the target. This move has a heightened chance of landing a critical hit.
Cut Normal Physical 50 95% 30 The target is cut with a scythe, a claw, or the like to inflict damage.
Dig Ground Physical 80 100% 10 The user burrows into the ground on the first turn, then attacks on the next turn.
Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fury Cutter STAB Bug Physical 40 95% 20 The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Gyro Ball Steel Physical — 100% 5 The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
Hex Ghost Special 65 100% 10 This relentless attack does massive damage to a target affected by status conditions.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Infestation STAB Bug Special 20 100% 20 The target is infested and attacked for four to five turns. The target can't flee during this time.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Megahorn STAB Bug Physical 120 85% 10 Using its tough and impressive horn, the user rams into the target with no letup.
Payback Dark Physical 50 100% 10 The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Pin Missile STAB Bug Physical 25 95% 20 The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.
Poison Jab STAB Poison Physical 80 100% 20 The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
Poison Tail STAB Poison Physical 50 100% 25 The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Climb Normal Physical 90 85% 20 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Rock Tomb Rock Physical 60 95% 15 The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Screech Normal Status — 85% 40 An earsplitting screech harshly lowers the target's Defense stat.
Signal Beam STAB Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Skitter Smack STAB Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Sludge Bomb STAB Poison Special 90 100% 10 The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
Smart Strike Steel Physical 70 100% 10 The user stabs the target with a sharp horn. This attack never misses.
Snatch Dark Status — 100% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Solar Beam Grass Special 120 100% 10 The user gathers light on the first turn, then blasts a bundled beam on the next turn.
Spikes Ground Status — 100% 20 The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
Steel Roller Steel Physical 130 100% 5 The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power.
Struggle Bug STAB Bug Special 50 100% 20 The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
Swords Dance Normal Status — 100% 20 A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Throat Chop Dark Physical 80 100% 15 The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Toxic Poison Status — 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Toxic Spikes Poison Status — 100% 20 The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Venom Drench Poison Status — 100% 20 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
Venoshock STAB Poison Special 65 100% 10 The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
X-Scissor STAB Bug Physical 80 100% 15 The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.
Move Type Category Power Acc. PP Description
Bite Dark Physical 60 100% 25 The target is bitten with viciously sharp fangs. This may also make the target flinch.
Fury Cutter STAB Bug Physical 40 95% 20 The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
Steamroller STAB Bug Physical 65 100% 20 The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch.
Twineedle STAB Bug Physical 25 100% 20 The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.
Move Type Category Power Acc. PP Description
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bug Bite STAB Bug Physical 60 100% 20 The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Fury Cutter STAB Bug Physical 40 95% 20 The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Megahorn STAB Bug Physical 120 85% 10 Using its tough and impressive horn, the user rams into the target with no letup.
Poison Jab STAB Poison Physical 80 100% 20 The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Signal Beam STAB Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Skitter Smack STAB Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Sludge Bomb STAB Poison Special 90 100% 10 The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
Snatch Dark Status — 100% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Spikes Ground Status — 100% 20 The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
Steel Roller Steel Physical 130 100% 5 The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
Throat Chop Dark Physical 80 100% 15 The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
X-Scissor STAB Bug Physical 80 100% 15 The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).