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Sobble

Gen 8 Starter Shoulder Mountable #0816
When scared, this Pokémon cries. Its tears pack the chemical punch of 100 onions, and attackers won't be able to resist weeping.
  • Types water
  • Height / Weight 0.3 m (1′00″) · 4.0 kg (8.8 lbs)
  • Gender Ratio ♂ 87.5% / ♀ 12.5%
  • Catch difficulty Hard (45)
  • Training EV Yield +1 Sp. Def, +1 Speed Leveling pace Slower early levels, catches up later
  • Egg groups Water 1, Field · 20 egg cycles

Abilities

Evolution Chain

Base Stats

HP 50
Attack 40
Defence 40
Sp. Atk 70
Sp. Def 40
Speed 70
Total (BST) 310

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Ultra Rare Lv. 5-31 Grounded Natural 48
Swamp
Sky Light: 8–15
Ultra Rare Lv. 5-31 Grounded Natural 48
Jungle
Sky Light: 8–15 Nearby: Water
Ultra Rare Lv. 5-31 Submerged Water 48
Jungle Swamp
Sky: Outdoors (Can see sky)
Ultra Rare Lv. 5-31 Fishing 60
Forest Jungle Swamp
Sky: Outdoors (Can see sky)

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 1)

Item Quantity Drop Chance
Mystic WaterMystic Water 1 5%

Right-Click Interactions

Action Use Item Result Cooldown
Brush BrushBrush Shed ShellShed Shell None

Riding & World Behavior

Behavior Traits

  • Aquatic Breathes Underwater
  • Sleep Sleeps (Night · Light 0-4)
  • Combat Defends Owner
  • Herd Size Up to 2

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Growl Normal Status — 100% 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Start / 1 Pound Normal Physical 40 100% 35 The target is physically pounded with a long tail, a foreleg, or the like.
6 Water Gun STAB Water Special 40 100% 25 The target is blasted with a forceful shot of water.
8 Bind Normal Physical 15 85% 20 A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
12 Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
17 Tearful Look Normal Status — 100% 20 The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
20 Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
24 U-turn Bug Physical 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
28 Liquidation STAB Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
32 Soak Water Status — 100% 20 The user shoots a torrent of water that changes the target's type to Water.
36 Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Move Type Category Power Acc. PP Description
Bind Normal Physical 15 85% 20 A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
Bounce Flying Physical 85 85% 5 The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
Chilling Water STAB Water Special 50 100% 20 The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Dive STAB Water Physical 80 100% 10 The user dives on the first turn, then floats up and attacks on the next turn.
Double Team Normal Status — 100% 15 By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Haze Ice Status — 100% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Hydro Pump STAB Water Special 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Liquidation STAB Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Muddy Water STAB Water Special 90 85% 10 The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
Mud Shot Ground Special 55 95% 15 The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Reflect Psychic Status — 100% 20 A wondrous wall of light is put up to reduce damage from physical moves for five turns.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Surf STAB Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
U-turn Bug Physical 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Waterfall STAB Water Physical 80 100% 15 The user charges at the target and may make it flinch.
Water Pledge STAB Water Special 80 100% 10 A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.
Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Weather Ball Normal Special 50 100% 10 This move's type and power change depending on the weather at the time the move is used.
Whirlpool STAB Water Special 35 85% 15 The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
Work Up Normal Status — 100% 30 The user is roused, and its Attack and Sp. Atk stats are boosted.
Move Type Category Power Acc. PP Description
Aqua Jet STAB Water Physical 40 100% 20 The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Aqua Ring Water Status — 100% 20 The user envelops itself in a veil made of water. It regains some HP every turn.
Double Team Normal Status — 100% 15 By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
Fell Stinger Bug Physical 50 100% 25 When the user knocks out a target with this move, the user's Attack stat is boosted drastically.
Haze Ice Status — 100% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Ice Shard Ice Physical 40 100% 30 The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
Mist Ice Status — 100% 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Move Type Category Power Acc. PP Description
Bind Normal Physical 15 85% 20 A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
Bounce Flying Physical 85 85% 5 The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
Dive STAB Water Physical 80 100% 10 The user dives on the first turn, then floats up and attacks on the next turn.
Liquidation STAB Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Water Pledge STAB Water Special 80 100% 10 A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.
Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).