|
Aerial Ace
|
Flying |
Physical |
60 |
100% |
20 |
The user confounds the target with speed, then slashes. This attack never misses. |
|
Agility
|
Psychic |
Status |
— |
100% |
30 |
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
|
Assurance
STAB
|
Dark |
Physical |
60 |
100% |
10 |
This move's power is doubled if the target has already taken some damage in the same turn. |
|
Avalanche
STAB
|
Ice |
Physical |
60 |
100% |
10 |
This move's power is doubled if the target has inflicted damage on the user in the same turn. |
|
Baton Pass
|
Normal |
Status |
— |
100% |
40 |
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
|
Beat Up
STAB
|
Dark |
Physical |
— |
100% |
10 |
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
|
Blizzard
STAB
|
Ice |
Special |
110 |
70% |
5 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
|
Brick Break
|
Fighting |
Physical |
75 |
100% |
15 |
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
|
Calm Mind
|
Psychic |
Status |
— |
100% |
20 |
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
|
Chilling Water
|
Water |
Special |
50 |
100% |
20 |
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
|
Cut
|
Normal |
Physical |
50 |
95% |
30 |
The target is cut with a scythe, a claw, or the like to inflict damage. |
|
Dark Pulse
STAB
|
Dark |
Special |
80 |
100% |
15 |
The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
|
Dig
|
Ground |
Physical |
80 |
100% |
10 |
The user burrows into the ground on the first turn, then attacks on the next turn. |
|
Dream Eater
|
Psychic |
Special |
100 |
100% |
15 |
The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. |
|
Embargo
|
Dark |
Status |
— |
100% |
15 |
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. |
|
Endure
|
Normal |
Status |
— |
100% |
10 |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
|
Facade
|
Normal |
Physical |
70 |
100% |
20 |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
|
Fake Tears
|
Dark |
Status |
— |
100% |
20 |
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
|
False Swipe
|
Normal |
Physical |
40 |
100% |
40 |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
|
Fling
STAB
|
Dark |
Physical |
— |
100% |
10 |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
|
Focus Blast
|
Fighting |
Special |
120 |
70% |
5 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
|
Focus Punch
|
Fighting |
Physical |
150 |
100% |
20 |
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
|
Foul Play
STAB
|
Dark |
Physical |
95 |
100% |
15 |
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
|
Fury Cutter
|
Bug |
Physical |
40 |
95% |
20 |
The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession. |
|
Giga Impact
|
Normal |
Physical |
150 |
90% |
5 |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
|
Hail
|
Ice |
Status |
— |
100% |
10 |
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
|
Headbutt
|
Normal |
Physical |
70 |
100% |
15 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
|
Helping Hand
|
Normal |
Status |
— |
100% |
20 |
The user assists an ally by boosting the power of that ally's attack. |
|
Hone Claws
|
Dark |
Status |
— |
100% |
15 |
The user sharpens its claws to boost its Attack stat and accuracy. |
|
Hyper Beam
|
Normal |
Special |
150 |
90% |
5 |
The target is attacked with a powerful beam. The user can't move on the next turn. |
|
Ice Beam
STAB
|
Ice |
Special |
90 |
100% |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
|
Ice Punch
STAB
|
Ice |
Physical |
75 |
100% |
15 |
The target is attacked with an icy punch. This may also leave the target frozen. |
|
Ice Spinner
STAB
|
Ice |
Physical |
80 |
100% |
15 |
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
|
Icicle Spear
STAB
|
Ice |
Physical |
25 |
100% |
30 |
The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. |
|
Icy Wind
STAB
|
Ice |
Special |
55 |
95% |
15 |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
|
Iron Tail
|
Steel |
Physical |
100 |
75% |
15 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
|
Knock Off
STAB
|
Dark |
Physical |
65 |
100% |
20 |
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
|
Laser Focus
|
Normal |
Status |
— |
100% |
30 |
The user concentrates intensely. The attack on the next turn always results in a critical hit. |
|
Lash Out
STAB
|
Dark |
Physical |
75 |
100% |
5 |
The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
|
Low Kick
|
Fighting |
Physical |
— |
100% |
20 |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
|
Low Sweep
|
Fighting |
Physical |
65 |
100% |
20 |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
