Loading 3D model…
Idle anim · drag to rotate · scroll to zoom
Abilities
Evolution Chain
Base Stats
| HP | 40 | |
|---|---|---|
| Attack | 55 | |
| Defence | 99 | |
| Sp. Atk | 40 | |
| Sp. Def | 79 | |
| Speed | 47 | |
| Total (BST) | 360 |
Where to Find (World Spawns)
Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.
| Rarity Bucket | Levels | Context | Weight | Biomes | Conditions |
|---|---|---|---|---|---|
| Common | Lv. 22-36 | Grounded Natural Wild | 1.8 |
Time: Night
Sky Light: 8–15
|
|
| Common | Lv. 22-36 | Grounded Natural Wild | 5.4 |
Time: Night
Sky Light: 8–15
|
|
| Common | Lv. 22-36 | Grounded Natural | 1.8 |
Sky Light: 0–7
|
|
| Common | Lv. 22-36 | Grounded Natural Wild | 5.4 | Any | |
| Common | Lv. 22-36 | Grounded Natural | 1.8 |
Except: Lush
|
Sky Light: 0–7
Y-Level: -41 to 9
Structure: Shipwreck Coves · Lush Shipwreck Cove
|
Item Drops & Player Interactions
Wild Item Drops (Max rolls: 2)
| Item | Quantity | Drop Chance |
|---|---|---|
| 1 | 5% | |
| 1 | 5% |
Riding & World Behavior
Behavior Traits
Moveset
| Lv. | Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|---|
| Start / 1 | Defense Curl | Normal | Status | — | 100% | 40 | The user curls up and boosts its Defense stat. |
| Start / 1 | Iron Defense | Steel | Status | — | 100% | 15 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Start / 1 | Poison Sting STAB | Poison | Physical | 15 | 100% | 35 | The user stabs the target with a poisonous stinger to inflict damage. This may also poison the target. |
| Start / 1 | Protect | Normal | Status | — | 100% | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Start / 1 | Pursuit | Dark | Physical | 40 | 100% | 20 | The power of this attack move is doubled if it's used on a target that's switching out of battle. |
| Start / 1 | Rollout | Rock | Physical | 30 | 90% | 20 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Start / 1 | Steamroller STAB | Bug | Physical | 65 | 100% | 20 | The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch. |
| 12 | Poison Tail STAB | Poison | Physical | 50 | 100% | 25 | The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target. |
| 16 | Screech | Normal | Status | — | 85% | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
| 20 | Bug Bite STAB | Bug | Physical | 60 | 100% | 20 | The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect. |
| 26 | Venoshock STAB | Poison | Special | 65 | 100% | 10 | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| 32 | Take Down | Normal | Physical | 90 | 85% | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| 38 | Agility | Psychic | Status | — | 100% | 30 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| 44 | Toxic | Poison | Status | — | 90% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| 50 | Venom Drench | Poison | Status | — | 100% | 20 | Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |
| 56 | Double-Edge | Normal | Physical | 120 | 100% | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Agility | Psychic | Status | — | 100% | 30 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Bug Bite STAB | Bug | Physical | 60 | 100% | 20 | The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Double-Edge | Normal | Physical | 120 | 100% | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Endeavor | Normal | Physical | — | 100% | 5 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | Normal | Status | — | 100% | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | Normal | Physical | 70 | 100% | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fury Cutter STAB | Bug | Physical | 40 | 95% | 20 | The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession. |
| Gyro Ball | Steel | Physical | — | 100% | 5 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Hex | Ghost | Special | 65 | 100% | 10 | This relentless attack does massive damage to a target affected by status conditions. |
| Infestation STAB | Bug | Special | 20 | 100% | 20 | The target is infested and attacked for four to five turns. The target can't flee during this time. |
| Iron Defense | Steel | Status | — | 100% | 15 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Payback | Dark | Physical | 50 | 100% | 10 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Pin Missile STAB | Bug | Physical | 25 | 95% | 20 | The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row. |
| Poison Jab STAB | Poison | Physical | 80 | 100% | 20 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Poison Tail STAB | Poison | Physical | 50 | 100% | 25 | The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target. |
| Protect | Normal | Status | — | 100% | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Climb | Normal | Physical | 90 | 85% | 20 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
| Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Rollout | Rock | Physical | 30 | 90% | 20 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Screech | Normal | Status | — | 85% | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
| Signal Beam STAB | Bug | Special | 75 | 100% | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
| Skitter Smack STAB | Bug | Physical | 70 | 90% | 10 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sludge Bomb STAB | Poison | Special | 90 | 100% | 10 | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Solar Beam | Grass | Special | 120 | 100% | 10 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Spikes | Ground | Status | — | 100% | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Steel Roller | Steel | Physical | 130 | 100% | 5 | The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain. |
| Struggle Bug STAB | Bug | Special | 50 | 100% | 20 | The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats. |
| Substitute | Normal | Status | — | 100% | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | Fire | Status | — | 100% | 5 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Take Down | Normal | Physical | 90 | 85% | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | Normal | Special | 80 | 100% | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Toxic | Poison | Status | — | 90% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Toxic Spikes | Poison | Status | — | 100% | 20 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| Venom Drench | Poison | Status | — | 100% | 20 | Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |
| Venoshock STAB | Poison | Special | 65 | 100% | 10 | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Bite | Dark | Physical | 60 | 100% | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Fury Cutter STAB | Bug | Physical | 40 | 95% | 20 | The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession. |
| Steamroller STAB | Bug | Physical | 65 | 100% | 20 | The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch. |
| Twineedle STAB | Bug | Physical | 25 | 100% | 20 | The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Bug Bite STAB | Bug | Physical | 60 | 100% | 20 | The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Endeavor | Normal | Physical | — | 100% | 5 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Fury Cutter STAB | Bug | Physical | 40 | 95% | 20 | The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession. |
| Iron Defense | Steel | Status | — | 100% | 15 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Poison Jab STAB | Poison | Physical | 80 | 100% | 20 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Rollout | Rock | Physical | 30 | 90% | 20 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Signal Beam STAB | Bug | Special | 75 | 100% | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
| Skitter Smack STAB | Bug | Physical | 70 | 90% | 10 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sludge Bomb STAB | Poison | Special | 90 | 100% | 10 | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Spikes | Ground | Status | — | 100% | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Steel Roller | Steel | Physical | 130 | 100% | 5 | The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain. |
STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).