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Abilities
Evolution Chain
Sobble#0816water
→
Lv. 16
Base Stats
| HP | 65 | |
|---|---|---|
| Attack | 60 | |
| Defence | 55 | |
| Sp. Atk | 95 | |
| Sp. Def | 55 | |
| Speed | 90 | |
| Total (BST) | 420 |
Where to Find (World Spawns)
Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.
| Rarity Bucket | Levels | Context | Weight | Biomes | Conditions |
|---|---|---|---|---|---|
| Ultra Rare | Lv. 16-42 | Grounded Natural | 28.8 |
Sky Light: 8–15
|
|
| Ultra Rare | Lv. 16-42 | Grounded Natural | 28.8 |
Sky Light: 8–15
Nearby: Water
|
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| Ultra Rare | Lv. 16-42 | Submerged Water | 28.8 |
Sky: Outdoors (Can see sky)
|
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| Ultra Rare | Lv. 16-42 | Fishing | 36 |
Sky: Outdoors (Can see sky)
|
Item Drops & Player Interactions
Wild Item Drops (Max rolls: 1)
| Item | Quantity | Drop Chance |
|---|---|---|
| 1 | 10% |
Right-Click Interactions
| Action | Use Item | Result | Cooldown |
|---|---|---|---|
| Brush |
|
|
None |
Riding & World Behavior
Behavior Traits
Moveset
| Lv. | Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|---|
| Start / 1 | Bind | Normal | Physical | 15 | 85% | 20 | A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. |
| Start / 1 | Growl | Normal | Status | — | 100% | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Start / 1 | Pound | Normal | Physical | 40 | 100% | 35 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Start / 1 | Water Gun STAB | Water | Special | 40 | 100% | 25 | The target is blasted with a forceful shot of water. |
| 12 | Water Pulse STAB | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| 19 | Tearful Look | Normal | Status | — | 100% | 20 | The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. |
| 24 | Sucker Punch | Dark | Physical | 70 | 100% | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| 30 | U-turn | Bug | Physical | 70 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 36 | Liquidation STAB | Water | Physical | 85 | 100% | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| 42 | Soak | Water | Status | — | 100% | 20 | The user shoots a torrent of water that changes the target's type to Water. |
| 48 | Rain Dance | Water | Status | — | 100% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Baton Pass | Normal | Status | — | 100% | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Bind | Normal | Physical | 15 | 85% | 20 | A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. |
| Bounce | Physical | 85 | 85% | 5 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. | |
| Chilling Water STAB | Water | Special | 50 | 100% | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Dive STAB | Water | Physical | 80 | 100% | 10 | The user dives on the first turn, then floats up and attacks on the next turn. |
| Double Team | Normal | Status | — | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Endure | Normal | Status | — | 100% | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | Normal | Physical | 70 | 100% | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fling | Dark | Physical | — | 100% | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Haze | Ice | Status | — | 100% | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Hydro Pump STAB | Water | Special | 110 | 80% | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| Light Screen | Psychic | Status | — | 100% | 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Liquidation STAB | Water | Physical | 85 | 100% | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Muddy Water STAB | Water | Special | 90 | 85% | 10 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| Mud Shot | Ground | Special | 55 | 95% | 15 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Protect | Normal | Status | — | 100% | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | Water | Status | — | 100% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | Psychic | Status | — | 100% | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Safeguard | Normal | Status | — | 100% | 25 | The user creates a protective field that prevents status conditions for five turns. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | Normal | Status | — | 100% | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sucker Punch | Dark | Physical | 70 | 100% | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Surf STAB | Water | Special | 90 | 100% | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Swift | Normal | Special | 60 | 100% | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | Normal | Physical | 90 | 85% | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | Normal | Special | 80 | 100% | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| U-turn | Bug | Physical | 70 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Waterfall STAB | Water | Physical | 80 | 100% | 15 | The user charges at the target and may make it flinch. |
| Water Pledge STAB | Water | Special | 80 | 100% | 10 | A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. |
| Water Pulse STAB | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Weather Ball | Normal | Special | 50 | 100% | 10 | This move's type and power change depending on the weather at the time the move is used. |
| Whirlpool STAB | Water | Special | 35 | 85% | 15 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Work Up | Normal | Status | — | 100% | 30 | The user is roused, and its Attack and Sp. Atk stats are boosted. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Aqua Jet STAB | Water | Physical | 40 | 100% | 20 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Aqua Ring | Water | Status | — | 100% | 20 | The user envelops itself in a veil made of water. It regains some HP every turn. |
| Double Team | Normal | Status | — | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Fell Stinger | Bug | Physical | 50 | 100% | 25 | When the user knocks out a target with this move, the user's Attack stat is boosted drastically. |
| Haze | Ice | Status | — | 100% | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Ice Shard | Ice | Physical | 40 | 100% | 30 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
| Mist | Ice | Status | — | 100% | 30 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Bind | Normal | Physical | 15 | 85% | 20 | A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. |
| Bounce | Physical | 85 | 85% | 5 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. | |
| Dive STAB | Water | Physical | 80 | 100% | 10 | The user dives on the first turn, then floats up and attacks on the next turn. |
| Liquidation STAB | Water | Physical | 85 | 100% | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sucker Punch | Dark | Physical | 70 | 100% | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Swift | Normal | Special | 60 | 100% | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Water Pledge STAB | Water | Special | 80 | 100% | 10 | A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. |
| Water Pulse STAB | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).