|
Mega Kick
|
Normal |
Physical |
120 |
75% |
5 |
The target is attacked by a kick launched with muscle- packed power. |
|
Mega Punch
|
Normal |
Physical |
80 |
85% |
20 |
The target is slugged by a punch thrown with muscle- packed power. |
|
Metal Claw
|
Steel |
Physical |
50 |
95% |
35 |
The target is raked with steel claws. This may also boost the user's Attack stat. |
|
Metronome
|
Normal |
Status |
— |
100% |
10 |
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
|
Nasty Plot
|
Dark |
Status |
— |
100% |
20 |
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
|
Payback
STAB
|
Dark |
Physical |
50 |
100% |
10 |
The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
|
Poison Jab
|
Poison |
Physical |
80 |
100% |
20 |
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
|
Power-Up Punch
|
Fighting |
Physical |
40 |
100% |
20 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
|
Protect
|
Normal |
Status |
— |
100% |
10 |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
|
Psycho Cut
|
Psychic |
Physical |
70 |
100% |
20 |
The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
|
Rain Dance
|
Water |
Status |
— |
100% |
5 |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
|
Rest
|
Psychic |
Status |
— |
100% |
5 |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
|
Retaliate
|
Normal |
Physical |
70 |
100% |
5 |
The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. |
|
Revenge
|
Fighting |
Physical |
60 |
100% |
10 |
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
|
Reversal
|
Fighting |
Physical |
— |
100% |
15 |
An all-out attack that becomes more powerful the less HP the user has. |
|
Rock Smash
|
Fighting |
Physical |
40 |
100% |
15 |
The user attacks with a punch. This may also lower the target's Defense stat. |
|
Scary Face
|
Normal |
Status |
— |
100% |
10 |
The user frightens the target with a scary face to harshly lower its Speed stat. |
|
Screech
|
Normal |
Status |
— |
85% |
40 |
An earsplitting screech harshly lowers the target's Defense stat. |
|
Shadow Ball
|
Ghost |
Special |
80 |
100% |
15 |
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
|
Shadow Claw
|
Ghost |
Physical |
70 |
100% |
15 |
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
|
Sleep Talk
|
Normal |
Status |
— |
100% |
10 |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
|
Snarl
STAB
|
Dark |
Special |
55 |
95% |
15 |
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
|
Snatch
|
Dark |
Status |
— |
100% |
10 |
The user steals the effects of any attempts to use a healing or stat-changing move. |
|
Snowscape
|
Ice |
Status |
— |
100% |
10 |
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
|
Spite
|
Ghost |
Status |
— |
100% |
10 |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
|
Strength
|
Normal |
Physical |
80 |
100% |
15 |
The target is slugged with a punch thrown at maximum power. |
|
Substitute
|
Normal |
Status |
— |
100% |
10 |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
|
Sunny Day
|
Fire |
Status |
— |
100% |
5 |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
|
Surf
|
Water |
Special |
90 |
100% |
15 |
The user attacks everything around it by swamping its surroundings with a giant wave. |
|
Swift
|
Normal |
Special |
60 |
100% |
20 |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
|
Swords Dance
|
Normal |
Status |
— |
100% |
20 |
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
|
Take Down
|
Normal |
Physical |
90 |
85% |
20 |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
|
Taunt
|
Dark |
Status |
— |
100% |
20 |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
|
Tera Blast
|
Normal |
Special |
80 |
100% |
10 |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
|
Thief
STAB
|
Dark |
Physical |
60 |
100% |
25 |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
|
Throat Chop
STAB
|
Dark |
Physical |
80 |
100% |
15 |
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
|
Torment
|
Dark |
Status |
— |
100% |
15 |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
|
Trailblaze
|
Grass |
Physical |
50 |
100% |
20 |
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
|
Triple Axel
STAB
|
Ice |
Physical |
20 |
90% |
10 |
A consecutive three-kick attack that becomes more powerful with each successful hit. |
|
Upper Hand
|
Fighting |
Physical |
65 |
100% |
15 |
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
|
Water Pulse
|
Water |
Special |
60 |
100% |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
|
X-Scissor
|
Bug |
Physical |
80 |
100% |
15 |
The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |