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Inteleon

Gen 8 #0818
It has many hidden capabilities, such as fingertips that can shoot water and a membrane on its back that it can use to glide through the air.
  • Types water
  • Height / Weight 1.9 m (6′03″) · 45.2 kg (99.6 lbs)
  • Gender Ratio ♂ 87.5% / ♀ 12.5%
  • Catch difficulty Hard (45)
  • Training EV Yield +3 Speed Leveling pace Slower early levels, catches up later
  • Egg groups Water 1, Field · 20 egg cycles

Abilities

Evolution Chain

Base Stats

HP 70
Attack 85
Defence 65
Sp. Atk 125
Sp. Def 65
Speed 120
Total (BST) 530

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Ultra Rare Lv. 35-53 Grounded Natural 3.2
Swamp
Sky Light: 8–15
Ultra Rare Lv. 35-53 Grounded Natural 3.2
Jungle
Sky Light: 8–15 Nearby: Water
Ultra Rare Lv. 35-53 Submerged Water 3.2
Jungle Swamp
Sky: Outdoors (Can see sky)
Ultra Rare Lv. 35-53 Fishing 4
Forest Jungle Swamp
Sky: Outdoors (Can see sky)

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 1)

Item Quantity Drop Chance
Mystic WaterMystic Water 1 25%

Right-Click Interactions

Action Use Item Result Cooldown
Brush BrushBrush Shed ShellShed Shell None

Riding & World Behavior

Behavior Traits

  • Aquatic Breathes Underwater
  • Sleep Sleeps (Night · Light 0-4)
  • Combat Defends Owner · Defends Self
  • Herd Size Up to 5

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Acrobatics Flying Physical 55 100% 15 The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
Start / 1 Bind Normal Physical 15 85% 20 A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
Start / 1 Growl Normal Status — 100% 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Start / 1 Pound Normal Physical 40 100% 35 The target is physically pounded with a long tail, a foreleg, or the like.
Start / 1 Snipe Shot STAB Water Special 80 100% 15 The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
Start / 1 Water Gun STAB Water Special 40 100% 25 The target is blasted with a forceful shot of water.
12 Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
19 Tearful Look Normal Status — 100% 20 The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
24 Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
30 U-turn Bug Physical 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
38 Liquidation STAB Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
46 Soak Water Status — 100% 20 The user shoots a torrent of water that changes the target's type to Water.
54 Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
62 Hydro Pump STAB Water Special 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
Move Type Category Power Acc. PP Description
Acrobatics Flying Physical 55 100% 15 The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
Agility Psychic Status — 100% 30 The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Air Cutter Flying Special 60 95% 25 The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.
Air Slash Flying Special 75 95% 15 The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
Baton Pass Normal Status — 100% 40 The user switches places with a party Pokémon in waiting and passes along any stat changes.
Bind Normal Physical 15 85% 20 A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Bounce Flying Physical 85 85% 5 The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
Breaking Swipe Dragon Physical 60 100% 15 The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
Chilling Water STAB Water Special 50 100% 20 The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Dive STAB Water Physical 80 100% 10 The user dives on the first turn, then floats up and attacks on the next turn.
Double Team Normal Status — 100% 15 By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fling Dark Physical — 100% 10 The user flings its held item at the target to attack. This move's power and effects depend on the item.
Flip Turn STAB Water Physical 60 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Focus Energy Normal Status — 100% 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Haze Ice Status — 100% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Hydro Cannon STAB Water Special 150 90% 5 The target is hit with a watery blast. The user can't move on the next turn.
Hydro Pump STAB Water Special 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icicle Spear Ice Physical 25 100% 30 The user attacks by launching sharp icicles at the target. This move hits two to five times in a row.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Liquidation STAB Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Metronome Normal Status — 100% 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
Muddy Water STAB Water Special 90 85% 10 The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
Mud Shot Ground Special 55 95% 15 The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up Normal Status — 100% 10 The user hypnotizes itself into copying any stat change made by the target.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Reflect Psychic Status — 100% 20 A wondrous wall of light is put up to reduce damage from physical moves for five turns.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
Scald STAB Water Special 80 100% 15 The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
Shadow Ball Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Skitter Smack Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Smack Down Rock Physical 50 100% 15 The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Snowscape Ice Status — 100% 10 The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Surf STAB Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Swords Dance Normal Status — 100% 20 A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Taunt Dark Status — 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
U-turn Bug Physical 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Vacuum Wave Fighting Special 40 100% 30 The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Waterfall STAB Water Physical 80 100% 15 The user charges at the target and may make it flinch.
Water Pledge STAB Water Special 80 100% 10 A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.
Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Weather Ball Normal Special 50 100% 10 This move's type and power change depending on the weather at the time the move is used.
Whirlpool STAB Water Special 35 85% 15 The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
Work Up Normal Status — 100% 30 The user is roused, and its Attack and Sp. Atk stats are boosted.
Move Type Category Power Acc. PP Description
Aqua Jet STAB Water Physical 40 100% 20 The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Aqua Ring Water Status — 100% 20 The user envelops itself in a veil made of water. It regains some HP every turn.
Double Team Normal Status — 100% 15 By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
Fell Stinger Bug Physical 50 100% 25 When the user knocks out a target with this move, the user's Attack stat is boosted drastically.
Haze Ice Status — 100% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Ice Shard Ice Physical 40 100% 30 The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
Mist Ice Status — 100% 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Move Type Category Power Acc. PP Description
Air Cutter Flying Special 60 95% 25 The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.
Bind Normal Physical 15 85% 20 A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
Bounce Flying Physical 85 85% 5 The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Dive STAB Water Physical 80 100% 10 The user dives on the first turn, then floats up and attacks on the next turn.
Flip Turn STAB Water Physical 60 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Focus Energy Normal Status — 100% 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Hydro Cannon STAB Water Special 150 90% 5 The target is hit with a watery blast. The user can't move on the next turn.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Liquidation STAB Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Shadow Ball Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Skitter Smack Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Vacuum Wave Fighting Special 40 100% 30 The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Water Pledge STAB Water Special 80 100% 10 A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.
Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).